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Farm Together 2 News

Early Access Update #69 - Mushrooms!

Today we're releasing a new harvestable item in the mine: Mushrooms!



These mushroom patches work similarly to crops, but can be harvested a number of times before they need to be replanted.

New content:
  • New harvestable type: Mushrooms. Can be placed in specific points inside the mine.
  • Added a new mushroom resource (for a total of 2) that can be sold in the mushroom shop.
  • New painting: Goat
  • New song to compose: Minuet
  • New horn decoration for the house.


Improvements:
  • You can now configure farmhands so they don't plant chosen crops without having to remove the crops from the list.
  • For items that grow over a fixed number of seasons (fish and mushrooms), a conversion to actual time is shown in the shop details. It's just an estimation, as it doesn't count current season progress, but should avoid the need to manually estimate duration.
  • You can now remove specific entries from the guestbook.
  • You can now switch between decoration variants by using the middle mouse click. This way you don't need to use the keyboard to switch variants. However it's not shown anywhere in the menu, at least for now.


Bugfixes:
  • Fixed quest icon showing twice for house jobs.
  • Fixed switching farms causing a potential desynchronization in town shop stock.
  • Fixed being unable to upgrade town shops with the Build permission. Upgrading standard shops was intended to require the Build permission, but it just didn't do anything if you didn't have Full permissions.


Today's Farm showcase: "Eu quero ele por que ele veio da roça, roça" by CahSiq

Farm Together 2 - Soundtrack available now!

Today we're releasing the Farm Together 2 Soundtrack for purchase!



This soundtrack features all the cozy tracks composed by Hernán Marandino exclusively for Farm Together 2.

You can get it now with a 10% launch discount, plus an additional 10% discount if you get the Farm Together 2 + Soundtrack bundle (also applicable if you already own Farm Together 2)

https://store.steampowered.com/app/3453350/Farm_Together_2_Soundtrack/

https://store.steampowered.com/bundle/50233/Farm_Together_2__Soundtrack_Bundle/

Early Access Update #68 - Hake, mine changes & lots more!

In today's update we're adding a new fish, the Hake, and doing some changes (again) to how the mine works, attempting to dial down a bit on the unpredictability side, to help fulfilling specific quests, etc.



As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback.

New content:
  • New fish: Hake (3 variants)


Gameplay changes:
  • Prospection tables are added back to each room in the mine again. They can be used to choose a specific mineral that will show up more frequently on that section. This guarantees a minimum spawn rate for the chosen mineral, but it still depends on its rarity.
  • Minerals with highest rarity in the mine will show up a bit more often (~5% instead of ~2.5%). Adjusted income values and mining price in the process.


Improvements:
  • On-Screen inventory display now shows current item count (doesn't show max value to save clutter).
  • Favor earned by helping townspeople now counts towards achievement progress. Favor from daily rewards won't count towards the achievement.
  • When looking for favorites in the Find Farms section, people favorited that are not available will be shown as disabled buttons.
  • There's now a small time window where you can still fulfill townspeople tasks after they become unavailable. Townspeople Tasks are available for ~1 hour. It could happen that you opened the dialog right before the task became unavailable, and be unable to fulfill it. This fixes it.
  • Lobbies that have been inactive for over 5 minutes will not show up in Find Farms.When the game is shutdown in unconventional ways, "ghost" lobbies could remain visible for over 30 minutes, but be unjoinable, showing an error. Note that "active" means "the game is running and internet connection is available". AFK farms will still show up and be joinable as usual.
  • "Available" sorting now gives priority to items that may unlock others when leveled up. Also added information regarding that as a new line in the shop details.
  • The drone position is now used when opening the map in Terraforming mode. Also, you can now teleport with the drone while terraforming if you open the map.
  • Added some visual aids when terraforming to easily spot slopes. Depending on lighting conditions and camera angle, slopes could be hard to differentiate. This should help spotting them.
  • Added a setting that allows you to override the visual look of the mine to show the same mineral for all pillars in the room. This is only a visual setting, the mineral will still be randomly chosen as usual.


Bugfixes:
  • Fixed FPS counter showing default values in Settings->Video->Advanced
  • Fixed farm name character limit being 25 instead of 30.
  • Fixed being able to hear and see other players' actions when they're on the mine and you're inside a house.
  • Fixed potential invisible players inside buildings issue when having split screen and online players at the same time.


Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum

Early Access Update #67 - Honk!

In today's update we're adding a horn to the tractor, so you can happily honk while farming!

We're also adding much requested decorative houses to the farm, and some QoL improvements and fixes!



New content:
  • Added unlockable Tractor Horns.
  • Added Decorative Farm Houses.
  • Added Floating Lamps
  • 2 New paintings: Alpaca and Cow
  • 2 New songs: CanCan and Arabesque


Improvements:
  • Added a setting for auto-camera rotation while moving.
  • Quest amounts for Winery are multiplied by 5 to avoid confusion with its output amount. Just a visual change. Actual required interactions remain the same.


Gameplay changes:
  • Increased town shop upgrade level cap from 140 to 150.
  • Town shops now have a bigger stock size, and will restock faster.
  • Increased warehouse storage size.


Bugfixes:
  • Fixed wrong item being shown on the recycle confirmation prompt when an addon is placed, the tile is empty, and tile priority is set to contents.
  • Fixed being able to use gestures while on a tractor in photo mode.


Today's Farm showcase: "Moonshine Ranch finally completely done, yay!" by Mooneye

Early Access Update #66 - Sunflowers, mine rework & more!

In today's update, we're adding a new flower type (the Sunflower), and the Fish canning machine production building.



Flower resources have been reorganized so they're now used as families instead of flower colors, which was becoming problematic and limited when adding new items.

We're also changing the way the mine works, to focus a bit more on unpredictability and remove the chance component when mining.

New content:
  • New flower: Sunflower (5 variants)
  • New production building: Fish Canning Machine
  • Added new street lamp variations.


Gameplay changes:
  • Changed the way the mine works:
    • Prospection tables are no longer required, minerals will respawn randomly after 8 seasons.
    • Minerals no longer require to be paid in advance, and don't have a success chance. Previously spent money will be reimbursed.
    • Amounts required for quests and town shops have been adjusted with this change in mind.
  • Reorganized flower resources so they're categorized by family instead of colors.


Bugfixes:
  • Fixed incorrect flagstone road variant icons.