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The Call of the Spear Release Notes

[previewyoutube][/previewyoutube]
The December “Call of the Spear” Update arrives in Solisium tomorrow. Downtime will begin on December 4 at 10:30PM PT and is expected to last 8 hours. This update is packed with a new weapon, plus new content, systems, cosmetics and more!

Dive into the full list of new content, bug fixes, and other changes through our comprehensive Call of the Spear Release Page.

Spear Reveal

Strike fast and true! Charge into your enemies with deadly precision. How will you use the Spear to conquer Solisium when this versatile weapon releases on December 5?

The Spear specializes in exploiting enemy weaknesses for faster eliminations. Quickly crowd control and render those who stand in your way defenseless with the Spear’s unique abilities. Gale Rush will close the gap on any battlefield, while a well-timed Javelin will finish off any foe. The Spear is a powerful weapon that excels in almost every playstyle.

Join NCSOFT and our team for an overview of the Spear, plus additional features and then read on for everything you need to know before it launches alongside the next major update.

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[h2]Skills Preview[/h2]
Those looking to outplay enemies can take advantage of the Spear's distinct mechanics for a tactical advantage in any battle. Dismantle your foe's defensive skills, capitalize on increasingly powerful abilities that benefit from additional uses, and make this weapon your own. The Spear is a lethal addition to any guild's arsenal.

[h3]Whirling Ward[/h3]
  • Dodge ranged and magic projectiles and then deal damage on targets within range.

[h3]Javelin Surge[/h3]
  • The Brand Javelin is a directional ability that can be charged to travel farther distances.
  • Enemies hit will be Branded for 9 seconds, increasing the rate of critical hits and critical damage received.

[h3]Culling Arc[/h3]
  • Stab foes and attack twice:
  • Each attack inflicts Weaken and will deal additional damage on targets with 5 Weaken stacks. Each stack decreases the target's Magic, Melee, and Ranged Magic Defense.
  • Ability to use Spiral Slash afterwards. Spin and attack the target, plus any additional targets within range 2 times. This attack also inflicts Weaken and will deal additional damage on targets with 5 Weaken stacks.

[h3]Storm Blitz[/h3]
  • Quickly dash to your target.
  • If the target is an enemy, you will deal damage and gain increased attack speed. If they are stunned, sleeping, feared, or bleeding prior to the attack, this attack’s cooldown will reset.
  • If the target is an ally, you will swing your Spear in a small circle around their position. Any enemies caught in the attack will be briefly stunned.

[h3]Cataclysm[/h3]
  • Render your enemy unable to use their Defensive Skill for a period of time.

[h2]Passives Preview[/h2]
Many Spear passives are designed to bolster offensive strength. Successfully chain together aggressive attacks with swift eliminations and you’ll become even more difficult to strike down.

[h3]Imposing Form[/h3]
  • Upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill, two-handed weapons have a chance to temporarily deal additional damage.

[h3]Fatal Precision[/h3]
  • Each time Weaken lands, temporarily increase Attack Speed.

[h3]Mortal Wrath[/h3]
  • Deal additional damage to enemies that have low health when landing critical hits.

[h3]Death Knell[/h3]
  • If you inflict a target inflict with Weaken and then they die within 10s, your attack speed may temporarily increase.

[h3]Malice Surge[/h3]
  • When taking Skill Damage, your Magic, Melee, and Ranged Heavy Attack Chance may temporarily increase.

We look forward to seeing players enjoy the thrill of the Spear.

Thanks for your support and we’ll see you in Solisium.

THRONE AND LIBERTY Update 1.8.4

THRONE AND LIBERTY Update 1.8.4 downtime will begin at 10:30PM PT (6:30AM UTC) on November 27 and last approximately 3.5 hours. It includes various bug fixes to Castle Siege for an even more enjoyable experience storming Stonegard Castle and more. Check out the full release notes below.
[h3]General[/h3]
  • Morph: Fixed an issue that allowed health regenerate abnormally fast due to the removal of global cooldown on morphing.
  • Arch Bosses: Fixed an issue that caused the Queen Bellandir and Tevent events to not drop their expected loot items.
  • Dynamic Events: Fixed an issue preventing the Fire Festival and the Lift the Moonlight Spell events from starting properly.
  • Dominion: Dark Destroyers: Fixed the Dominion portals not spawning properly for this event.
  • Controllers: Fixed the Enter Game screen opening legal text when attempting to use the Enter Game button.

[h3]Castle Siege[/h3]
  • Adjusted the geometry of Stonegard Castle to prevent unintended early access to the inner courtyard by traveling atop the western walls.
  • Fixed an issue where Guilds were unable to properly distribute Lucent at the end of Siege.
  • Fixed an issue preventing capture of Pillage Stones.
  • Fixed an issue where characters could glitch beneath the floor of Stonegard Castle.

Thanks for your support!

We’ll see you in Solisium.

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