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NightSpawn News

Big News — New Name, Updated Nightmarish Thrills & More...



We loved the name Sanguivore, but let's face it—pronouncing it was almost as challenging as surviving our monsters. So, we've chosen something simpler yet equally chilling:

Welcome to NightSpawn!

NightSpawn perfectly captures our vision for an extensive lineup of dark, sinister creatures waiting to hunt you down.

[h2] Official Teaser Trailer [/h2]
[previewyoutube][/previewyoutube]
Visit on Youtube: https://youtu.be/AOc3_umBb1Y
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[h2]🎮 Free-to-Play: More Friends, More Frights![/h2]

Yes, you read that correctly—upon release, NightSpawn will be completely Free-to-Play!



Why? Because horror is best shared with friends, and we want to remove every barrier keeping groups from diving straight into the scares together. No upfront purchases mean everyone can join the hunt immediately.

Original purchasers—fear not! We deeply appreciate your early support. You'll be receiving a free of charge founders pack as well as access to the first premium season pass (validation required).

Q: If NightSpawn is free, how will the devs afford their coffee? A: Great question! Here's our approach:

Since our Early Access launch, NightSpawn's roster of characters and customization options has expanded dramatically. While plenty of cosmetics can be earned simply by playing, those who wish to support us further (and look terrifyingly stylish) can buy Fear Fragments, our premium currency for exclusive cosmetics.



Q: Do I need to mortgage my house to dress my character in style? A: Absolutely not—we promise to keep our prices fair. We're gamers ourselves, so aggressive monetization is off the table.

[h2]🌙 Seasonal Excitement[/h2]



For those craving even more, NightSpawn features a Season Pass packed with thrilling rewards. Everyone can participate, with premium tracks available for those seeking extra exclusives. Earn XP, level up your pass, and unlock exciting new content each season.

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[h2]📚 "Please Sir, Can I Have Some LORE?"[/h2]



NightSpawn’s world has expanded dramatically, and with it, the mysteries faced by the Hollowgate Society—a secretive organization dedicated to uncovering supernatural threats around the globe. As investigators, you'll travel to chilling locations, unravel sinister plots, and confront the darkness head-on.

These incidents aren't coincidences.

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[h2]🗺️ Gameplay Enhancements—More Maps, More Monsters![/h2]

NightSpawn has evolved significantly:
  • New Terrifying Locations: At launch, you’ll escape from at least four unique maps, each guarded by its own relentless monster.
  • Streamlined Thrills: Playtesting showed single-area escapes provided more intense thrills than multi-zone marathons. We listened, and now each map provides a concentrated, heart-pounding experience.


Here's a sneak peek into what horrors await:
  • Frozen tundra of Alaska—blood freezes to monstrous fangs.
  • Dark woodlands of the UK—claws tear relentlessly through the night.
  • Abandoned subway tunnels—a multi-legged terror stalks the gloom.
  • Creepy carnival—is that laughter, or screams?




Stay tuned for deeper dives into each terrifying locale.

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[h2]⚙️ Character Customization—Survival, Your Way[/h2]



Your investigator isn’t just there to look good—they have unique skills that dramatically alter gameplay:
  • Special Equipment: Deploy cameras, healing stations, makeshift flamethrowers, and more!
  • Perk System: Customize your investigator by assigning up to three perks from dozens available, shaping your strategy and survival chances.
  • Crafting System: Use resources at workbenches to create essential survival tools to protect yourself and your allies.


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[h2]🌟 Welcoming Newcomers—Better Tutorials & Intuitive UI[/h2]

We've improved the experience for new players with comprehensive tutorials, an easily accessible in-game compendium, and enhanced UI prompts to keep gameplay smooth and intuitive.



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[h2]📅 Looking Ahead—Stay Updated![/h2]

Check out our updated roadmaps to follow along:



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[h2]💬 Join Our New Discord Community![/h2]

NightSpawn has a new home! Join us at Discord for game discussions, updates, events, and support. Don’t worry, our original BloodEater Discord will remain active—we value and appreciate everyone who's supported us from the start!

Our partners at Uprising will actively manage community events, giveaways, and more. We’ll gradually transition fully over the coming weeks.

See you there!

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Expect plenty more updates soon—stay vigilant!

- BloodEater Games

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The Next Step - Announcement Final Date



📢 ANNOUNCEMENT TIME


Hello everyone —

The wait is finally over. After nearly a year (our last update was June 19, 2024), we're ready to announce the next chapter in the Sanguivore timeline.

[h2]WEDNESDAY, MAY 28th, 2025[/h2]

We'll be dropping a full reveal right here on Steam and over on our Discord. Here's what you can expect:

  • Brand-new trailer
  • Full feature breakdown
  • Details on the upcoming major update
  • Exclusive "OG Player" rewards
  • Our roadmap for the rest of 2025 and into 2026


We’ve been working hard behind the scenes, and we’re incredibly excited to show you what’s next. Thank you for sticking with us — this is only the beginning.

— James & Ryan
The Blood Eater Games Team

Major Announcement Incoming 05.2025



📢 ANNOUNCEMENT TIME


Hello everyone —
It's been a little while since our last update, but that's because we've been hard at work taking Sanguivore to the next level.

We had originally planned to launch v0.31.0, but decided instead to hold off and expand the development scope even further.
Now, we're thrilled to let you know that a major announcement is coming this May 2025, right here on Steam, as well as on Discord and our other channels.

Here's a quick look at what you can expect:

  • The current state of the game
  • Our direction going forward
  • Update release schedule
  • New content and features
  • ...and more surprises


We’re incredibly excited to share what we’ve been building behind the scenes — and we hope you’re just as eager to see what’s next.

— James & Ryan
The Blood Eater Games Team

Early Access - BUILD 0.30.+



It’s a whole new experience with 0.30.0! Our all new game mode - Vs Mode - has been added. Complete against your another team and be the first to escape with the all important Relic! See details below for a rundown on how this new game mode works.

Additionally this update includes a suite of quality of life improvements, including the ability to reform lobbies after matches and reconnect to ongoing matches. Optimsations on launching the game are also expected to fix the endless black screen issues many users were experiencing.

Check our all new menu visual updates, bringing the menus in-line with our latest house style.

The game should be smoother to play too - with a load of bug fixes and in-game quality of life improvements. Brew up a tea (or pop a bottle of blood, your choice) and take a look at all the latest changes below!

[h3]Links[/h3]
Remember to check out any of the following resources for more information and updates on the game.

Steam Store: https://store.steampowered.com/app/2432990



New Game Mode: Vs Mode


Introducing Vs Mode! A new 2v2 mode where you’ll go head to head against another team to be the first to escape. Just remember to collect the converted ‘Relic’ before you leave.

In this mode, teams must work together to find a Relic. In the Twenty Below map, the Relic takes the form of a beating heart, encrusted in ice. Be the first team to claim the Relic and escape at the designated escape locations to win the match. Picking up the Relic will show your location to the enemy team though - so be aware you’ll have a target painted on your back while you carry it.

Getting out may not be so easy though. Aside from the other team using their tasers to take down Relic carriers, players must also complete at least one of the escape routes in order to avoid the clutches of the Noble and get out.

In this mode, players have tasers and can carry up to three charges. Players can check equipment boxes to restock ammo. Tasing an opponent will knock them down, giving you an opportunity to swipe the relic for yourself. Tasing the Noble can give you a couple of precious extra seconds to escape his grasp, but tasing a vampire is not likely to be especially effective. When a player is revived, they will temporarily be imbibed with a protective spell, shielding them from tasers for a little while.

Before extracting with The Relic, you must first cleanse it. Head over one of the Cleansing Books scattered throughout the map before you leave. Just be mindful of the other team stopping you from making your grand escape. If the Relic is dropped, it must be cleansed again, giving the other team a chance of a comeback.

There are now multiple exit locations outside the Sheriff Department - get to any of the exits to make your escape. The Sheriff Department is the first map section which is eligible for Vs Mode. New maps and map sections will be released for this mode in time.

AUTO Lobby & Reconnection System

One thing Sanguivore was missing as a multiplayer game was being put back into the lobby after a match and being able to reconnect to the game if you lose connection. This had been commented on by many members of the community, so that is exactly what we did.

Once a match has finished, after the host clicks exit on the final screen, all players will be placed back into a lobby ready to go again.

We have also introduced the reconnection system that will record when you are disconnected from the game and give you the option to try and reconnect to the last game. This will save all your stats and shards but will force you to drop your inventory, allowing other players to collect your items if you are unable to continue.

[h2]Optimisations[/h2]
Implemented various optimisations improving the loading speed of the game on startup. This is expected to fix the endless black screen issues on launch for many players.

[h2]Added[/h2]
  • Added system that will attempt to put all players back in to a lobby when the game ends
  • Added ping display to the top right of the HUD.
  • Added new server room (used for spawning players in Vs Mode)
  • Added a new option allowing the player to press or hold shift to run. Also allows players to toggle between holding to clicking analog stick to run on controller.
  • Added Easy Anti-Cheat support which aims to mitigate players using third party tools to gain an unfair advantage.


[h2]Updated[/h2]
  • Stopped settings benchmark appearing every time on launching the game
  • Increased number of concurrent VOIP streams to reduce the chances of audio breaking up when using in-game voice.
  • Improved camera when moving through squeeze-through barricades
  • Teammate health and names are now displayed on the HUD
  • New player electrocution effects
  • Squeeze-through barriers and blockades no longer pull players though automatically. Players must now intentionally interact with the barrier to squeeze through
  • Barriers and blockades in the Sheriff Department are now randomised. Some are crouch unders and some are squeeze-through
  • Reduced head movement when taking out tablet
  • Reduced brightness of short-range illumination around the player in First Person
  • Players can now eject each other from hiding places (useful in Vs Mode if the other team have entered a hiding place)


[h2]Fixes[/h2]
  • Fixed players not getting ejected from lockpicking minigames when downed
  • Fixed various loot boxes in the Sheriff Department clipping with the environment
  • Fixed getting downed a second time while already downed causing the camera to become stuck in third person while crawling
  • Fixed door near armoury partially blocking the vent leading in to reception area
  • Fixed players getting slightly stuck after using a computer near the armoury
  • Tentative fix for UV light effects not working when banishing the Noble
  • Fixed players being grabbed by the Noble while crawling in vents causing them to be pushed through walls and sometimes end up out of bounds.
  • Fixed various issues preventing players from properly healing other players when playing in Third Person.
  • Fixed issues where players could enter lockers while another player was exiting
  • Fixed camera zooming out of the character momentarily when closing the inventory. Was particularly noticeable in Third Person while in a vent.
  • Fixed rocks clipping with cars at end of The Town (Section 2)
  • Fixed a desync issue between players and interactable corpses
  • Fixed mirror minigame often not appearing if a client is grabbed while using a computer
  • Fixed players head/camera being able to rotate 360 degrees if grabbed while using a computer
  • Fixed ‘Take Fuse’ appearing in red even if the player’s inventory is empty
  • Fixed mispositioned text on PCs
  • Fixed movement occasionally becoming locked up after going through squeeze-through barricades
  • Fixed Reader’s guide stopping completely if the player leaves and re-enters its range in certain difficult to navigate locations.

Early Access - BUILD 0.29.+



Welcome to version 0.29.0! A mysterious update indeed, which introduces a person - or being - with seemingly mystical abilities. Search the world carefully and you might find her lurking. She doesn’t seem to be perturbed by the havoc caused by the Sanguivore… but she does seem very interested in your shards. Perhaps with enough shards, a fair exchange can be made for information on the whereabouts of certain items. Take a read below for more details on this curious oddity.

Hot on the heels of the release of Section 3: The Town, this update implements a veritable cornucopia of bug fixes and improvements. Many of these bug fixes address critical issues with character movement and interactions - so this update should provide a smoother experience for all.

Links
Remember to check out any of the following resources for more information and updates on the game.



In Game Shards

As the game progresses and we start to add more game modes, we thought it would be the perfect opportunity to add physical shard items in the game world for players to collect. These will add to your final shard score at the end of each game, but can also be spent in game while you play.

The first system that will allow you to make purchases in game with shards is through the enigmatic character called “The Reader”.

The Reader

She is a mystic that will appear in a number of different places around each section of the map you enter. Pay her 100 Shards and ask her for an item you are searching for. For example, if you are stuck finding the Antique Key in the second section to open the church gate or even a set of Bolt Cutters, just type “Antique Key” or “Bolt Cutters”. If she is able to locate the item in a box, on a body she will conjure a pulsating energy ball that will lead you to the item you requested.

She is limited to a single use per section so choose wisely as once she has your shards you will not be seeing her again until the next section.

One thing to remember as well is that you can only use shards you have collected during the current game to ask for her help. Shards already in your account are out of play at this time.

[h2]Added[/h2]
  • Added new option to either toggle or hold down the run button
  • Added collectable shards around world that can be used for clues at The Reader or will be added the player’s shard collection at the end of the game
  • Added the mysterious character - The Reader. Speak with her for clues
  • Added new way back to main area from ending area in Section 3



[h2]Updated[/h2]
  • Self healing in third person now keeps the player in third person
  • Corpses can now drop shards.
  • Improved collision on ambulances proving better access to the back
  • Adjusted character mesh position on PCs so they align better with the keyboard
  • Endgame notice removed. End screen will now go straight in to score overview
  • Players no longer stand up to self heal when in a crouched or crawling position
  • Updated supermarket roof to give better direction on how to get down back to the main area.
  • Moving through squeeze through barriers now keeps the player in first person if playing in first person



[h2]Fixes[/h2]
  • Fixed an upstairs flashlight in the world that was lit but produced no light
  • Fixed various TVs and lights in the Sheriff Department that would be lit even if the power was off
  • Fixed issues with The Streets Depot roller door not having collision after first use
  • Fixed Power Substation console occasionally showing the current power and the target power as the same before using any power switches.
  • Fixed self healing while crouched in a location with inadequate headroom causing the player’s movement to become permanently locked
  • Fixed players being able to move while searching corpses if playing in third person
  • Fixed minigames staying on screen after clients are grabbed while using a computer
  • Fixed tracked objectives not updating when using fuseboxes
  • Fixed wording issue in Section 1 cinematic
  • Fixed fusebox handles sometimes being at the wrong position from the start of the game
  • Fixed a location where fledglings could get stuck
  • Fixed fuseboxes not accepting regular fuses on Starter mode in Section 2
  • Fixed player movement through barricades sometimes being disrupted if another player enters the barricade
  • Fixed issue where being caught by the Noble prevented further interactions with objects in the world
  • Fixed Depot roller door not requiring power to operate
  • Fixed UI text overlapping in Tarot Collection screen
  • Fixed issue where incorrect XP tier was being used on XP display
  • Fixed camera in supermarket utility room clipping with the door if open
  • Fixed supermarket roller door not opening
  • Fixed one of the Jerry Cans in Section 2 not going in the player’s inventory
  • Fixed blurry PC screens when trying to read on-screen emails
  • Fixed mirror in supermarket backroom that cannot be interacted with
  • Fixed several backwards containers in the supermarket
  • Fixed floating bottle appearing when extracting fuses from photocopiers
  • Fixed player movement stopping when turning on flashlight after the player used the in game text chat window
  • Fixed players being able to interact with the world while also self healing
  • Fixed being able to interact with self revive kits even when the player is not downed
  • Fixed players colliding with other players inventory tablets and syringes
  • Tentative fix for player’s rotation sometimes being offset when moving through squeeze-through barriers
  • Fixed next stage icon on score screen appearing slightly cut off
  • Fixed objectives sometimes being already ticked when starting a new section
  • Fixed Section 2 fuseboxes not accepting regular fuses on Starter difficulty
  • Fixed the game becoming soft locked on time trial mode if the code to get upstairs is located in the side-office room behind sparking cables.