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Devlog #96 - Automaton

[p]Welcome Back Talented Gamers![/p][p][/p][p]Beastmaster's Call is out and the hotfixes have been rolling with your feedback and bug reports being dealt with as soon as we possibly could. Also, just in case you missed it we announced a new game last week - our card-slinging roguelike Decked Out. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]But let's focus on Talented! This week I want to talk a little bit about what you can expect in the upcoming 1.4 Update...[/p][p][/p][h3]Auto-Aim and Auto-Cast[/h3][p][/p][p]Especially in recent months we've had an increasing number requests for a setting that allows Talented to be played closer to something like an incremental game. With Basic Attacks and Abilities firing automatically, freeing you up to focus on the buildcrafting side of the game.[/p][p][/p][p]While this isn't really how the game was designed originally we want to support as many playstyles as we can. So we'll be adding the option for the game to be played this way. [/p][p][/p][p]While enabled both the time between basic attacks and ability cooldowns will be increased by a noticable (but hopefully not overly punishing) amount - meaning playing manually will always have the edge. We think this strikes the right balance of supporting a new way to play while still encouraging people to play the game the way it was originally designed.[/p][p][/p][p][/p][p][/p][h3]Common Talent Reworks[/h3][p][/p][p]Another frequent piece of feedback - many of the combat stats in the game, especially those given by Common Talents become redundant as they reach their maximum value later into the game. This can make Common Talents feel more like a barrier to the next useful Rare, Epic or Legendary.[/p][p][/p][p]In 1.4 we're going to be taking a look at a few of the worst offenders and reworking them into something that should remain as appealing on Night 20 as Night 2.[/p][p][/p][p][/p][p][/p][h3]New Talents[/h3][p][/p][p]1.4 will also see some new Talents added to the core of the game that should allow for a little more run-to-run variety.[/p][p][/p][p]We're planning on adding 3 unique Epic Talents for each Class (including DLC Classes) and better yet we'll be introducing a second Mythic Talent for each Class with a brand new flavour that we'll talk about in a future update.[/p][p][/p][p][/p][p][/p][p]Of course this will come with more Balance, Quality of Life and Bug Fix improvement like all of our major updates and a small set of Achievements to give you an extra reason to boot up the game. In particular we've taken note that as we've introduced more powerful systems to the game, the earlier Mastery Levels have become a little easier than we could like.[/p][p][/p][p]Looking forward to talking about all of that and more in the next few devlogs! Until then...[/p][p][/p][p]Stay Talented[/p]

New Game - Decked Out

[p]Hello Talented Games! [/p][p][/p][p]We're very proud to announce Decked Out - the second game we teased last year! You can Wishlist it here to keep up to date:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In Decked Out you'll be card-slinging in realtime action combat and using the gold you loot from enemies to build your deck and upgrade your cards. We can't wait to share more details on this cross between shoot-em-ups and deck building roguelikes we've been hard at work making![/p][p][/p][p][/p][p][/p][p]As with Talented we'll be releasing regular Devlogs to keep you fully in the loop on design decisions and our development process. If Decked Out is your jam, keep an eye on our Steam Page for these dev insights and our Demo release in the coming months.[/p][p][/p][p]Stay Talented[/p]

Hotfix 1.3.42

Bugs

  • Ability Upgrades will no longer appear in the Extinction Challenge
  • Fixed a bug causing the total Compendium entries to change when Gauntlet Mode was the most recently selected Game Mode
  • Fixed an issue causing the Threat: Omegoo Challenge to sometimes not end and sometimes end before the boss was defeated
  • Fixed an issue where the Shop generated by Regular Patron would not allow Gamepad Input when it appeared
  • Glitched Elites can now longer gain new Status Effects during their teleportation


Balance

  • Beastmaster now has an additional 50% Knockback Distance in Waves Mode
  • Beastmaster and his Pets now have an additional 10% Attack Speed in Waves Mode
  • Tracker's Amulet now increases Beastmaster's Pet Attack Speed by 1% per Wave (down from 2%)
  • Primordium now increases Beastmaster's Pet Ability Power by 1% per Level (down from 2%)

Hotfix 1.3.41

Bugs

  • Fixed an issue where Glazemite's description would sometimes show for Chippy in the Pet Discovery Panel (and vice versa)
  • Talents learnt in Gauntlet Mode will now correctly appear in the Compendium
  • Leveling Up from Kindred and reaching exactly the level required to unlock a Pet Slot will now allow the Pet Slot to be used
  • Clicking Speed Up/Down buttons while the game is paused will no longer unpause the game
  • The Speed Up/Down buttons are now easier to click
  • Corrected some tooltips


Balance

  • Mukagoo can now only spawn a blob every 0.5 seconds (up from every 0.25 seconds)

Hotfix 1.3.40

  • The Continue button is no longer disabled when viewing the Talent Tree after a Gauntlet Run
  • Beastmaster's Pets will now prioritise non-invincible enemies over invincible ones