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Azoove News

June Early Access Update: Onboarding

[h2]Change list[/h2]

[h3]Taxonomy[/h3]
Disasters are renamed to Misfortunes to better represent their place in the story
Some Opportunities were renamed in preparation for individual Opportunity art

[h3]New Tutorial[/h3]
- Now part of the regular gameplay instead of a separated experience
- Updated Intro text
- Tutorial can be played in Co-op with either or both players experiencing it
- More feedback needed!

[h3]Heroic Chatter[/h3]
Heroes now comment about their experiences as you travel, sharing some of their stories.
This is a step towards revealing the true ending with the full release of Azoove!

[h3]UI changes[/h3]
- Better tooltips
- Misfortune date available after transitions
- Phase wheel to indicate game phases and the passage of time
- Instructions per phase to help new players
- Misfortunes are animated
- Animation for Bless to show the card changing
- List of all active Spite levels, as well as indications as to when Spite is taking effect
- Alerts for important events such as imminent starvation and losing Action Cards to low health
- Early Access welcome message

[h3]Balance changes[/h3]
- Increased cost of many Opportunities
- Nerfed a few powerful interactions
- Buffed a few Opportunities to play better with their heroes' kits
- Spite system reworked to challenge stronger players but avoid terrible feeling moments

[h2]What's next[/h2]
[h3]UI polish minor update coming August[/h3]
[h3]September Major update with 12 new Misfortunes, Beautiful art and new surprise mechanics[/h3]

[h2]And as always, thanks for playing![/h2]

May Early Access Update: Personalized Opportunities

[h3]Greetings, travelers![/h3]
Thank you to all who have been traversing Azoove so far.
As always, your feedback on the Discord server is greatly appreciated!

[h2]Change list[/h2]

[h3]Opportunities[/h3]
Opportunity decks used to be 20 pairs of common cards and 10 rare cards.
Now, each Hero has 35 common cards and 15 unique cards that are only present in that hero's deck.
An increase from 30 to 95 unique opportunity cards.
Heroes now have colored icons, and their unique Opportunities display that icon in the top-right corner.

[h3]Spite[/h3]
Spite 2: Changed from 3 useless Opportunities to "Gain 1 Stress when losing an Orientation you did not have"
Spite 3: The Restless Rests Disaster changed to no longer give +1 Despair

[h3]Disasters[/h3]
Sudden Sandstorm: Changed from 7 Stress to 6 Stress, -3 Orientation stays the same
Flash Flood: changed from 2 Opportunities to 3

[h2]What's Next[/h2]

[h3]Disasters[/h3]
There are 10 new disasters that are coming in the next few months to torment you on your desert journey.

[h3]Lore[/h3]
Heroes' feelings matter. In the next update, they will express their feelings and let you know a bit more about themselves

[h3]Tutorial[/h3]
Your feedback is heard - an updated tutorial is also on its way.

[h2]Board game[/h2]
Lastly, Azoove, the board game, is now under development! Stay tuned.


[h3]As always, your feedback is greatly appreciated. Thank you for playing! You are why we make games.[/h3]

Minor patch 0.7.5 - Quality of life

[h3]This patch has a few minor changes to improve some quality of life:[/h3]

- When Opportunities resolve, both opportunities are shown in parallel and linger longer for better clarity
- AI will no longer use ration decreasing Opportunities when at 0 rations, potentially ending a run
- Fixed raycast issue making some areas of cards not clickable

- Spite 4: Fear of Starvation no longer adds a despair on the last day, preventing a feel-bad moment of getting a rest day from having low rations despite having enough to reach Miz'rak

- Hearts pulse when low health heartbeat sound is played
- Tendrils indicating rest days pulse when about to rest
- Sorting order of one of the food crates fixed to be inside the cart


The next patch should include some balance tweaks, if you have any balance input let us know on the Discord

[h2]Thank you all for playing![/h2]

New co-op card game mixes roguelike deckbuilding with brutal survival

Take the best roguelike deckbuilders such as Slay the Spire, Wildfrost, and recent hits Cobalt Core and Balatro, and combine them with the brutal survival elements of The Long Dark, Frostpunk 2, or Enshrouded, and you have new co-op card game Azoove. Just released on Steam, this new roguelike game from developer Timeless Toucan brings a unique twist to the format with periodic co-op that sees you routinely cut off completely from your allies, leaving you to work independently until you can regroup.


Read the rest of the story...

Demo Update: Tutorial

Play the demo now before Early Access goes live April 3rd, when the demo will no longer be available,
and remember to Wishlist Azoove if you haven't already

There were also a few minor bug fixes!