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0.8.12 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2]0.8.12[/h2]

'Rendblade Heavenrend, Drifting Willow' : Fixed a bug where, when casting magic while in sheath state and simultaneously casting 'Normal Attack: Iaido Slash', the character's animation would stop and the attack would continue without delay.


[h2]0.8.11[/h2]

[h2]Content Added[/h2]
  • 🥕 Subspace Shop:
    • Now when all items in the Subspace Shop are unlocked, you can use sapphires to obtain one random artifact.
      • When unlocking 3 items in the Subspace Shop, the next unlock item will be displayed immediately.
  • New Weapon 'Blade':
    • A new weapon 'Blade' has been added. It can be unlocked through fate engraving.
      • The 'Blade' is a weapon that alternates between sheathed and unsheathed states.


[h2]Boss[/h2]
  • 🥕 Odner, the Blasting Expert: Improved visibility of cross bombs and the screen widens when this pattern starts. Timing has been adjusted so all bombs explode simultaneously.


[h2]Artifacts[/h2]
Image
Changes
Orb of Yearning 🥕Effect has been changed.
  • Previous: Magic damage increase +(03/06/09/12)%
  • Changed: Magic damage increase +(10/12/15/18)%
Ice Vine A cooldown of 0.8 seconds will be applied to the artifact effect.
Fairy Jar This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.
Elru's Naptime Pillow This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.
Echo of the Glacier The artifact activation effect has been made slightly more transparent.
Meditation Book 🥕Rarity and effect have been changed. (Advanced->Rare)
  • Previous: Magic damage increase +(03/06/09/12)%
  • Changed: Magic damage increase +(06/08/11/14)%
Healing Stream This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.


[h2]Weapons[/h2]
Image
Changes
Lazarion 🥕Improved so that amethyst can gain stacks of 'Discarded Golden Ring' when defeating enemies.
Dagger
  • The base damage of 'Fury' has been changed. (460% -> 480% of Physical Damage)
  • The dagger's 'Parry' has been improved to have judgment bonus in high-latency network environments. (Previously, judgment bonus was only applied to dash invincibility and fury invincibility)
  • (Dagger common) A border is added to indicate the timing to block attacks when using Fury.


[h2]UI[/h2]
  • 🥕 Related keywords are now displayed in weapon tooltip UI as well.


[h2]Bug Fixes[/h2]
  • 🥕Fixed so that interaction keys do not appear after selecting miracles.
  • 🥕Fixed the issue where weapon tooltips were not displaying properly in the journal.


[h2]Other[/h2]
  • Fixed some network-related minor errors.
  • Fixed the issue where some enemies within range would occasionally not get hit when using very wide-range melee attacks.
  • 🥕Improved sounds for some daggers.
  • 🥕Improved some text typos and expressions.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.9 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.8.9[/h2]

[h2]Content Added[/h2]
  • 🥕 New Destiny Inscription 'Dice Transformation' has been added.


[h2]Boss[/h2]
  • Odner, the Blasting Expert:
    • Dedicated BGM has been added.
      • [previewyoutube][/previewyoutube]


[h2]Artifacts[/h2]
Image
Changes
Absolute Ring 🥕Effect text has been naturally corrected to match the actual effect.
Scythe of Berut 🥕Effect description has been naturally corrected for certain languages.
Meteor Shower 🥕Fixed the issue where magic was cast higher than the enemy's position when casting magic toward enemies spawned in the air (e.g., cats).
Thunder Armor 🥕Fixed the issue where magic damage increase effect was not applied in certain situations.


[h2]Weapons[/h2]
Image
Changes
Default Sword and Shield 🥕(Weapon common) Fixed the issue where the position of special attacks was displayed differently from the actual attack range.
Green Onion Sword 🥕Text has been modified to make the effect appear natural in some languages.
Colossal Crossbow: Unstable Lightning Mark 🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Frost Veil 🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Expansion Device 🥕Added sound and FX effects. Weapon effect has been changed.
  • Current: Normal attack damage increases by an additional +20% while Frost Veil is active.
  • Changed: Fires penetrating frost projectiles at enemies while Frost Veil is active. Magazine capacity is fixed at 5 rounds.
Jade Vestige
  • 🥕Fixed the issue where the gauge did not display properly in certain situations during multiplayer.
  • 🥕Fixed the issue where the HUD did not disappear when gaining Focus.
Unbound Immersion 🥕Changed the text to match the actual effect.
  • Current: Focus charge speed increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
  • Changed: Focus charge efficiency increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
Dagger 🥕(Weapon common) Fixed the issue where parry input was queued twice when assigning dagger parry controls to gamepad triggers and attempting to parry while simultaneously performing normal attacks.


[h2]Dungeons[/h2]
Image
Changes
Woodlands 🥕Oink Chief: Fixed the issue where attack warnings did not match the actual attack range.
Rooted Cave
  • 🥕Goat Skeleton: Fixed the issue where attack warnings did not match the actual attack range.
  • 🥕Bone Flower Skeleton: Fixed the bug where it would occasionally disappear.


[h2]UI[/h2]
  • 🥕Fixed the issue where other UIs appeared unnaturally when opened while the main quest progress UI was visible.
  • 🥕Improved weapon tooltips to be displayed in the character stats window as well.


[h2]Bug Fixes[/h2]
  • 🥕Improved the system so that if achievements are not obtained due to network issues, missed achievements will be granted upon entering the town based on progress (certain achievements may not be updated).
  • Fixed the issue where experience orbs did not appear naturally in multiplayer.


[h2]Other[/h2]
  • 🥕 Journal:
    • Fixed certain language text in record entries to be more natural.
  • 🥕 Talent 'Will':
    • The Will level 5 ability will be changed.
      • Previous: Gain dice when forgoing item rewards.
      • Changed: Gain 3 starting dice.
      • The previous ability has been moved to the new Destiny Inscription 'Dice Transformation'.
  • 🥕Fixed the issue where usage count would occasionally not reset when using the Enchant Altar.
  • 🥕Fixed the issue where falling into water VFX was not displayed when other players fell into water.
  • 🥕Fixed some unnatural tile & prop placements.
  • 🥕Fixed the issue where items would occasionally not be properly saved during mid-save after visiting subspace shops and other elements.
  • 🥕Fixed parts where NPC names were incorrectly translated in certain languages.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.8 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.8.8[/h2]

[h2]Content Added[/h2]
  • 🥕 Added 'Lore' section to journal:
      • Added a 'Lore' section where you can check your play progress and lore so far.


[h2]Boss[/h2]
  • 🥕Mole Chief Black Hand Mogdi: Fixed the issue where cutscenes would not work properly when defeating the boss during certain patterns.
  • 🥕Odner, the Blasting Expert: Fixed the issue where the boss would freeze in certain situations.


[h2]Artifacts[/h2]
Image
Changes
Discarded Golden Ring 🥕Effect description has been corrected to match the actual effect.
  • Current: Transforms into the Absolute Ring when defeating 40 enemies with whirlwind
  • Changed: Transforms into the Absolute Ring when defeating 40 enemies with special attacks
Pointed Club 🥕Fixed the issue where the effect would trigger when attacking NPCs in peaceful areas.


[h2]Weapons[/h2]
Image
Changes
Default Sword and Shield (Sword and Shield common) Fixed the issue where attack speed was not applied to the recovery time of the final combo hit in normal attacks.
Carrotcalibur 🥕Partially changed the effect.
  • Current: Normal attacks are changed to 5 hits, and additional attack speed efficiency increases by 20%.
  • Changed: Normal attacks are changed to 'Carrot Sword Style', and additional attack speed efficiency increases by 20%.
  • Carrot Sword Style: Swings with 5 equal damage hits. Compared to the existing 3-hit combo, damage per second increases by 20%.
  • Fixed the issue where additional attack speed efficiency was not properly applied at high attack speeds.
Bone Gearblade Partially changed the effect.
  • Current: Consumes 30 MP to deal 15 additional damage when attacking. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 1.2 seconds)
  • Changed: Consumes 25 MP to deal additional damage equal to 15 + 50% defense. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 0.8 seconds)
Lazarion Fixed the weapon action text to match the weapon effect.
Jade Vestige Added 1 dagger enhancement tree.
Dagger (Dagger common) Modified so that the blade glows more red when obtaining the Focus buff.
Creeping Despair Partially changed the effect.
  • Current: Fury is charged 2 times when parry is successful.
  • Changed: Fury damage increases by 10% additionally. Fury is charged 2 times when parry is successful.
Difficult Trial 🥕Partially changed the effect.
  • Current: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks.
  • Changed: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks. (Focus can be charged up to 2 times)


[h2]Dungeons[/h2]
Image
Changes
Woodlands Fixed the issue where certain monsters had different attack warnings and actual hit detection.
Library
  • 🥕Fixed interaction text to be more natural.
  • 🥕Fixed the issue where Japanese and Chinese text were not displaying properly in random objects.
  • Fixed collision ranges of certain objects to be more natural.
Rooted Cave
  • 🥕Fixed the issue where secret rooms could not be entered in certain rooms.
  • 🥕Adjusted the position of props where players could get stuck.
  • 🥕Improved parts where prop positions looked unnatural.
  • 🥕Fixed the issue where certain monsters would not disappear properly when defeated.
  • 🥕Fixed the issue where crashes would occur when entering stages without unlocking anything through fate engraving.


[h2]Bug Fixes[/h2]
  • 🥕Fixed the issue where the character's gaze would not look at the mouse during certain situations while casting magic.
  • 🥕Fixed the issue where stone tablets could be continuously obtained through talents in multiplayer.
  • 🥕Fixed the issue where popups would open during certain cutscenes.
  • 🥕Fixed the issue where weapons would not display correctly when the player was behind objects.


[h2]Other[/h2]
  • Fixed some dialogue to be more natural.
  • 🥕Added error message text that occurs during multiplayer.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.7 Update

Hello. This is TEAM HORAY.
🥕 These are improvements made based on community feedback. Thank you!

[h2]0.8.7[/h2]

  • Fixed a bug where the host's Chapter 3 story would not progress when playing multiplayer with users at different story progression



[h2]0.8.6[/h2]

  • Fixed a bug where Chapter 3 main quest would occasionally not progress
  • Fixed a bug where tablets with condition-ignoring effects like the 'Connection' tablet would not apply their effects when engraved



[h2]0.8.5[/h2]

  • Fixed a bug where the critical damage stat for unlocking the Otter costume was displayed as 175%, but actually required achieving 225% to unlock



[h2]0.8.4[/h2]

[h2]Content Additions[/h2]
  • New costume 'Otter' has been added.


[h2]Boss[/h2]
  • Guardian Demon 'Kovess'
    • Maximum HP decreased by approximately 5%.
    • Wait interval after attack patterns increased by 0.22 seconds.
    • Adjusted to use bright bullet firing patterns less frequently.
    • Fixed a bug where it would occasionally get stuck in outer walls.


[h2]Artifacts[/h2]
Image
Changes
Straw Doll MP recovery values changed from (3/7/7) -> (3/6/9).


[h2]Stone Tablets[/h2]
  • The operation method of 'Stone Tablet Engraving' has been changed.
    • Previous: Effect position was recalculated when inventory was expanded
    • Changed: Even when inventory is expanded, previously engraved positions are maintained


[h2]Dungeons[/h2]
Image
Changes
Grassland In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.
Library In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.


[h2]Bug Fixes[/h2]
  • 🥕 Fixed a bug where items in expanded slots would disappear when loading a mid-save file after visiting an inventory expansion event room.
  • Fixed a bug where some sprites would appear corrupted when the Giant Skeleton in Deep Cave was stunned during an attack.


[h2]Multiplayer[/h2]
  • Optimized AI network code for NPCs and monsters to slightly improve network transport quality.
  • 🥕 Fixed an issue where EXP machines would occasionally not appear only on the host PC.


[h2]Miscellaneous[/h2]
  • 🥕 Fixed a bug where prop interaction speech bubbles would not disappear in certain situations.



If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, reporting them via email through the path below would be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.3 Update: Chapter 3

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2] 20:43 2025-08-11 (GMT+9) Additional Notice[/h2]
Posting changes that were omitted from the previous announcement.

[h2]Some Miracle Buffs[/h2]
  • Explorer:
    Previous: Inventory +3 slots
    Changed: Inventory +6 slots, No items to acquire
  • Gambler:
    Previous: Dice +10, No items to acquire
    Changed: Luck +7, Dice +10, No items to acquire
  • Intelligence Agent:
    Previous: Dash +1, Dash recovery speed +15%
    Changed: Dash +2, Dash recovery speed +15%



[h2]0.8.3[/h2]

[h2]Content Added[/h2]
  • Chapter 3 has been added.
    • New cutscenes and quests matching Chapter 3 will be added.
    • Chapter 3 has a slightly modified exploration path and adds 1 new stage type.
    • 8 new monster types have been added.
    • 1 new boss has been added.
    • If you have already cleared Chapter 2, you must abandon your mid-save game to enter Chapter 3.
  • Added 2 BGM tracks.
    • https://youtu.be/GKNdh3zB_so?si=EoI-vT2zmjtGhEE1
    • https://youtu.be/7QJMTAdxQA0?si=P_zWQiWRYGVKYuvh


[h2]Artifacts[/h2]
Image
Changes
Green Gi 🥕Fixed the issue where artifact effects would activate at abnormal positions due to traps.
Frostium Ring 🥕Changed the effect text to be more natural.
Tero's Spirit Powder 🥕The #Ember tag has been added.


[h2]Dungeons[/h2]
Image
Changes
Mole Stronghold 🥕Changed unnatural tiles to be more natural.


[h2]Bug Fixes[/h2]
  • 🥕Fixed the issue where items could be discarded in the game results window.
  • 🥕Fixed the issue that occurred when binding fast magic keys in duplicate while using a controller.
  • 🥕Fixed the issue where tags or items that don't appear in the game were being displayed.


[h2]Multiplayer[/h2]
  • 🥕Fixed the issue where crashes would occasionally occur when viewing another player's inventory while that player had placed the 'Stone Tablet' in the outer area.


[h2]Other[/h2]
  • 🥕Fixed some unnatural text to be more natural.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]