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Sephiria News

0.7.36 Update

Hello, this is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!


[h2]0.7.36[/h2]

[h2]Artifacts[/h2]
  • πŸ₯• Thorny Bush: Fixed an issue where damage was not increasing when consuming dash.
  • πŸ₯• Mouse Wizard's Pendant: Improved the Chinese effect text to be more natural.
  • Bronze Mirror Fragment: Fixed an issue where the effect was not applying when using crossbows.
  • πŸ₯• Tiger's Eye: Modified to activate the artifact effect even when boss phases change.


[h2]Weapons[/h2]
  • Heavy Crossbow: Magazine capacity has been changed. (6 shots -> 10 shots)
  • Dry Wind: Fixed an issue where Fury damage was not increasing in certain situations.
  • Creeping Despair: Fixed an issue where Fury damage was not increasing in certain situations.
  • Difficult Experiment: Fixed an issue where Fury damage was not increasing in certain situations.
  • πŸ₯• Ice Snowflower: Fixed an issue where the weapon effect was not activating properly.
  • πŸ₯• Rapier: Fixed an issue where the first attack was being counted as a normal attack.
  • πŸ₯• Flash Rapier: Fixed an issue where the first attack was being counted as a normal attack.
  • Heavy Crossbow: Acceleration Core: Attack interval has been changed (0.2s -> 0.15s). Maximum attack speed has been changed (100% -> 60%). Time to reach maximum attack speed has been changed (2.5s -> 1.5s)
  • Heavy Crossbow: Gunpowder Herb Synthesis: Attack interval is slightly faster, magazine capacity increased by 1. Some text has been revised.
  • Heavy Crossbow: Scatter Trigger: Attack interval is slightly faster, and magazine capacity has been increased by 1.


[h2]Dungeon[/h2]
  • πŸ₯• Fixed areas where walls were not properly installed in certain rooms.
  • πŸ₯• Improved rooms where chests were not displaying properly at certain points.
  • πŸ₯• Fixed an issue where the Wanderer was not spawning in the correct location.


[h2]UI[/h2]
  • Tutorial - Dash: Updated tutorial text to match the current version.
  • Fate Engraving: Modified to show the bottom of the panel when Hard Mode is unlockable.
  • πŸ₯• Improved some text to be more natural.


[h2]Bug Fixes[/h2]
  • πŸ₯• Talent - Wisdom Level 10: Fixed an issue where merchants were selling max level artifacts in the inventory.
  • UI: Fixed an issue where scrolling was not working properly when using a controller in certain situations.
  • πŸ₯• Crossbow Quest: Fixed an issue where the reload key was incorrectly displayed in the tutorial.
  • πŸ₯• Journal: Fixed an issue where the crossbow magazine was not displaying properly.
  • πŸ₯• Fixed a bug where the game would occasionally freeze if you pressed esc immediately after killing a boss.
  • πŸ₯• Improved some bugs where fast travel would sometimes force battles in other rooms to activate and restrict player movement.


[h2]Multiplayer[/h2]
  • Optimized multiplayer network traffic to improve communication efficiency and stability.
  • Added a training dummy to the Assembly Space.


[h2]Other[/h2]
  • Crossbow Quest: Improved text to be more natural.



If you encounter any bugs or have suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.35 Update: Crossbow

Hello, this is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]Known Issues[/h2]
  • Bronze Mirror Fragment: A bug has been identified where the crossbow special attack is not applied.


[h2]0.7.35[/h2]

[h2]Weapons[/h2]
  • Added the basic weapon 'Crossbow' and its 16 enhancement tree variants (6 Tier 2 enhancements, 10 Tier 3 enhancements).
    Originally posted by author
    As with the previous method, it can be unlocked through the Destiny inscription quest.



[h2]Dungeon[/h2]
  • πŸ₯• Library: Improved areas without collision to feel more natural.
  • πŸ₯• Wasteland: Added training dummies before the boss fight.
  • πŸ₯• Improved prop positions in certain rooms where players could get stuck.
  • Fixed an issue where artifacts that charge Storm Clouds would affect training dummies.
  • Chest of Possibilities: Items shown will now have weighted probabilities based on current artifact combinations.



[h2]Multiplayer[/h2]
  • πŸ₯• Fixed an issue where other players couldn't enter during mini-boss battles.



[h2]Bug Fixes[/h2]
  • πŸ₯• Sword and Shield: Fixed an issue where Cleave would consume MP without activating in certain situations.
  • πŸ₯• Crimson Vortex: Fixed an issue where text wasn't displaying correctly.
  • πŸ₯• Fixed some UI interaction conflicts when changing magic casting to left mouse click.
  • πŸ₯• Minimalism: Fixed an issue where the attack hitbox would disappear under certain conditions.
  • πŸ₯• Mole Chief Black Hand Mogdi: Fixed image issues that occurred when skipping cutscenes at specific timings.

  • πŸ₯• Exciting Custard Pastry: Fixed an issue where bread would spawn in mid-air when defeating enemies in the air.
  • πŸ₯• Frozen Egg: Fixed an issue where critical hits weren't occurring properly.
  • Oink Shaman's Necklace: Fixed an issue where effects weren't applying in certain situations.
  • πŸ₯• Pouch of Black Tea: Fixed an issue where artifact levels weren't applying correctly in certain situations.
  • πŸ₯• Mini Ballista: Fixed an issue where arrows would fire on successful guards even without the specific weapon equipped.

  • πŸ₯• Chest of Possibilities: Fixed an issue where sapphire count could overflow during use. For saves where overflow has already occurred, the overflow value will be added to the gained or consumed sapphire count.
  • πŸ₯• Fixed an issue where enchant altars weren't being consumed when pressing the enchant button in certain situations.
  • Library: Fixed an issue where cracks in certain secret room locations weren't visible.

  • πŸ₯• Fixed an issue where players could enter combat without a weapon during the Prologue.
  • πŸ₯• Fixed an issue where equipped weapons weren't being saved after completing the new weapon tutorial.
  • πŸ₯• Creating a Magic Pouch: Fixed some causes preventing normal quest progression.
  • πŸ₯• Talent - Wrath Level 20: Fixed an issue where effects weren't triggering in certain situations.

  • πŸ₯• Journal: Fixed an issue where colorblind mode wasn't being applied.
  • πŸ₯• Journal: Fixed an issue where scrollbars weren't displaying properly in certain situations.



[h2]Artifacts[/h2]
  • πŸ₯• Hiring Crest β€œCollin”: Changed to have lower interaction priority when overlapping with other interactive objects.
    Originally posted by author
    This improvement aims to prevent unintended conversations with Colin when interacting with shops, stairs, etc. Please provide feedback through the community if you have any thoughts on these changes!
  • Comment:
  • πŸ₯• Exciting Custard Pastry: Modified effect text (when enemy dies -> upon defeating enemy)
  • Radiating Charm: Changed effect (Normal attack damage increase -> Physical damage increase)

  • Pallas's Cards: Applied weighted activation probability for each weapon.
  • Kunai: Applied weighted activation probability for each weapon.
  • Leaf Bird Leather: Applied weighted activation probability for each weapon.
    Originally posted by author
    For activation probability weights, using Sword and Shield as the baseline, Greatsword has higher probability while Dagger has lower probability.



For bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\\Users{Your_PC_Name}\\AppData\\LocalLow\\TEAMHORAY\\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.34 Update

Hello, this is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!


[h2]0.7.34[/h2]

[h2]UI[/h2]
  • πŸ₯• Changed the position of the #combo display in the Tree Root Miracle UI.
  • Adjusted the button spacing in the pause UI.
  • πŸ₯• Fixed a bug where colorblind mode was not being applied to the tablet icon of the Chest of Possibilities (shop reroll).


[h2]Misc[/h2]
  • Fixed various minor bugs.
  • πŸ₯• Fixed some text typos.
  • πŸ₯• Fixed a bug where message box (Yes/No etc.) selection buttons were not auto-selected during gamepad controls.


[h2]Dungeon[/h2]
  • πŸ₯• Fixed a bug where the Chest of Possibilities (shop reroll) was working on NPCs who don't buy items, such as Collin.


[h2]Multiplayer[/h2]
  • πŸ₯• Mitigated an issue where dash could occasionally be used twice in high latency situations.


[h2]Weapons[/h2]
  • πŸ₯• Sword and Shield "Carrot Sword": Fixed a bug where the third attack's physical multiplier was being applied at 100%. (Changed to 170% like the basic Sword and Shield)
  • πŸ₯• Sword and Shield "Rapier": Fixed a bug where guard cancel wasn't working properly.


[h2]Items[/h2]
  • πŸ₯• Absolute Ring: No longer appears in the Chest of Possibilities (shop reroll).


[h2]Units[/h2]
  • πŸ₯• Combustible Oil: Fixed a bug where burn damage wasn't being applied to training dummies and boss "Golem Body". (Burn damage & homing effects still don't apply to Golem's hands, but improvements are planned)



If you encounter any bugs or have suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

Future Updates Preview

Hello! This is Team Horay.

It's already been a month since we released the game. Thank you very much for all your support. We had a pleasant April thanks to your interest, which far exceeded our expectations.

Over the past month, we've been patching the game and listening to your feedback, thinking about what we should work on next. We would like to share what we are currently developing and plan to develop in the future through this announcement.

Features Currently Under Development


  • New Weapon Type - Crossbow

    • The crossbow is a ranged weapon. Unlike other weapons, it requires 'reloading'.
    • We are preparing various upgrades such as increasing the rate of fire and ammunition capacity to spray arrows, or laying mines to damage multiple enemies.

  • Chapter 3: We are working on content following Chapter 2.
  • New Hard Mode Features: We are working on new hard mode elements that strengthen the patterns of bosses and mini-bosses.


Features Planned for Future Development



  • Costume Alternative Appearance System

    • We are planning a system that allows you to unlock different color variations of costumes.
    • We are also discussing how to implement various systems based on your feedback, such as costume layering (appearance only).

  • New Weapon Type - Katana

    • The katana is being designed as a melee weapon that alternates between normal attacks and special attacks.
    • The actual implementation may differ from the current GIF.


  • Multiplayer Improvements

    • Inventory UX Improvements

      • Based on feedback requesting the ability to view other players' inventories, we have determined this is a necessary system and plan to implement it in the future.

    • Enhanced Communication (Chat, etc.): We are considering various ways to enhance in-game communication features.

      • Displaying chat above characters
      • Improving the visibility of the chat UI in the bottom left
      • Fixing issues where chat UI is obscured by other UI elements
      • Adding emojis

    • Network Improvements: Sephiria currently uses Steam's built-in multiplayer communication function, but this system has bandwidth limitations (we estimate around 5Mbps). As a result, when there are many items communicating in the late game, the bandwidth exceeds this limit, causing communication failures and ping spikes up to 2000ms. We are investigating various solutions, but currently there is no suitable solution. Due to this, we are also considering changing the communication infrastructure to Epic Online Services (EOS) in future patches. (Using EOS does not require an Epic account.) This is not yet confirmed, and we will consider various options to minimize inconvenience for you.

  • Item Combo System Rework

    • We are discussing ways to obtain more unique effects rather than just stat increases through the item combo system.

  • Controller Support

    • Since the current controller support is not satisfactory, we plan to provide additional support in the future.
    • Currently, this is a lower priority as we want to focus on other tasks first.


Schedule


Below is a simple timeline for each content update.

(Subject to change depending on the development process.)

[h2]May[/h2]

  • New weapon type 'Crossbow'
  • New hard mode 'Boss Enhancement'


[h2]Summer[/h2]

  • Chapter 3
  • New items and costumes
  • Item combo system enhancement
  • Costume alternative appearance system


[h2]Fall[/h2]

  • Chapter 4
  • New items and costumes
  • New weapon type - Katana
  • Party member inventory viewing system


[h2]Winter[/h2]

  • New hard mode elements
  • New items and costumes
  • Multiplayer QoL: Chat UI visibility improvements, etc.



In addition to these updates, we plan to continuously add new costumes, items, etc. with each patch. The same goes for bugs and QoL improvements you've reported. If there's anything we've missed, please let us know anytime. Once again, thank you for your interest, and we will do our best to make this an even more polished game.

0.7.32 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements based on community feedback. Thank you!

[h2]0.7.32[/h2]

[h2]UI[/h2]
  • πŸ₯• Journal UI: 'Miracle' collection has been added.
  • πŸ₯• Fixed an issue where the effect of a specific costume was not displaying correctly.
  • When enhancing weapons, text now automatically scrolls when it becomes too long.
  • Fixed an issue where text colors in weapon Action descriptions weren't changing properly.
  • πŸ₯• Fixed an issue where item tooltips wouldn't close in certain situations during tutorial popups.


[h2]Talent[/h2]
  • Wisdom Level 5: Changed ability from "100% MP recovery acceleration after using MP" to "Recover 3 MP when defeating an enemy".(Modified 2025-05-12)
  • Wisdom Level 10: Added ability to gain 1 dice when defeating a boss.
  • Wisdom Level 10: Improved so that artifacts that have reached their maximum level through tablet placement or other means will no longer appear.
  • Wisdom Level 20: Added +20% EXP drop ability.


[h2]Dungeon[/h2]
  • πŸ₯• Fixed an issue where players could move to the next node while acquiring rewards in certain combat wave event rooms.
  • Changed so that rewards have a chance to appear additionally upon clearing combat wave event rooms.


[h2]Multiplayer[/h2]
  • πŸ₯• Party member FX transparency option: Applied transparency options to projectile attacks and Chain Lightning visual effects.


[h2]Weapons[/h2]
  • Greatsword "Mischievous Play": Added one enhancement tree for the Wooden Club.
  • Dagger "Looming Dark Cloud": Effect changed (Gain Dark Cloud charges on successful parry, increase Fury damage by 2% per Dark Cloud charge (up to 70%)).
  • Greatsword "Awkward Joy": Slightly modified attack positions.
  • Dagger "Lightning Dagger": Effect changed (Deals additional 20% lightning damage on direct attacks).
  • Greatsword "Lightning Greatsword "E3G"": Improved to gain a buff that increases Dark Cloud consumption speed when using Whirlwind.
  • Dagger "Fire Dagger": Fixed an issue where text wasn't displaying properly.
  • Greatsword "Awkward Joy": Increased Whirlwind damage and collision range.
  • Greatsword "Gaze of Love": Effect changed (MP reduction for Whirlwind -> Increased critical chance for Whirlwind).
  • Greatsword "Inquisitor": Special attack changed to 'Wound Explosion'.
  • Cold Greatsword, Eternal Cold Sword, Lightning Greatsword E2G, Lightning Dagger: Fixed so attribute damages apply attack coefficients (not just "Physical Damage").
  • πŸ₯• Greatsword "Crimson Whirlwind": Fixed an issue where dash attacks weren't affected by damage reduction, and changed its effect (Stacks up to 3 Wound Deterioration buffs).
  • Sword and Shield "Small Destruction": Decreased post-motion delay for Sweep.
  • Sword and Shield "Gripping Fear": Improved so that Sweep is instantly charged on perfect guard.
  • Greatsword "Minimalism": Increased outer range detection.
  • Greatsword "Primordial Form": Slightly increased the thickness of collision detection for normal and dash attacks.
  • Greatsword "Black Iron Halberd": Effect changed (Recover HP equal to 0.7% of outer edge damage).
    (Work is currently in progress to display the range for weapons that require outer edge detection.)
  • πŸ₯• Dagger "Shadow of Hope": Fixed an issue where effect positioning was misaligned.
  • Wound Deterioration: Changed so that this debuff can stack up to 4 times by default.
  • Dagger "Absolute Envy": Added one dagger enhancement tree for Threshold Crossing.
  • Dagger "Shadow of Hope": Parry damage changed (20% -> 80%).


[h2]Bosses[/h2]
  • πŸ₯• Black Panther Assassin: Fixed an issue where it would attack enemies outside the combat area in certain situations.


[h2]Items[/h2]
  • Tablet "Spike": Level +1 is applied to the slots above and below.
  • New Destiny Engraving "Box of Possibilities": You can use Sapphire to stock items at merchants.


[h2]Artifacts[/h2]
  • πŸ₯• Planet Artifacts: Slightly modified text for each language.
  • Changed so that when Corrosion debuff is applied while already active, the duration is refreshed.
  • πŸ₯• Hiring Contract "Colin": Fixed an issue where artifact description and actual damage amounts were different.



If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter any bugs or crashes, it would be greatly appreciated if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]