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Sephiria News

0.7.41 Update

[p]Hello. This is TEAM HORAY.[/p][p]🥕 indicates improvements made based on community feedback. Thank you![/p][h2]0.7.41[/h2][p]
[/p][h2]Boss[/h2]
  • [p]Mad Scientist Erma[/p]
    • [p]Golem's total HP increased by 5%.[/p]
    • [p]🥕Improved combat detection for Golem's hands so that various effects like auto-aim are now properly applied.[/p]

[h2]Dungeon[/h2]
  • 🥕 Roots (Miracle): When rerolling, elements that have already appeared will no longer reappear in the list.

[p][/p][h2]Artifacts[/h2]
  • [p]Added '#Shadow' combo that increases evasion stats.[/p]
[p][/p]
[p]Image[/p]
[p]Changes[/p]
[p][/p]
[p]Sword Earrings[/p]
  • [p]#Protection combo has been removed.[/p]
  • [p]Critical damage increased. (5~24 -> 10~33)[/p]
  • [p]Stat penalty (MP) is adjusted to decrease less as artifact level increases.[/p]
[p][/p]
[p]Banner of Encouragement[/p]
  • [p]#Wind Song combo has been added.[/p]
[p][/p]
[p]Magic Glasses[/p]
  • [p]Removed the negotiation power increase stat.[/p]
  • [p]Added evasion stat.[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Model Beak[/p]
  • [p]Removed #Wind Song combo.[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Pinwheel[/p]
  • [p]Added attack speed option. (1~6%)[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Shield Earrings[/p]
  • [p]Stat penalty (evasion) is adjusted to decrease less as artifact level increases.[/p]
[p][/p]
[p]Fire Circus[/p]
  • [p]New grimoire 'Fire Circus' has been added.[/p]
[p][/p]
[p]Alfonso's Horn[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Six-leaf Clover[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Blood of Obrus[/p]
  • [p]MP absorption stat has been increased. (2~6 -> 3~12)[/p]
[p][/p]
[p]Straw Doll[/p]
  • [p]Artifact maximum level has been changed. (1->2)[/p]
[p][/p]
[p]Bloodstone Earrings[/p]
  • [p]HP absorption amount is fixed at 8.[/p]
  • [p]Level-based defense penalty has been changed. (-30 ~ -10)[/p]
[p][/p]
[p]Green Gi[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Flame Herb Root[/p]
  • [p]Damage increased. (50~150% of fire damage -> 200~600%)[/p]
  • [p]Now additionally increases MP.[/p]
[p][/p][p][/p][h2]Weapons[/h2]
  • [p]Spike Club: Damage per spike adjusted from 30% to 26% of physical damage.[/p]
[p][/p]
  • [p]🥕Frostbound Greatsword: Fixed issue where additional damage effect values were not displaying correctly.[/p]
  • [p]🥕Eternal Frost Greatsword: Fixed issue where additional damage effect values were not displaying correctly.[/p]
[p][/p][p][/p][p]
[/p][h2]Costumes[/h2]
  • [p]빨간 망토 토끼: MP regeneration stat adjusted from 8 to 15.[/p]
[p][/p][h2]UI[/h2]
  • [p]🥕Save deletion feature has been added.[/p]
[p][/p][p][/p][h2]Multiplayer[/h2]
  • [p]🥕When connection to another host fails, a related notification UI is now displayed.[/p]
  • [p]🥕Slightly optimized inventory-related network bandwidth.[/p]
  • [p]🥕Added popup message for when kicked from multiplayer.[/p][p]
    [/p]
[p]
[/p][h2]Miscellaneous[/h2]
  • [p]🥕Some text has been corrected.[/p]
  • [p]🥕If a save file that has already completed the prologue exists, new save data will be improved to start directly from Chapter 1 without going through the prologue.[/p]
  • [p]Title screen BGM has been changed.
    [/p]
[p][/p]
[h2]Bug Fixes[/h2]
  • Fixed an issue where the 'Atrocious Deed' debuff would disappear upon death.

Temporary Deactivation of Demo Version

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As of July 9, 2025, the demo version is now active.

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Hello, this is TEAM HORAY.

We would like to inform you that the demo version of Sephiria will soon be temporarily deactivated and made available again following a version update.

The current demo version is not compatible with save data from the full game. This means that even if you've played the demo, you'll need to start over if you purchase the full version.

To address this issue, we will be temporarily disabling the current demo and plan to release a new demo version sometime in June.

The upcoming updated demo version will support save data compatibility with the full game. However, please note that save files from the current demo will not be usable. For optimal performance after the update, we also recommend deleting any existing save files.

We kindly ask for your understanding, and we are committed to providing a better gaming experience.

Thank you.
Sincerely,
TEAM HORAY

0.7.39 Update

Hello, this is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!


[h2]0.7.40[/h2]
  • Fixed an issue where Spiked Club's performance was abnormally low (increased base thorn damage and created additional thorns in proportion to the % of additional critical hit damage)
  • A new upgrade tree for the sword and shield will be added.



[h2]0.7.39[/h2]

[h2]Content Addition[/h2]
  • Costume Appearance Change Feature: Added the ability to change the appearance of each costume. This can be unlocked through Fate Engraving quests.


[h2]Bosses[/h2]
  • 🥕 Cult Leader Askard: Fixed an issue where hard mode-exclusive patterns would not disappear after phase transitions.
  • 🥕 Cult Leader Askard: Improved issues with hard mode-exclusive patterns overlapping with certain other patterns.


[h2]Artifacts[/h2]
  • Green Gi: Fixed an issue where the effect was not displaying properly in certain languages.




[h2]Weapons[/h2]
  • Spiked Club: Changed effect (Critical damage increase -> Launch 3 piercing thorns on critical hit)


  • 🥕 Standard Sword and Shield: Fixed issues where guard wouldn't work properly or would break immediately upon successful guard when MP was infinite.


  • 🥕 Creeping Despair: Fixed an issue where Fury couldn't be used twice in certain situations.




[h2]Costumes[/h2]
  • 🥕 Adventurer Costume: Fixed an issue where it wasn't unlocking properly.
  • 🥕 Scholar Lizard: Fixed an issue where MP values wouldn't display after equipping a different costume.
  • 🥕 Ghost: Fixed an issue where using Stream of Recovery would occupy MP.
  • Changed to display maximum hard mode values for each costume.


[h2]Dungeons[/h2]
  • 🥕 Library: Fixed an issue where traps wouldn't rotate in multiplayer.


[h2]UI[/h2]
  • 🥕 Added Mini Dash Bar: Displays the number of dashes below the current character when dashing.
  • 🥕 Hard Mode Panel: Fixed an issue where it wasn't displaying properly in certain languages.
  • Added weapon auto-aim option feature (can be changed in settings).
  • Modified certain artifacts to show more detailed expected damage values.


[h2]Bug Fixes[/h2]
  • 🥕 Partially fixed an issue where multiple copies of the same item would be dropped when dropping items in certain situations.
  • Fixed an issue where the world map image wasn't displaying properly at certain resolutions.


[h2]Multiplayer[/h2]
  • Modified game flow so that when the host force-quits during multiplayer, clients can select pocket dimension items before returning to the title screen instead of immediately returning.


[h2]Other[/h2]
  • Updated the game's Unity engine version from 2022.3.37f1 to 2022.3.62f1.



If you have any bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.7.38 Update

Hello, this is TEAM HORAY.
🥕Indicates improvements made based on community feedback. Thank you!


[h2]0.7.38[/h2]

[h2]Bosses[/h2]
  • 🥕 Demonic Grimoire: Fixed an issue where the fence in the battle map was not displayed correctly.
  • 🥕 Mad Scientist Erma: Partially fixed an issue where she would not attack in certain situations.


[h2]Artifacts[/h2]
  • 🥕 Exit: Added 1 type of stone tablet.




[h2]Costumes[/h2]
  • Added 2 new costumes.


[h2]Dungeon[/h2]
  • 🥕 The way EXP is acquired from EXP nodes will be changed. (Level up from current level -> Acquire 100% of the EXP needed to level up from the current level)


[h2]Hard Mode[/h2]
  • Added 3 Hard Mode related achievements.
  • Added a feature where the border of the cleared costume changes when clearing Hard Mode stages (15, 30).
  • Added rewards according to the stage.
  • Added 1 Hard Mode element.
  • Ferocious Claws: Max stage increased from 4 to 5.


[h2]UI[/h2]
  • Battle Wave Event Node: Modified to show the HUD map.


[h2]Bug Fixes[/h2]
  • Controller: Fixed an issue where the item tooltip position was displayed incorrectly in certain situations.



If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter any bugs or crashes, it would be a great help if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

Update 0.7.37

Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2]05-29 Hotfix 1[/h2]
  • Fixed a bug where the Adventurer Rabbit costume would appear as "?"


[h2]0.7.37[/h2]

[h2]Bosses[/h2]
  • 🥕 Demonic Grimoire: Fixed an issue where it could move outside the combat area in certain situations.
  • Demonic Grimoire: Fixed an issue where the charge warning was displayed differently from the actual attack.
  • 🥕 Mole Chief 'Black Hand Mogdi': Fixed an issue where phase change patterns were not being used in certain situations.


[h2]Artifacts[/h2]
  • Thundercloud Compass: Removed the weapon damage reduction option.


  • Pointed Club: Added the #Precision tag.


  • Blue Wristguard: Removed the #Magitech tag.


  • Flame Root: Added the #Embers tag.


  • 🥕 Fire Arrow: Improved the effect description to be more natural.



[h2]Weapons[/h2]
  • 🥕 Second: Improved the vortex edge effect FX.


  • 🥕 Heavy Crossbow - Cloud Collector: Fixed an issue where you could gain storm clouds from attacking training dummies.




[h2]Dungeon[/h2]
  • 🥕 Training Dummy: Fixed an issue where storm clouds would not attack training dummies in the Wasteland area.


[h2]UI[/h2]
  • Box of Possibilities: Fixed an issue where the icon could not be clicked in certain areas.
  • Hard Mode: Fixed an issue where the 'Rewards Available' indicator was still showing even after obtaining all rewards.
  • 🥕 Added the ability to split quantities when discarding potions.


  • 🥕 Fixed an issue where keywords and categories were not displaying properly in the journal or inventory.
  • Added the potion selection key ( ` ) to binding options.
  • 🥕 Fixed an issue where screen shake effects would continue during pause screens.


[h2]Bug Fixes[/h2]
  • Crossbow: Fixed an issue where players could continue attacking even after death.
  • 🥕 Fixed an issue where pressing the pause button in certain situations after defeating a boss would prevent game progression.
  • Fixed an issue where speech bubbles would not disappear when moving while interacting with an obelisk.


[h2]Other[/h2]
  • 🥕 Controller: Fixed the right stick to function for aiming.



If you have any bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]