Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
[h2]Known Issues[/h2]
• This issue has been fixed in the 0.10.12 patch. Thank you to everyone who reported it.
We have identified an issue where the game may freeze without loading when moving to certain locations.
We attempted to reproduce this bug but have not yet been able to determine the cause.
If you experience this issue, please send us your save files immediately after the error occurs, as it would greatly help us in resolving the problem.
Save file path: Documents/Saved Games/Sephiria/SLOT?.sav and SLOT?TMP.sav ('?' is the number of the slot)
Email: [email protected]
• An issue has been confirmed where playtime is not being calculated properly.
[h2]0.10.11[/h2]
• Fixed a bug where the HP values of "Erma, the Mad Scientist" and "Haz, the Mind-Eater Root" were set higher than intended.
[h2]0.10.10[/h2]
• Fixed a bug where the drop probability of the Bond Artifact was excessively high when only one combo was active.
[h2]0.10.9[/h2]
[h2]Content Additions[/h2]
[h5]Mystic Pot[/h5]

• A new object 'Mystic Pot' has been added.
• You can insert artifacts into Mystic Pot to create Tablet.
• Mystic Pot occasionally appears in hidden rooms or as combat rewards during exploration.
[h5]New Weapon Upgrade[/h5]
• An upgrade related to Defense has been added for swords and shields.
[h5]New Item Combo[/h5]
• Elemental has been added.
Elemental is a support combo that enhances the 'highest elemental attribute'.
[h5]New Artifacts[/h5]
• Bucket of Plump Berries, Multicolored Candy Glass Jar have been added.
[h2]Combat Rule Adjustments[/h2]
• The player's True Damage and Ignore Defense stats now also apply to Companion.
• The main attributes of weapons like Weapon Damage, Normal Attack Damage, Dash Attack Damage, and Special Attack Damage have been adjusted to function as multiplicative operations instead of additive in most cases.
[h2]Stages[/h2]
• In Chapter 4 with Chapter 4-3 progress complete, the three bosses of the first stage all appear.
• Fixed the unnatural positioning of objects in Rooted Cave.
• The variety of rewards in hidden rooms of some stages has been increased.
• 🥕 Fixed an issue where characters would get stuck in certain sections of Chapter 4's town, preventing game progression.
• Hidden rooms now appear in some events of Chapter 4 Woodlands stage.
• In Chapter 4 Woodlands's town bulletin board, in multiplayer mode, all players need to gather closer to move to the next location.
[h2]Bosses[/h2]
• 🥕 Kraz, the Guardian Demon of Qliphoth: Fixed an issue where certain attack warnings were not visible in multiplayer.
• Changes have been made to Haz, the Mind-Eater Root.
• Previous
- In normal mode without 'Hard Mode: Combat Stance' enabled, all eyes could be attacked at once.
• Modified
- Now only certain eyes can be attacked in both normal and hard mode. Instead, the boss's basic HP is reduced by 10%, and the time eyes remain open is slightly extended.
[h2]Enemies[/h2]
• 🥕 Flower Skeleton: Fixed an issue where it would sometimes not reappear after entering the ground.
• Thorn Eye Demon: Fixed an issue where damage received appeared as 0.
• Crystal Demon: Laser firing cooldown increased by 0.1 seconds.
[h2]Talents[/h2]
• Wisdom: Level 5 attribute has been changed.
• Previous
- Restore 3 MP upon defeating an enemy
• Changed
- MP Steal increase by 5, Max MP increase by 10
[h2]Items[/h2]
• The appearance rules of Bond Artifact have been changed.
• Previous
- Added to the drop table when both related combos are activated
• Changed
- Added to the drop table when one of the related combos is activated
• The stat increase of Malbec’s Depth, Ugni Blanc’s Mist, Tempranillo’s Passion, Nebbiolo’s Stubbornness has been standardized to 4, and penalty stats have been removed.
[h2]Artifacts[/h2]
Shieldmate • Effect values have been altered and a weapon damage option has been added.
• Previous
- Attack Speed -5/-10/-15/-20/-25/-30%
• Changed
- Attack Speed -20/-20/-20/-10/-10/-5%
Magic Carrot • Changed from a Glacier combo to an Elemental combo.
• Effects have been altered.
• Previous
- Cold Damage increase, Physical Damage decrease
• Changed
- Highest Elemental Damage, Move Speed increase
Standards of Magic • Effects and combo have been changed. (Academy→Elemental)
• Previous
- Ice, lightning, and fire damage increase/decrease
• Changed
- Highest Elemental Damage, Grimoire Damage
Sharp Flint
• Changed from a Ember to an Elemental combo.
Tuning Fork
• 🥕 Fixed a bug where the associated damage was labeled as 'the top 3 attributes' but actually worked as 'the lowest 3 attributes'. It now functions as 'all attributes (4 attributes)'.
• Damage scaling has been slightly reduced. (250~500→200~450)
Blue Ink Bottle
• 🥕 Fixed an issue where the debuff granted by the artifact did not stack and was displayed as a new debuff.
Firefly
• Attributes have been changed. (Lightning damage 2/4/7 → 4/8/12)
Captivating Lure
• An Elemental combo has been added.
[h2]Weapons[/h2]
Colossal Crossbow: Gunpowder Synthesis
• 🥕 Fixed an issue where the healing effect of bullets did not activate in certain situations.
Lightning Dagger
• 🥕 Lightning Dagger: Fixed a bug where dash attacks would not trigger.
[h2]UI[/h2]
• Fixed an issue where certain languages appeared awkwardly in Fruit Skewer.
[h2]Bug Fixes[/h2]
• 🥕 Fixed a bug where the stats of the last selected fruit skewer were not actually applied.
• 🥕 Fixed an issue where tooltips with no content were displayed.
• 🥕 Fixed a bug where the temporary invincibility buff granted after a boss fight was affected by White Cape, causing the player to remain invincible longer than intended after entering the next stage. (No longer affected by the effect of White Cape)
• 🥕 Fixed an issue where the negotiation power value changes were not immediately reflected in the UI if the shop UI was open.
• 🥕 Fixed a problem where the 'partially completed Chapter 4...' message box would appear on save files properly progressing through Chapter 3.
• 🥕 Fixed an issue where the client's survival time would not reset in multiplayer.
• 🥕 Fixed a bug where the ice sword image would sometimes persist and not disappear when using Droplet of Plitvice.
[h2]Other[/h2]
• 🥕 Adjusted and modified awkward text to make it more natural.
• 🥕 Improved some Russian translations. (Thanks to Taetrrs.)
• 🥕 Adjusted transparency setting options to apply to some FX of Solar Blade.
If you have any bug reports or suggestions, let us know through our
Discord channel.
In the event of bugs or crashes, reporting via email with logs from the path below would be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
The Player.log file contains the current session log.
The Player-prev.log file contains the previous session log.
[email protected]