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Titan Talk and Hotfix Roundup March 25th

In case you were busy jumping in to Open Beta 6 yesterday, here is what you missed on Titan Talks and some hotfix changes that were released. [h2] Open Beta Six Launch Day[/h2]

  • Happy OB6: The newest update is live. Isiah and Killgoon kicked off the show celebrating the launch and gathering immediate player feedback.

  • Merlin Monday: Merlin’s new Aspect is arriving soon (more details under “Upcoming Events”).

  • Smooth-ish Launch: Overall, the patch landed without major server disruptions. However, some known issues were quickly addressed (see below).
[h2] Technical Issues and Fixes[/h2]

  • Ares Bug:

    • Ares shipped with a bug granting him infinite HP5 under certain conditions.

    • He was temporarily disabled but has now been re-enabled after a rapid server-side fix.

  • Staff of Myrddin Disabled:

    • The new Staff of Myrddin had an issue with its passive not functioning properly.

    • It was disabled but expected to be re-enabled once the fix is deployed (targeted for the same afternoon).

  • Eclipse Event Bug:

    • Some players had trouble accessing or progressing the Eclipse event.

    • Quick Fix: simply re-log, and it should work properly.

  • Reports of Xbox Crashes:

    • A few players reported crashing on Xbox after the update.

    • The team is monitoring crash logs and investigating. If you experience this, please submit a report with details.
[h2] Community Feedback & Known Issues[/h2]

  • Penetration Items Adjustment:

    • Planned pen item changes (cost increase & higher pen values) did not make it into OB6.

    • The team is still working on those and will update players once they’re ready (possibly mid-week hotfix).

  • First Blood Gold Change:

    • First Blood’s bonus gold was reduced to help lower early snowballing.

    • Though the raw bonus number looks small (75 gold), players still gain normal kill rewards plus lane pressure and farm denial. The devs will continue monitoring how it impacts match pacing.

  • Ongoing Blink Tests:

    • Different Blink variations are still being tested.

    • The community’s feedback will help the team decide on Blink’s final design and balance.
[h2] Upcoming Events & Features[/h2]

  • Eclipse Event (Live Now):

    • A fun “choose your side” style event—pick a team (Sun vs. Night) and progress for rewards.

    • Only live for one week, so jump in soon.

  • Merlin’s Aspect:

    • Arrives Friday of this week. Keep an eye on the in-game announcements.

  • Yemoja’s Aspect:

    • Arrives one week from today (next Monday).

  • More Events:

    • Another limited-time event is dropping next week —stay tuned for details.

  • Wandering Market (Next Collection):

    • Scheduled to return two weeks from now, featuring new skins for Izanami, Danzaburou, Hades, and Amaterasu (plus an upcoming ward skin).
[h2] Wednesday & Friday Titan Talks – Mark Your Calendar[/h2]

  1. Wednesday’s Show (Movement System Rework):

    • Special guest: Nick, a longtime technical director and current gameplay programmer.

    • He’ll dive into movement/acceleration/friction changes that have been teased for a while.

    • An internal playtest is happening now; next step is an Ambassador test, then a Flash Test for all players.

  2. Friday’s Show (Level Design & Assault):

    • Special guest: Barcus from level design (the name behind the “Barkus” bots).

    • Discussion will focus on map design elements and specifically Assault changes coming soon.

    • If you’re an Assault fan, definitely don’t miss this one.
[h2] General Q&A Highlights[/h2]

  • Prisms Debut (Susano Skin):

    • This patch introduced Prisms, allowing color variants on select skins.

    • They’re priced differently as the team tests interest; more Prism skins are planned for the future.

  • Chat & UI Improvements:

    • The devs continue to refine chat visibility and party systems.

    • Some text and chat windows auto-close too quickly; fixes are being investigated.

  • Matchmaking Updates:

    • Matchmaking team rebalance changes are live now.

    • SR range restrictions across teams will roll out soon (potentially within the week).

  • Future God Releases:

    • Cerberus is up next.

    • Following him, the release schedule is set for select gods already teased (e.g., Achilles, Apollo, etc.).

    • The team aims to rotate roles (Mage, Guardian, Assassin, etc.) to keep new additions balanced.

  • Item Balances:

    • Arondight is still being monitored for possible nerfs (movement speed stacking issues).

    • More item changes are expected mid-week as designers evaluate OB6 data.

Hotfix Items:
  • Fixed an issue with the Prism store screen showing the wrong purchase price in the confirmation
  • Replaced home screen animation with a fade animation to improve usability.
  • Added coins to the currency list while in the Home screen
  • Changed the "What's New" window to have a Continue button instead of a "Hold" on back

Open Beta 6 Update Now Live!

Merlin, the legendary wizard, now commands the battleground with his Arcane, Fire, and Ice stances. Explore the brand-new Aspect of Pandemonium, experiment with colorful new Prisms, and take a peek at returning cosmetics. With updated movement mechanics, conquest camps, and item tweaks, there’s never been a better time to jump in. Check out the full patch notes, and get ready to wield Merlin’s magic in SMITE 2’s newest era!

Open Beta 6 Patch Notes here!

Open Beta 6 - Merlin and More Arrives Monday!


Welcome to SMITE 2’s OB6 Update! Prepare yourselves for a truly magical patch as the legendary wizard Merlin joins the battleground of the gods. Equipped with three potent stances—Arcane, Fire, and Ice—Merlin unleashes an arsenal of versatile abilities. From conjuring celestial orbs in Eclipse to channeling scorching beams in Radiate and freezing foes with Frostbolt, Merlin epitomizes high-octane spell-slinging at its finest. His Elemental Mastery Ultimate even switches stances on the fly, keeping enemies guessing as they struggle to keep up with his rapid-fire combos and shapeshifting bursts of power.

But Merlin is only the beginning! OB6 introduces the brand-new Aspect of Pandemonium for those who crave unpredictability, a groundbreaking Prisms system that unlocks alternate color schemes and VFX for select skins, and a slew of new and returning cosmetics—from the flashy Stumble Blade Susano to classic fan-favorites. On the gameplay front, expect improved movement mechanics, updated conquest camps, and item changes that tweak both new and familiar builds. Whether you’re looking to master the arcane arts with Merlin, experiment with fresh jungle starts, or showcase your style with vibrant Prisms, OB6 has something to captivate every SMITE 2 player.

See below for the full patch notes and dive into the details of each new feature, balance adjustment, and cosmetic release. The battleground is evolving—don’t miss your chance to harness Merlin’s magic and take charge of the new era in SMITE 2!
Note:These notes represent all documented changes as of March 21, 2025. Additional notes prior to release on March 24th may be added. New Ported God
  • Merlin (Live with the Update!)
    • General
      • Ranged Basic Attacks
      • Damage Type: Magical
      • Scaling Type: Intelligence Scaling
    • Passive: Overload
      • Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals Magical Damage to enemies hit
    • Ability 1: Eclipse/Radiate/Frostbolt
      • Eclipse (Arcane Stance)
        • Conjure a celestial orb that grows in size as it travels, dealing Magical Damage repeatedly to enemies in an area and marking them
          • Marked enemies take additional Magical Damage if they stay within the outer range of Eclipse
      • Radiate (Fire Stance)
        • Channels a beam of intense fire for 2s that deals Magical Damage every 0.25s.
          • Each time Radiate hits an enemy, it also applies a Burn, dealing additional Magical Damage over time
      • Frostbolt (Ice Stance)
        • Fire a Frostbolt that explodes when it hits an enemy, dealing Magical Damage in a small area
          • This ability deals an additional 15% damage if the enemy hit is slowed
    • Ability 2: Vortex/Dragonfire/Blizzard
      • Vortex (Arcane Stance)
        • Deploy a field of arcane energy. After a delay, the Vortex deals Magical Damage and Pulls enemies towards the center
      • Dragonfire (Fire Stance)
        • You summon forth two ethereal dragons dealing Magical Damage to enemies every 0.25s.
          • If caught in the center of the area, enemies are afflicted by the Radiate Burn and Gods have their protections reduced.
      • Blizzard (Ice Stance)
        • Create a Blizzard, dealing Magical Damage repeatedly to enemies in an area.
          • Enemies hit are debuffed with a stacking Slow
    • Ability 3: Flicker
      • You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability.
        • Arcane: Heal 30% of the damage taken within the last 4s
        • Fire: For a short duration, your basic attacks apply the Radiate debuff effect to enemies hit
        • Ice: Ability Cooldowns are reduced by 5s
    • Ultimate Ability: Elemental Mastery
      • Tap into your inner potential, exploding with energy in your current stance dealing Magical Damage to enemies hit.
        • After the Explosion reaches its apex, it collapses in on itself dealing Magical Damage again
        • Enemies suffer different effects depending on which stance’s energy they are hit by
          • Arcane: Enemies hit are Knocked Up
          • Fire: Enemies hit are afflicted with the Radiate Burn
          • Ice: Enemies hit are Slowed
    • Aspect releasing March 28: Aspect of Pandemonium
      • Elemental Mastery has a reduced cooldown and each time it is used, a random Stance is selected with 2 random primary abilities, Flicker will always persist. Using Elemental Mastery provides an intelligence buff for a short duration.
New Skins and Cosmetics
  • NEW SMITE 2 Skins! (purchasable for 50% Legacy Gems)
    • Stumble Blade Susano, available in the Blade Chest

  • Prisms (purchasable for 100% Diamonds) - This is a new System in SMITE 2! Get more details in the General section below.
    • Stumble Blade Amethyst
    • Stumble Blade Copper
    • Stumble Blade Crimson
  • Classic Skins (purchasable for 100% Legacy Gems)
    • Basscannon Neith
    • Heaven’s Rave Zeus
  • Cross-Gen Skins (purchasable for 50% Legacy Gems)
    • Cyberclaw Awilix
    • High Honor Mulan
    • Dawn Spirit Yemoja
  • Cosmetics
    • Air Slash Jump Stamp + Wind Blade Badge Bundle, available in the Blade Chest
Gameplay
  • Gameplay Movement Adjustments
    • The deceleration when changing directions has been adjusted. Gods are able to more rapidly change their velocity when changing directions suddenly.

Ranked & Matchmaking
  • New Pre-Match Team Balancer System Implemented
    • Makes up to 3 player swaps after finding a lobby to build the most balanced teams
    • Due to this addition, the base matchmaking system was less needed in the act of finding balanced teams – freeing up those resources to optimize for faster wait times and closer lobbies. In Ranked Conquest, these changes resulted in:
      • ~80% reduction in average SR difference between teams: ~100 SR -> ~20 SR
      • ~20% reduction in average SR range of match: ~1,500 SR -> ~1,200 SR
      • ~25% reduction in average wait time: NA Peak (6pm - 2am EST) 2m 45s -> 2m 05s
    • Worth noting that this tech was a needed prerequisite for further development into other systems, such as new matchmaking logic for High SR Lobbies – and those changes may also be implemented during the course of this patch with info to follow as soon as possible
  • Party SR Limitations
    • Players over 2,400 SR apart will no longer be able to form a party for Ranked
      • Note that this value is preliminary, and will be used to gauge further versions that potentially have different SR ranges established based on maximum SR in the party
    • Players over 4,400 SR (Master 3 Rank) will no longer be able to enter a Trio Queue
      • Our matchmaking rules previously heavily incentivized away from players at this SR forming a Trio queue, so this first implementation is more of a formality
    • NOTE: These changes may not be live with the OB6 launch, however they can be expected to be live during the course of this patch
General
  • NEW System - Prisms
    • Prisms are new alternate colors that can be unlocked for skins!
    • Prisms are unique to each skin that features them and recolor the base skin model and its VFX.
    • You must own the base skin in order to unlock any Prisms associated with it.
  • PC Item Shop Filtering QoL Improvements
    • Players can now select multiple stats at the same time via a toggle box when using the Centered Item Shop to quickly view Items with more than one stat!
    • For Example: Selecting Lifesteal and Attack Speed filters the shop to only display Bloodforge and Nimble Ring
  • VFX Updates
    • Princess Bari
      • Warding Gust
        • Added prefire wind to cone area
    • Targeters have been updated for the following Gods
      • Susano
      • Artemis
      • Anubis
  • God Roles
    • Updated which gods show up in roles filtered based on god playrate in each role.
  • Leaderboard
    • Live Ranked Conquest Leaderboard updates will begin during this patch
    • Leaderboards will refresh every 5 minutes
    • At first this will only be live with Player Skill Rating, with further information like Wins, Losses, etc. to be added at a later time
Conquest
  • New Art
    • New environment art has been added for the following camps:
      • Manticore (Red Buff) Camp
      • Chimera (Purple Buff) Camp
      • Satyr (Blue Buff) Camp



  • Totem Update
    • Reduced Bonus damage reduction given to minions from 25% to 10%
    • Reduced Bonus physical power given to minions from 20 to 10
  • Jungle Boss Updates
    • Fire Giant
      • Reduced base health from 6300 to 4500
    • Gold Fury
      • Reduced base health from 2750 to 2200
    • Ancient Fury
      • Reduced base health from 3200 to 2560
    • Queen Naga
      • Reduced base health from 2250 to 1800
    • Pyromancer
      • Reduced base health from 2250 to 1800
      • When slain, the Pyromancer will deal direct damage to the weakest enemy structure
        • Deals 250 base damage + 25 per minute that has passed (not including the setup time)
  • Gold Update
    • Reduced First blood gold reward from 200 to 75
God Balance
  • Ares Buff
    • Shackles (1)
      • Increased Strength Scaling from 25% to 35%.
    • Call to Arms (2)
      • Ares gains 10/15/20/25/30 HPS while the buff is active on himself. This does not apply to his Aspect Call to Arms.
    • No Escape (4)
      • Initial Damage now has 20% Intelligence Scaling
      • Pull Damage now has 50% Intelligence Scaling
  • Artemis Aspect Nerf
    • Aspect of the Wild
      • Transgressor’s Fate
        • Decreased Base Damage from 20/30/40/50/60 to 12/24/36/48/60.
        • Increased Strength Scaling from 30% to 35%.
        • Fixed the tooltip not displaying the Talent Damage numbers.
  • Awilix Shift
    • Initiative (P)
      • Fixed an issue where this was always activating, even if someone damaged you first.
    • Feather Step (2)
      • Fixed an issue where this was able to be used while crippled.
    • “Due to these two bug fixes, we are going to revert some of the last nerfs we did to address her performance.”
    • Summon Suku (1)
      • Increased Strength Scaling from 70% to 80%. (Revert)
    • Moonlight Charge (3)
      • Increased Strength Scaling from 70% to 80%. (Revert)
  • Baron Samedi Buff
    • “Baron Samedi had a bug in CA8 that reduced all enemies’ damage to every target, leading to a massive overperformance across the board. After fixing this, we gave him time to settle since he had been oppressive since his original release in Smite 2. Now, we’ve seen him struggle to perform, so we’re reverting a few of the changes we made before discovering the bug.”
    • Vivid Gaze (1)
      • Decreased Cooldown from 11s to 11/10.5/10/9.5/9s
    • Consign Spirits (2)
      • Increased Missing Health Heal from 2.5% to 5%.
    • Life of the Party (4)
      • Increased Vortex Strength by 10%.
      • Increased Hysteria Vortex Strength by 20%.
  • Fenrir Nerf
    • Brutalize (3)
      • Decreased Empowered Scaling from 70% to 60%.
    • Ragnarok (4)
      • Decreased Movement Speed while carrying a target from 75% to 40%.
        • “Because he is carrying someone.”
  • Hun Batz Shift
    • “Hun Batz relies on his ultimate for the bulk of his power, making it tough to give his other abilities meaningful impact. We’re reducing the maximum Crowd Control it provides, adding some bonus scaling, and with this change we can increase the potency of Overhead Smash. Overhead Smash will no longer go on cooldown if interrupted, which requires us to move the Protection Shred off the channel and backloaded onto the actual Smash.”
    • Overhead Smash (2)
      • Removed the protection shred from the buildup.
      • Now applies the full strength of the Protection Shred on hit. Its own damage will benefit from this Protection Shred.
      • This ability will no longer go on cooldown/consume mana if interrupted before the Smash hits.
    • Fear No Evil (4)
      • Targets will now be immune to the fear after 3 ticks, making the Maximum duration you can be feared 1s.
      • Increased Strength Scaling from 10% per tick to 12.5% per tick
  • Jing Wei Buff
    • “Jing Wei took a big hit after we removed the knockup and damage from Persistent Gust for enemies who walked into it after its initial deployment. We’re restoring these effects at a reduced strength, ensuring foes still need to respect the gust when chasing or retreating. At the same time, this adjustment prevents her from regaining the free wave clear that originally prompted the change.”
    • Persistent Gust (1)
      • Again applies a Knockup to enemies who walk into it after the initial burst, at 60% of the initial burst.
      • Again applies Damage to enemies who walk into it after the initial burst, at 60% of the initial burst.
      • Increased Damage from 70/120/170/220/270 to 70/125/180/235/290.
    • Explosive Bolts (2)
      • Increased Damage Scaling from 100% to 102/104/106/108/110%.
  • Khepri Buff
    • Abduct (1)
      • Protections gained from the Grabbing a god persist for 3s after the dash ends. This does not apply to the Aspect grab.
      • Increased Protections from 10/20/30/40/50 to 20/28/36/44/52.
  • Odin Buff
    • Basic Attacks
      • Adjusted hit timing to better match attack animations.
    • Lunge (1)
      • Decreased Cooldown from 16/15/14/13/12s to 14/13.5/13/12.5/12s
    • Gungnir’s Might (3)
      • Increased Pulse Intelligence Scaling from 50% to 60%.
      • Increased Projectile Strength Scaling from 60% to 75%.
  • Princess Bari Nerf
    • “Princess Bari launched with a moderate win rate in all modes, which often indicates she’s slightly overtuned—new gods generally take time for players to master. To stay ahead of this learning curve, we’re nerfing Reverent Steps, a key contributor to her late-game strength.”
    • Reverent Steps
      • Decreased Strength Scaling from 130% to 115%.
      • Decreased Intelligence Scaling from 60% to 45%.
  • Rama Buff
    • Astral Strike (1)
      • Arrows fired now have 10% Strength Scaling.
        • “The Aspect already has 25% Strength Scaling, this will remain untouched.”
  • Susano Buff
    • “Susano has continued to struggle despite our recent buff attempts, so we’re implementing more significant changes to help him thrive. His original Smite 1 Passive was a powerhouse, but the newer version proved too difficult to fully utilize. By cutting the stacks in half, Susano can now build and maintain his passive more easily, although it still requires three inhand cancels for its full effect. We’ve also made Storm Kata’s Dash cancellable for smoother follow-up, and increased Typhoon’s quick-fire damage to bring it closer to its Smite 1 parity.”
    • Storm’s Edge (P)
      • Reduced stacks on targets from 6 to 3.
        • Strength Reduction triggers at 1 stack.
        • Slow triggers at 2 stacks.
        • Damage Dealt increase triggers at 3 stacks.
      • Debuff Duration is increased from 4s to 5s.
    • Storm Kata (1)
      • 3rd Kata (Dash)
        • The dash can now be cancelled early.
    • Typhoon (4)
      • Increased uncharged damage from 50% Max to 80% Max.
  • Yemoja Buff
    • Mending Waters
      • Increased Int Scaling from 40% to 50%
    • New Aspect releasing the week of March 31 - Aspect of Downpour
      • Mending Waters no longer affects allies but stops and bounces on enemy gods, dealing damage, shield damage and providing Yemoja 6/7/8/9/10 Int per hit, stacking up to 6 times, for 10s.
        • This ability can bounce to the same god once and hit the same target twice
      • Additionally Moonstrike no longer stuns gods but its scaling has increased from 40% to 75%
  • Zeus Buff
    • Chain Lightning (1)
      • Decreased Cooldown from 12s to 12/11.5/11/10.5/10s.
Item Balance
  • NEW - Runeforged Hammer
    • 2600g
    • 40 Strength
    • 400 Max Health
    • 5 Health Regen
    • Passive: After applying a Hard Crowd Control to an enemy god, mark them with a rune for 5s. Basic Attack them to forge that rune dealing 50 + 50% of your Item Protections as Magical Damage. This can only occur once every 40s. Hard Crowd Control applied to enemy gods while on cooldown reduces the cooldown by 3s.
    • Builds from
  • NEW - Ancile
    • 2450g
    • 60 Magical Protection
    • 250 Max Health
    • Passive: You take 10% reduced Basic Attack damage. Taking Basic Attack damage reduces this item's cooldown by 2s.
    • Active: Your next ability that damages an enemy god will silence them for 1.5s. Cooldown: 80s.
    • Builds from :
  • NEW - Vampiric Shroud
    • 650g
    • 20 Intelligence
    • 75 Max Health
    • Passive: Damaging an enemy with an ability heals 3 Health and 4 Mana, once per target per ability. Heal an additional 3 Health and 4 Mana if this was a god. Requires level 20 to upgrade
  • NEW - Blood-soaked Shroud
    • 2150g (1500g to upgrade from Vampiric Shroud)
    • 60 Intelligence
    • 225 Max Health
    • Passive: Damaging an enemy with an ability heals 1% Health and Mana, once per target per ability. Heal an additional 1% Health and Mana if this was a god. For every Kill you have this game, increase the Heal by 0.1%.
  • Bumba’s Golden Dagger (Starter)
    • “Bumba’s Dagger and Spear were seeing significantly less play than Cudgel. We are moving Bumba’s to be more focused for Attack Speed focused Junglers, both in the stats provided by Golden Dagger, but carrying the passive and stats through to Spear.”
    • No longer provides 50 Mana.
    • Now provides 10% Attack Speed.
    • Increased passive range from 1.5m to 1.92m
  • Bumba’s Spear (Starter Upgrade)
    • No longer provides Cooldown Rate.
    • Now provides 200 Max Health
    • Now provides 25% Attack Speed.
    • No longer provides a buff and heal upon defeating Jungle Camps, Structures, and Jungle Bosses die.
    • Now provides “Basic Attacks deal 15% bonus Physical Damage to all enemies within 1.92m of the target.”
  • Demonic Grip Buff
    • Increased Intelligence from 55 to 65.
    • Fixed the tooltip stating it provided 7.5% Penetration per stack. This was giving 6%, matching The Executioner.
  • Eye of Providence Buff
    • Increased Physical Protection from 25 to 30.
    • Increased Magical Protection from 25 to 30.
  • Helm of Radiance Buff
    • Increased Physical Protection from 25 to 35.
    • Decreased max stack count from 5 to 4.
    • Increased Physical Protection per stack from 5 to 7.
  • Gauntlet Of Thebes Buff
    • Increased Max Health from 150 to 200.
    • Increased Protections bonus from max stacks from 10 to 15.
  • Golden Blade Shift
    • Increased Max Health from 150 to 200.
    • Decreased Base damage from 25 to 20.
    • Increased Item Protections scaling from 10% to 15%.
  • Leviathan Buff
    • Increased Physical Protection from 40 to 50.
  • Sun Beam Bow Buff
    • Increased Strength from 25 to 30.
    • Increased Intelligence from 25 to 35.
    • Increased Attack Speed from 15 to 20%.
  • Sunder Buff
    • “Sunder was the least purchased and performing Relic. We wanted to give it more offensive lethality but allow players to more frequently use its effect to quickly farm the Jungle and make it easier to have it available for objective control.”
    • God Per Level Damage increased from 4 to 6.
    • Cooldown Reduced by 30s if used only on Jungle Monsters/Bosses.
  • War Flag / Selflessness
    • “With our item pacing changes, we reduced gold gain slightly across the map. This adjustment largely keeps War Flag and Selflessness in line with that shift.”
    • Decreased Bonus Gold from 8 to 7.
  • Arondlight Neft
    • Decreased Reveal debuff and Movement Speed buff durations from 10s to 6s.
  • Hydras Lament
    • Fixed an issue where this item was providing extra Mana instead of Mana regen
      • Decreased Mana regen from 5 to 4
Bug Fixes
  • Quality of Life
    • Side teleporter now shows cooldown in-world like the base teleporters
    • Brute anti-magic shield FX can now be seen from behind the minion
  • Gods
    • Princess Bari
      • Enhanced Warding Gust (2) Cone VFX will now play more consistently
  • Cosmetics
    • Jump Stamps Lobby Preview Fix - Hawt Sauce and Heart Candy no longer drop through the floor
New Voice Actors
  • Stumble Blade Susano - Jacob Browning

Titan Talk! Blink Testing, Susano Prism and More!


If you missed Titan Talk today, there was a ton of stuff covered including a Blink combat test and a look at the upcoming Susano Prism! We've summarized everything for you below!

[previewyoutube][/previewyoutube]


[h2]1. Flash Tests (PTS) for OB6[/h2]

  • Two Rounds of Flash Testing
    • Round 1: Happened yesterday, provided initial feedback on OB6.
    • Round 2: Taking place today, 2 PM – 4 PM ETon the PTS.
      • Conquest Queue will be live during those two hours.
      • Additional skins should be enabled, including previews of new OB6 cosmetics.

  • Overnight Server Availability
    • After 4 PM ET, the Conquest Queue ends, but custom matches and jungle practice remain available all night.
    • This extended uptime helps players who can’t join the short test window (e. g. due to work or school).
    • Feedback is welcomed via Discord forums (look for the dedicated bug-reporting and feedback channels).
[h2]2. Yemoja Aspect Changes[/h2]
  • Improved Bounce Mechanics
    • Emjoji’s “bubble” (her 2) now bounces to enemies for damage.
    • If there’s no additional target to bounce to, it will bounce back to the original enemy at least once, guaranteeing two damage instances even in a 1v1 scenario.
  • Continued Adjustments
    • There is still ongoing discussion about whether spending 3 Omi on this ability is worthwhile.
    • The team wants to ensure it feels fun and strong; your feedback during the flash test is critical.
[h2]3. Live “Combat Blink” Test (A.K.A. the “Blink Test”)[/h2]
  • Temporary Disabling of Combat Blink
    • Combat Blink is being turned off in live matches for a few days to gather data.
    • The goal is to see how removing this relic affects pacing, engages, and team fights.
  • Community Feedback & Survey
    • A formal survey will be released later this week—after players have time to feel the difference in real matches.
    • Devs are exploring if combat blink should return in its current form, revert to the Smite 1 style, become a hybrid relic, or something entirely new.
[h2]4. Matchmaking Improvements[/h2]
  • Significant Improvements Noted
    • Recent background adjustments aim to provide more balanced teams in both casual and ranked modes.
    • One standout statistic:
      • On March 12, only 40% of ranked matches were within a 100 SR difference per team.
      • By March 18, that rose to 80% of matches meeting that standard.
  • Continued Tuning
    • More changes are being tested and refined.
    • Expect additional data insights (with handy graphs!) in upcoming dev communications.
[h2]5. Movement Overhaul & Upcoming Tests[/h2]
  • Core Movement Code Rework
    • The team is actively rebuilding core movement systems to feel snappier and more responsive.
    • Internal playtests show this new approach feels “tremendously better” about 90% of the time.
  • Potential Flash Test Soon
    • These changes will likely be tested on a separate branch of the game (meaning not on the main PTS right away) to avoid breaking other areas.
    • Exact timing is TBD, but players can expect an upcoming focus test to gather real-world feedback.
[h2]6. New Susano Skin: “Stumble Blade”[/h2]
  • Cartoon-Themed Aesthetics
    • Susano’s new skin has a fun, toon-inspired style, especially noticeable in his wind-based abilities.
  • Prism Color Variations
    • Multiple “Prism” color swaps (e.g., Amethyst, Crimson, Copper) let you change the ability FX color scheme on the same skin.
  • In-Game Preview During Flash Test
    • Susano’s new skin (and other OB6 skins) should be available in the PTS so you can see it before it goes live.
[h2]7. Full Patch Notes & Merlin’s Release[/h2]
  • Patch Notes on Friday
    • Tune into Titan Talk (Friday) for the full patch notes breakdown.
    • Pond will be detailing balance changes and other updates.
  • OB6 Goes Live on Monday
    • The new update (including Merlin as the latest god) arrives to live servers on Monday.
    • Expect additional content and features highlighted in Friday’s patch notes reveal.
[h2]8. Additional Community Q&A Highlights[/h2]
  • Next Gods & Future Releases
    • Following Merlin, upcoming gods include Cerberus, Guan Yu, Kali, Aphrodite, and Apollo.
    • King Arthur remains on the radar, but his unique technical challenges are slowing the process.
  • Movement & Mobility Discussions
    • Ongoing conversation about CC buffering and leaps, plus balancing the abundant mobility in SMITE 2.
    • Disabling Combat Blink is one of many steps to test how movement/fight flow changes when certain tools are removed or retooled.
  • Focus on Feature Completeness
    • The dev team continues balancing how quickly they release new gods versus implementing core features (e.g., better matchmaking, improved HUD/editor, new systems like “Prisms,” etc.).
  • Community Merch License
    • Soon, there will be a community licensing option allowing fans to create and sell limited-run SMITE 2 merchandise without legal complications, as long as it meets certain guidelines and earning thresholds.
[h3]How to Provide Feedback[/h3]
  1. Play in the PTS (2 PM – 4 PM ET Conquest queues, or custom matches overnight).
  2. Try Live Matches Without Combat Blink and share how it feels.
  3. Join Official Discord: Use the dedicated feedback and bug-report channels.
  4. Keep an Eye on Socials & Reddit: Surveys will be posted to gather large-scale input on the Blink changes.

OB6 is Looking Magical!

If you missed the magic in today's Titan Talk, we've got a wrap-up for you! Merlin, Yemoja Aspect, and a ton more below!



[h2]Merlin Arrives in OB6[/h2][h3]Overview[/h3]
  • Long-Awaited Mage: Merlin is one of the most requested mages yet to appear in Smite 2, now joining the roster in OB6.
  • Core Kit: Retains his triple-stance playstyle (Arcane, Fire, Ice) from Smite 1, with slight “plus-one” twists in Smite 2.
[h3]Notable Changes & “Plus Ones”[/h3]

  • Enhanced Flicker
    • Arcane Flicker: Heals Merlin based on recent damage taken.
    • Fire Flicker: Briefly applies a Radiate DoT (damage-over-time) to enemies.
    • Ice Flicker: Reduces Merlin’s ability cooldowns by 5 seconds.

  • Fire Stance Radiate
    • Radiate (1) now applies a burn DoT that also spreads via Merlin’s other fire abilities (the Dragonfire center, ultimate transitions, etc.).
[h3]Merlin’s Ascension Pass[/h3]
  • Colorful Progression: Unlock multiple recolors (Shadow, Onyx, Opal, Radiant) as you level up Merlin.
  • New Emotes & Trackers: Includes a “Ponder the Elements” global emote, mastery emote, kill trackers, and more.
[h3]Merlin’s Aspect: Pandemonium][/h3]
  • Randomized Stance Swap: Each time Merlin uses his ultimate (Elemental Mastery), it randomly selects a stance and two “primary” abilities (1 and 2).
  • Shorter Ultimate Cooldown: Enables faster stance-cycling and more frequent casting—but at the cost of randomness.
  • Intelligence Buff: Each stance swap grants temporary INT, boosting Merlin’s power.
  • Release Timing: This Aspect will drop a short while after OB6 goes live (not on Day 1).
[h2]Yemoja’s New Aspect: Downpour[/h2]
  • Offensive Twist: Shifts Yemoja’s healing-based kit into a damage focus.
  • Mending Waters (2): No longer heals allies. Instead, it bounces among enemy gods, dealing damage and building Yemoja’s INT (power) stacks.
  • Moonstrike (B01): Gains higher scaling for more damage but loses its stun on enemy gods (it still stuns towers).
  • Availability: Scheduled to appear about a week after OB6 launches.
[h2]Skin Highlights[/h2][h3]Classic Skins Returning[/h3]
  1. Bass Cannon Neith (EDM-style skin)
  2. Heavens Rave Zeus (another EDM/music theme)
  3. High Honor Mulan (inspired by the Immortal skin style)
  4. Dawn Spirit Yemoja (a popular, ethereal-looking Yemoja skin)
[h3]All-New Toon Tech: StumbleBlade Susano[/h3]
  • Cel-Shaded Look: Built using fresh Unreal Engine 5 tech for a true “toon” effect.
  • Colorful, Bold Visuals: Stands apart from the rest of the map in a fun, animated style.
[h3]Introducing “Prisms”[/h3]
  • Extra Recolors: Special alternate color variants for selected skins (starting with StumbleBlade Susano).
  • Custom-Tailored Effects: These recolors also change the skill VFX.
  • Supporter Premiere: Prisms cost diamonds with no legacy-gem discounts. The base Susano skin still supports legacy gems at 50%.
[h2]New Items Arriving in OB6[/h2]

  1. Vampiric Shroud
    • Starter for Bruiser Mages: Provides health, intelligence, and sustain.
    • Bloodsoaked Shroud Upgrade: Increases healing and adds %healing on damage.

  2. Runeforge Hammer
    • Strength + Max Health: Ideal hybrid item for bruisers or guardians.
    • Polynomicon-Style Passive: Hard-CC an enemy to mark them, then your next basic attack deals extra magical damage based on your protections.
    • Reduced Cooldown via CC: More crowd-control = faster rune resets.

  3. Enchile
    • Anti-Magic Bruiser Item: Grants magic protection, max health, and reduced damage from basic attacks.
    • Silence Effect: Taking hits builds up a charge; activate to make your next ability silence enemies for 1.5s.
[h2]Conquest Map Art Updates[/h2]
  • Buff Camp Landmarks: Three buff areas receive major visual overhauls for clarity and theme:
    • Blue Buff: Frog-like idols and watery details.
    • Red Buff: Sharp spikes, skulls, and sinister structures.
    • Purple Buff: Arcane trees and eerie purplish lighting.
  • Better Navigation: Each buff camp is instantly recognizable by color and shape.
[h2]Ongoing Work & Future Plans[/h2]
  • Movement & Netcode Overhaul: Dev team is actively refining the underlying movement code to address jittery body-blocks, odd pulls (e.g., Khepri’s), and overall pacing.
  • Combat Blink Discussion: Evaluating the impact and whether it encourages too much unpredictability or easy escapes.
  • Early-Game Snowball: Looking into ways to reduce extreme early leads in Conquest without heavy-handed comeback mechanics.
  • Godbuilder System: In development to let players share and browse community-made builds and item tips in-game.
[h2]Q&A Highlights[/h2]
  • “Had Fun?” Button: The thumbs-up/down at match end is used internally to gauge overall match enjoyment.
  • Auto-Build vs. Advanced Builds: Auto-build remains a “no-thought” option, while the future Godbuilder aims to help intermediate players learn more advanced item choices.
  • Legacy “Divine” Skins: Currently remain rewards for Smite 1 veterans, but the team may revisit how to offer them in the future.
[h2]Wrap-Up[/h2]
OB6 is packed with exciting changes: Merlin’s grand debut, new Aspects for Merlin and Yemoja, vibrant skins (including toon-tech Susano), fresh items, and improved buff-camp visuals. Keep an eye out for the first OB6 Flash Test announcements to jump in early and try it all.