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SMITE 2 News

Titan Talks and Hotfix Roundup March 1st

[h2]Technical Updates & Hotfixes[/h2]
Hotfixes That Went Live
  • Double Worshippers Event: Talked about an issue affecting the event but this has been resolved.
  • Recent Bug Fixes
    • Assault Bench Issue: Resolved a problem where initial picks were getting incorrectly added to the bench.
    • Auto Build Upgrades: Starter item upgrades now functioning as intended.
    • Spirit of Desolation / Jotun’s Revenge: Will no longer proc on clones.
  • Prophetic Cloak Reactivation: Prophetic Cloak was turned back on after the devs ironed out some unexpected behaviors.
  • Typhon’s Fang Disabled: Temporarily removed because buying and selling it retained its passive permanently. A fix is on the way.
[h2]God Release Roadmap[/h2]
Overview

  • The SMITE 2 team is moving toward a new God release schedule: one God every two weeks rather than every week. This begins with the next new God, Princess Bari, on March 10.
  • Additional Weekly Content: Though God releases switch to bi-weekly, there will still be new aspects, items, and other exciting gameplay content every week.

  • The new schedule: five classic Gods followed by an all-new God, ensuring a steady stream of beloved favorites and fresh faces.
Upcoming God Dates (Subject to Change)
  1. Princess Bari – March 10 (OB 5)
  2. Merlin – March 24 (OB 6)
  3. Cerberus – April 7
  4. Kali – April 21
  5. Guan Yu – May 5
  6. Apollo – May 19
  7. New God (H) – June 2
Why the Change?
  • Quality & Pace: The dev team wants to ensure each God has the level of polish and testing required for a stellar release.
  • Production Realities: After recent team restructuring, it’s important to maintain a sustainable production cadence.
  • Community Feedback: Many players requested more time to adapt to each new God, so this schedule supports that.
[h2]Art Deep Dive: Upcoming Gods[/h2]
Art Director Ben walked through the unique challenges of bringing each God into SMITE 2’s upgraded engine:
[h3]1. Princess Bari[/h3]
  • Pantheon: The first Korean deity in SMITE 2, inspired by Korean shamanistic tradition.
  • Design Elements:

    • Traditional garb (including a culturally-accurate tall hat) and bright pops of color.

    • Elaborate bells that tie into her in-game abilities.
  • Ben’s Notes:

    • The team did in-depth cultural research and collaborated with Korean staff to ensure authenticity.

    • Vibrant materials show off SMITE 2’s new rendering capabilities.
[h3]2. Merlin[/h3]
  • Release Date: March 24
  • Famous for: Multi-stance magic (Arcane, Fire, Ice).
  • Art Challenges:

    • Essentially three separate effects sets for each stance, making it a more complex project.

    • Cloth materials and magical accents are enhanced with next-gen PBR (Physically Based Rendering) materials.
  • Ben’s Notes:

    • The original Merlin design was well-received in SMITE 1, so the focus is on polishing visuals and materials.

    • Effects teams are creating stand-out animations for each elemental stance.
[h3]3. Cerberus[/h3]
  • Release Date: April 7
  • Key Feature: Three-headed design requires specialized rigging.
  • Art Upgrades:

    • Adjusted the snout/head ratio to feel more dog-like and balanced.

    • Upgraded materials for more realistic and menacing texture details.
  • Ben’s Notes:

    • Each head moves independently, which increases animation complexity.

    • Cerberus has unique rigging to handle multi-head behaviors.
[h3]4. Kali[/h3]
  • Release Date: April 21
  • Notable Update: Received a bigger visual overhaul compared to her SMITE 1 design.
  • Art Changes:

    • No more high-heeled armor; a more culturally resonant mid-ground between classic and modern styles.

    • Added a skull garland to highlight her lore roots.
  • Ben’s Notes:

    • The team aims to respect the spirit of Kali’s mythology while balancing modernization.

    • Extra arms, new cloth physics, and potential future touches (like a signature tongue cameo) are under consideration.
[h3]5. Guan Yu[/h3]
  • Release Date: May 5
  • Core Theme: Legendary Chinese general vibe intact, with signature armor and horse.
  • Visual Tweaks:

    • Updates to his horse’s proportions (less “buff,” more realistic form).

    • Polished materials to capture the PBR advantages.
  • Ben’s Notes:

    • No major design overhaul; Guan Yu’s stylized look is iconic.

    • Might subtly adjust proportions (hand size, etc.) if tech allows.
[h3]6. Apollo[/h3]
  • Release Date: May 19
  • Rework Approach: Largely retains his known SMITE 1 revamp, upgraded with SMITE 2’s advanced materials.
  • Ben’s Notes:

    • Key goal is to emphasize his golden details and skin rendering.

    • Adding subtle finishing touches to ensure cloth, gold, and hair all shine.
[h3]7. Mystery “H” God[/h3]
  • Release Date: June 2
  • All-New God: Expect fresh lore, visuals, and kit design. More details soon!
[h2]Q&A Highlights[/h2]
During the show, Kilgoon and Ben fielded community questions on art, design philosophies, and future content:
  1. Why Bi-Weekly God Releases?
    • Quality control is the main focus. The SMITE 2 team wants every God to feel polished and well-tested.
  2. Collaboration Skins:

    • Potential crossover skins are still on the table for the future, but the team is balancing new productions with community priorities.
  3. Revamping Older Designs:

    • The devs aim to maintain each God’s iconic identity while applying a next-gen art pass to materials, lighting, and proportions.
  4. Community Concept Submissions:

    • The team loves seeing fan-made concepts. If the community responds well, there’s a chance those ideas can become official.
  5. Art & Lore Balance:

    • While the team respects the pantheons and their lore, practical gameplay needs can shift certain design elements.

    • Ultimately, the goal is fun, with a nod to authenticity whenever possible.
[h2]Closing Thoughts[/h2]
  • SMITE 2 continues to evolve and refine its gods, giving both veterans and newcomers something to be excited about.
  • Community Feedback: The devs are actively reading and incorporating suggestions, so keep sharing your thoughts.
  • Upcoming Streams: Look out for more Titan Talks and dev shows where they’ll dive deeper into Princess Bari’s kit, new feature reveals, and eSports updates.
Stay tuned for more Titan Talk episodes as SMITE 2 marches forward with a new content schedule, improved visuals, and community-driven improvements!

Thank you for reading, and we’ll see you on the Battleground of the Gods! Remember to follow our official channels for the latest news and patch updates:

 
[h2]Hotfix March 1st[/h2]
  • A few bugfixes that the team wanted to push out this morning include:

    Fixed a specific type of crash involving game modes
  • Potential fix to an issue in the draft lobby where the UI would not show teams
  • Fixed an issue where the HUD would not operate as expected during announcements like "Player X got a double kill"

Double Worshippers Event

Double Worshippers begins right now! For a limited time through March 3rd, earn 2X Worshippers in every match during this event. It's the perfect time to jump in the Battleground, try out a new god or dig in to your favorite this weekend.



Titan Talks and Hotfix Roundup February 27th


Here is what you may have missed over the last 24 hours. First up a quick summary of yesterday's Titan Talk where Isiah and Kilgoon went over a ton of in development and upcoming features and content!
Upcoming Events & Developer Roadmap
  • Friday (Feb 28): A roadmap update featuring the next wave of God releases and content cadence.
  • Monday (Mar 3): Full reveal of Princess Bari, including a kit breakdown by Pon.
  • Future Guest Appearances: Upcoming episodes will feature Kellen and Ben discussing art and game direction.
Recent Hotfixes & Bug Fixes
Multiple patches have been rolled out over the last 48 hours, addressing key issues:
  • General Fixes:

    • Aladdin’s AO2 canceling consistency improved.
    • Bloodforge re-added to the item shop.

    • Fix in progress for Prophetic Cloak (previously exploitable for infinite protections).

    • Purchase button restored for store/featured page skins.

    • Map pinging while moving no longer halts movement.

    • Gods on rotation now correctly sort at the top of the Gods page.

    • Fix for persistent Trade Blocked status in draft lobbies.

    • Missing descriptions for recent balance changes added.
    • Meditation relic now functions correctly in Assault.

    • Artemis’s non-aspect traps now stack correctly.
    • Xbox crash fix deployed based on player reports.
    • Thor’s Health War Hammer missing VFX issue is under investigation.
Community Q&A Highlights
  • VGS Issues: Developers are investigating recent issues with the VGS system. Additional player reports are welcome.
  • Classic Skin Pricing: Classic skins were previously at a sale price. The new pricing reflects intended long-term value.
  • Wandering Market Expansion: Unlikely to exceed four pages due to balance between value and pricing.
  • God Token Adjustments: More God tokens will be added as the roster expands beyond level 50.
  • Co-op AI Enhancements:

    • Easy AI is being tuned for new players.

    • Medium and Hard difficulties are in development.
  • Godbuilder: Not included in the next update but remains a work in progress.
  • Item Store UI Improvements:

    • Upcoming update will make consumables easier to access.

    • Rebuilding items will be faster with improved UI recall features.
  • Role Assignment Feedback: Developers are reviewing the matchmaking algorithm to ensure fair distribution of primary role preferences.
  • Ward Placement Incentives: The team is considering adding gold rewards or other incentives for warding.
  • Ascension Pass Changes: No immediate plans to extend beyond level 10, but future updates may re-evaluate this system.
Game Mechanics & Balance Discussions
  • Magi’s Cloak: Fix incoming for unintended activations (e.g., Ymir’s Rocket Jump breaking his own bubble).
  • Anti-Proxy Tech: Developers are collecting feedback on potential adjustments after the initial wave of changes.
  • Displacement Interactions: Awilix’s interactions with CC and knockups are under review.
  • Denying Minions (Dota-style): The team believes this mechanic does not align with Smite 2’s action-oriented gameplay.
  • Polymorph Abilities: More gods with polymorph mechanics could be introduced in the future.
  • Death Animations Visibility: The idea of showing death animations only to the defeated player is under consideration.
Technical & Quality of Life Updates

Hotfix Roundup February 26th

Below are changes we've made to SMITE 2 over the last 24 hours!

Note: We are currently looking into an issue with god rerolling in Assault Bench.


  • Put in a potential fix to address an outstanding Xbox crash
  • Fixed an issue where the Purchase Diamonds button wasn’t working on the Chests screen.
  • Put in potential fix for issue where Draft Lobby team widgets are not showing up
  • Fixed an issue where in certain situations Artemis Vengeful Assault was not applying correct attack speed level
  • Fixed an issue where rebinds of 2 individual inputs would reset when logging back in
  • Added missing Localization
  • Added a filter for 'On Rotation' to the God page
  • Fixed an issue where Magi's Cloak was activating from self (example: Ymir Wall rocket jump)

Titan Talk/Hotfix Roundup February 25th

SMITE 2: Titan Talk Recap (February 24, 2025)

Isiah and Kilgun were there for another edition of Titan Talk as they dive into the latest updates from Open Beta 4, including the new gods, items, and aspects. They addressed player feedback, discussed current issues like Blood Forge and Meditation in Assault mode, and provided insights on the recent updates. Here is what you missed!

Watch the full video here: Titan Talk! Hosted by Isiah and Killgoon // February 24th
[h2]Open Beta 4 Launch Highlights[/h2]
  • New God: Artemis – Unleash the Huntress! Her full kit is available now for you to explore.
  • Thor Aspect – A fresh take on the God of Thunder. Perfect if you want to shake up your Thor gameplay.
  • New Items & Reworks – Three brand-new items plus a reworked Typhon’s Fang; check them out in-game or read detailed patch notes for the scoop.
  • Quality of Life – This launch was smoother than ever, with only a handful of known issues.
[h2]Known Issues & Fixes[/h2]
  1. Bloodforge Missing
    • Currently not in the store; the team is investigating. Expect a hotfix soon.
  2. Meditation Bug in Assault
    • Not functioning properly. A fix is in progress.
  3. Penetration Changes
    • The changes are live, but some in-game text is outdated. Non-English clients may see text in English temporarily.
[h2]Feedback & Community Q&A[/h2]
  • Tank Viability – Early high-level feedback suggests tanks feel better but still needs more data. Share your thoughts!
  • Matchmaking – Backend improvements have rolled out; more data will be shared in upcoming shows.
  • Assault Re-Roll Pool – The new system is in place; let the devs know how it feels.
[h2]Gameplay & Mechanics[/h2]
  • Thor’s Ultimate Warning – Displays earlier to allow more counterplay in SMITE 2’s faster environment.
  • Anti-Proxy Tech – Rumored to be in this patch. The devs will confirm specifics soon.
  • Mount Tech – With A Wheelish shipping next week, future “mounted” gods can come to SMITE 2 more efficiently.
[h2]Coming Soon[/h2]
  • Bari Preview – The next brand-new goddess will be showcased soon, with a flash test starting next week.
  • Music Packs (OB5) – Aiming to launch an in-game music pack system for more customization.
  • Community-Shareable Builds – A new system to help you craft builds, share them, and learn from others.
[h2]Monetization & Cosmetics[/h2]
  • Wandering Market – High adoption rate so far, and new limited-time chests are available.
  • Future Cosmetics – Expect more mastery skins, possible recolors, and eventually expanded systems like recall skins or more ability color changes.
[h2]Art & Map Notes[/h2]
  • Brighter vs. Darker Maps – Dark maps look cool in screenshots but often reduce visibility. Devs generally favor clearer, brighter environments.
  • Assault Updates – A wider/more varied Assault map is on the roadmap but no set timeline yet.
[h2]Q&A Highlights[/h2]
  • Bug Reports – Send feedback if you see store issues, scoreboard quirks, or broken item interactions (like Meditation in Assault or Tab screen malfunctions).
  • Role System Bugs – Some users are experiencing all “Fill” roles in ranked; team is investigating.
  • Hardest God to Port? – King Arthur is trickiest due to unique root-motion autos and stance mechanics.
  • Esports Plans – No formal pro league yet, but devs are exploring competitive events with prizing.
Stay Connected
  • Next Titan Talk: Wednesday, February 26 – The devs want your feedback on Artemis, the new items, and tank changes!
  • Report Bugs & Share Feedback: Let us know on official forums, social channels, or in-game bug reports.
  • Keep Playing: The devs are committed to regular content drops. Look forward to A Wheelish next week and more to come!
[h2]Hot Fixes for February 24th[/h2]

  • Fixed an issue where Aladdin A02 was difficult and inconsistent to cancel

  • Readded Bloodforge to the item shop

  • The Purchase button will no longer disappear from the Store/Featured page if you select a skin you own. 

  • Pinging the map while moving will no longer cause the player to stop moving

  • Gods on rotation should now sort to the top at the Gods page

  • [Draft Lobby] Other players will no longer persistently show as trade blocked on a trade popup after youI decline their trade request

  • Removed a ghost red dot on the Player Profile.

  • Added missing descriptions for recently balance changes

  • Fixed and issue where Meditation Relic did not work in Assault

  • Artemis Non-Aspect traps should now stack correctly