1. SMITE 2
  2. News

SMITE 2 News

Open Beta 4 is Now Live!


Welcome to our Open Beta 4 update! This patch features the highly anticipated return of Artemis from SMITE 1—reimagined and ready to conquer the battleground in SMITE 2.



We also have a fresh lineup of Cross-Gen and Classic skins making their way into the store, including Foxy Amaterasu, Baron Frostchild Ymir, La Roca Hercules, Summer Fun Medusa, Hellforged Thor, Lil Bites Sobek, and Nano-Mancer Baron Samedi. Some of these skins can be purchased with Legacy Gems, while the Boss Man Danzaburou skin returns as a Divine Legacy unlock for those who earned it in SMITE 1.

Thor is also receiving a brand-new Aspect, allowing players to alter the God of Thunder’s gameplay for a truly unique experience. If you haven’t played him awhile, it might be time to put him back in the rotation.

Looking ahead, Awilix is set to arrive on March 3, bringing her dynamic combat style to the roster. Dive into the details below to learn more about these major additions—alongside the extensive balance changes, quality-of-life improvements, and bug fixes that round out this update. Strap in and prepare for the next phase of SMITE 2’s open beta!
New Gods
  • Artemis (Live with the Update!)
    • General
      • Deals Physical Damage
      • Strength Scaling
      • Ranged Basic Attacks
    • Passive: Still Target - Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are affected by Crowd Control
      • New: Artemis is able to detect nearby enemy gods in stealth grass.
    • Ability: Transgressor's Fate - Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing Physical Damage over 3 seconds.
      • New: Added motion to the enemy version of the trap to make them easier to see
    • Ability: Vengeful Assault - Greatly increase your Movement Speed and Attack Speed. 
      • New: While the buff is active, gain a charge each time you hit an enemy god with a basic attack. After reaching 4 charges they are consumed, extending the duration of the buff by 3s.
    • Ability: Suppress the Insolent - Fire a volley at the target area dealing Physical Damage and Slowing enemies.
    • Ability: Calydonian Boar - Summon the great Calydonian Boar that charges the nearest enemy god. 
  • Aspect: Aspect of the Wild
    • A01 (Transgressor’s Fate)
      • Transgressor's Fate no longer roots or cripples gods but can now target minions. Triggered traps now also heal Artemis and deal damage to enemies in a larger area.

 

SMITE 2 Titan Talks and Hotfix Roundup February 22nd

Here is a quick recap from anything you missed yesterday!

Titan Talks February 21st


[h2] Why Release OB4 on a Monday?[/h2]
  • Avoiding Weekend Hotfixes: The dev team prefers early-week launches to ensure they’re fully staffed and ready to address any immediate post-patch issues. Launching late in the week risks weekend problems—and weekend work for the team.
  • Watch Socials for Timing: While 7:00 AM Eastern was the targeted downtime, final live times vary. Once servers are updated, official channels will announce when OB4 is truly playable.
[h2] New God & Aspect Strategy[/h2]
  • Artemis’s Aspect Arrives Immediately
    • The team noted it’s interesting to see players get used to a god’s base kit before introducing a transformative Aspect. Despite launching Artemis’s Aspect right away this time, expect future gods to release their Aspects later to allow players more time on the base kit first.
  • Awilix’s Visual & Kit Approach
    • Devs wanted to preserve her fluid “flow-state” playstyle, adding only small tweaks (e. g., synergy with Suku). Feedback from early tests suggested any drastic revamp would break her core feel. Hence, her OB4 design changes focus on thematic flourish rather than a big mechanical shift.
[h2] Face Model Updates & Art Consistency[/h2]
  • Community Feedback: Achilles, Aphrodite, and Poseidon (Phantom Seas) got revised face/rigging to closer match their card art.
  • Intent: Card art and in-game models should align more faithfully, so the team is constantly fine-tuning lighting, rigging, and facial geometry based on feedback.
[h2] Assault “Team Bench” & Reroll Philosophy[/h2]
  • Addressing “I Wanted That God!”
    • Players have long been frustrated when a teammate rerolls a god they actually wanted. Now, once rerolled, that “discarded” god goes to a shared “Team Bench.” Anyone can pick it up, keeping the random fun alive but reducing lost opportunities.
  • Maintaining Random Spirit
    • Devs don’t want Assault to become a free-choice mode. Healers are still limited, and only rerolled gods appear on the bench. They’ll watch how this new system affects team comps and match pacing.
[h2] Conquest Changes: The Bigger Picture[/h2]
  • Encouraging Early Aggression
    • The team noticed that farming could feel strictly better than fighting early. XP from kills is now more rewarding, making early ganks and aggression a viable path to victory.
  • Diminishing Returns on Bullying
    • When a high-level player repeatedly kills a much lower-level player, the XP gained is noticeably reduced. The goal is to avoid the “snowball effect” of hammering an under-leveled opponent for the same big reward.
  • Doors, Minotaurs & Base Sieges
    • Runic Bomb can now destroy enemy base doors; minotaurs remain strong tools for closing out the game. The devs hope these tweaks encourage more dynamic endgame pushes and coordinate objective-based play.
[h2] UI & Quality of Life: Rationale Behind the Updates[/h2]
  • Scoreboard Ability Details
    • Newer players struggled to understand an enemy’s abilities after dying. Being able to hover or select an enemy god’s portrait to read their kit helps reduce confusion and fosters better counterplay.
  • God Page Refinements
    • Multi-stance gods can toggle through stance abilities directly in the god page. This was highly requested in Titan Talk sessions for clarity and practice outside of live matches.
  • Jump Stamp Visibility
    • Previously, jump stamps were visible through Fog of War—effectively a “pay-to-lose” mechanic if you had a flashy stamp. Now, they’re hidden unless you have direct line of sight.
[h2]Dev Team Perspectives on Balance Tweaks[/h2]
Rather than repeat the changes:
  • Penetration & Burst:
    • The devs emphasized that too many high-penetration items at once create lethal “burst-heavy” scenarios. OB4 reduces some penetration values to see if it mitigates that “instant-delete” feel.
  • Healing & Anti-Heal:
    • The community and top players alike voiced concerns about the power of healing comps. Developers are carefully buffing anti-heal durations so players can maintain pressure longer without removing healing from the game entirely.
  • Warrior/Guardian Tuning:
    • Addressing underused items like Warrior’s Axe aligns with the devs’ broader goal: give different roles more item paths. The team wants players to discover a variety of valid build routes, not just “cookie cutter” ones.
[h2] Community-Driven Questions & Future Plans[/h2]
Here are a few behind-the-scenes bits not spelled out in patch notes:
  • Why Are Some Features Not in Yet?
    • God Builders, Bracket Targeting, and HUD Customization require major engineering and UI time. The devs confirm these are in active development but come after core systems are stabilized.
  • FPS Caps & Optimization
    • 120 FPS on all platforms remains a desired milestone; the devs need further optimization to ensure stable performance. They’re also looking at adding more in-between caps (e. g., 144 or custom caps) for different monitors.
  • Stylistic Approach
    • The team is aiming for a “painterly” or “stylized” look that feels uniquely SMITE—rather than ultra-realism. Early on, feedback suggested the game was veering too realistic. Hence, the color palette and lighting are intentionally more vibrant and stylized.
  • Releasing Some Aspects Later
    • You’ll notice not all newly ported gods launch with an Aspect. This is to let the community fully explore the base kit first. Artemis is a special case this patch, but expect more “post-release Aspects” going forward.
  • Social/Party System Work
    • Known invite/party formation bugs remain a major target. A dedicated sub-team is tackling these issues, and we’ll see incremental fixes rolling out in upcoming patches.
[h2]Feedback: The Engine That Drives Iteration[/h2]
  • The devs reiterated how crucial community insight is for refining game flow:
    • Tournament POVs & Creator Feedback: Big influences on tuning gods, from minor kit adjustments to broader item reworks.
    • Ambassador Conversations: The internal community panels often bubble up issues (e. g., certain starts or items underperforming).
  • Expect more incremental changes to gold bounties, new item additions, and further assault/conquest tweaks based on real-world data.
[h2] Looking Ahead[/h2]
  • OB4 hits very soon, with Artemis and her Aspect, plus many behind-the-scenes improvements.
  • Awilix arrives next week—on track for March 3, unless scheduling shifts.
  • Future dev talk topics: new Aspects (Baron Samedi is on deck), ongoing UI improvements, quality-of-life expansions (music packs, more party fixes), and continued game-mode polish.
[h3]Stay Connected[/h3]
  • For exact downtime or hotfix times, always check official SMITE 2 socials.
  • If you haven’t already, dive into the OB4 Patch Notes for every detail on item/god changes.
  • Keep the feedback coming—through Titan Talk, official forums, and community channels. Your voice shapes the battleground.

Thanks for reading, and we’ll see you Monday in OB4!

Hotfixes


The following hotfix items have been applied in the last 24 hours:

  • Fixed an issue where Aladdin's A02 can be cancelled and trigger more hydras that intended.
  • User API - Fixed an issue where searching for a name just like yours will return yourself
  • User API - Fixed an issue where searching for a player would cause them to appear multiple times in the results

Open Beta 4 and Artemis Arrive Monday!


SMITE 2's Open Beta 4 update hits Monday! This patch features the highly anticipated return of Artemis from SMITE 1—reimagined and ready to conquer the battleground in SMITE 2. 



We also have a fresh lineup of Cross-Gen and Classic skins making their way into the store, including Foxy Amaterasu, Baron Frostchild Ymir, La Roca Hercules, Summer Fun Medusa, Hellforged Thor, Lil Bites Sobek, and Nano-Mancer Baron Samedi. Some of these skins can be purchased with Legacy Gems, while the Boss Man Danzaburou skin returns as a Divine Legacy unlock for those who earned it in SMITE 1.

Thor is also receiving a brand-new Aspect, allowing players to alter the God of Thunder’s gameplay for a truly unique experience. If you haven’t played him awhile, it might be time to put him back in the rotation.

Looking ahead, Awilix is set to arrive on March 3, bringing her dynamic combat style to the roster. We'll have more details to dive into next week where you can learn more about these major additions—alongside the extensive balance changes, quality-of-life improvements, and bug fixes that round out this update. Strap in and prepare for the next phase of SMITE 2’s open beta and we will see you Monday!

Titan Talks and Hotfix Roundup February 20th

The latest edition of Titan Talk was hosted by Isiah Kilgoon, bringing Smite fans the latest updates, bug fixes, and a community-driven discussion. This episode focused on addressing player questions and providing insight into the game's ongoing improvements and upcoming changes. Catch the entire episode:

[previewyoutube][/previewyoutube]


[h2]Recent Fixes, Balance Changes, and Community Feedback[/h2]

[h3]Balance Changes and Feedback Integration[/h3]
  • Amaterasu and Hun Batz received balance tweaks to maintain fair and competitive gameplay.
  • Community feedback is being considered for issues such as controller vibration intensity and other gameplay elements.


[h2]Community Questions, Patch Notes, and Future Updates[/h2]
[h3]Classic Skin Tokens & Design Challenges[/h3]
  • Clarifications were provided on Classic Skin Tokens, including acquisition methods and usage limitations. The crew is aware and working on better clarity for Skins labled as Classic that can’t be purchased with Tokens (Divine Legacy Skins and Darkheart Zeus)
  • The team discussed the complexities of balancing gameplay features while incorporating community feedback. This is an ongoing and iterative process that we can’t do without everyone!

[h3]Patch Notes[/h3]
  • Acknowledgment of the need to improve documentation quality for patch notes compared to Smite
  • Radar has joined the team to revamp the patch notes process, ensuring clearer communication.

[h3]Game Modes and Matchmaking[/h3]
  • The current priority is refining existing modes like Conquest and Assault rather than introducing new ones.
  • Ongoing discussions about ways to improve matchmaking and ranked gameplay for better competitive balance.


[h2]Gameplay Issues, Console Fixes, and Visual Updates[/h2]
[h3]Thor’s Ultimate Indicator & Magi’s Balance[/h3]
  • The team is investigating inconsistencies in Thor’s ultimate ability indicator, particularly linked to graphical settings.
  • Players are encouraged to participate in testing Magi’s power levels to refine balance.


[h3]Console Store and Performance Optimization[/h3]
  • Fixes targeting console store issues are set to be included in upcoming updates.
  • Developers are working on addressing performance issues and lag in the profile tab across all platforms.

[h3]Visual Updates & Godbuilder Progress[/h3]
  • The team aims to balance familiar god designs with visual improvements that align with community expectations.
  • Work continues on the Godbuilder system, with planned UI enhancements to streamline item build creation.


[h2]Miscellaneous Updates and Final Q&A[/h2]

[h3]Chest Store and Controller Sensitivity[/h3]
  • OB4 will Introduce new chests featuring classic skins and cross-generation content.
  • The team remains open to controller settings adjustments based on player feedback.


[h2]Game Pacing, Map Farm & Continued Engagement[/h2]
  • Evaluating possible adjustments to game pacing and farm opportunities to maintain an engaging experience.
  • They reaffirmed their commitment to active dialogue with players, including feedback collection through flash tests and regular updates.
  • The team remains dedicated to ongoing development and refinements, ensuring the game evolves based on community input and in-game data analysis.


Stay tuned for future episodes of Titan Talk as the team continues to bring exciting updates and engage with the Smite community!


[h2]Hotfixes[/h2]


In addition to Titan Talks we had a hotfix done over the last 24 hours with the following changes:

  • Fixed an issue where the Lobby Timer in ranked can become out of sync if players minimize the client
  • Put in a potential fix for Achilles Execute sometimes failing to execute targets
  • Fixed an issue where God Tokens, Ascension Tokens, and Wandering Market Coins were not displayed

Open Beta 3 February 19th Patch Roundup

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!

Balance changes


  • Amaterasu Balance
  • Aspect of Valor
    • Decreased Haste amount from 25% to 12.5%
    • Decreased Buff Duration from 4s to 6s
  • Hun Batz Balance
    • Aspect of Disruption
    • Overhand Smash
      • Decreased Base Damage from 70/120/170/220/270 to 50/80/110/140/170
  • Fear No Evil
    • Decreased Base Damage from 40 per tick to 35 per tick
    • Decreased STR Scaling from 12.5% per tick to 10% per tick


Bug fixes
  • Fixed Sol Stellar Burst immune form cancelling VGS
  • Fixed Achilles Shield of Achilles feeling way too fast on hit (and a slight tweak to the Combat Dodge hit timing)
  • Fixed Towers dropping aggro immediately after switching targets to a God that just damaged a friendly God


Quality of life

  • Added haptic/force feedback events at the beginning of the Draft Lobby (aka "Match Found") and when it's your turn to pick