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SMITE 2 News

Open Beta 3 February 19th Patch Roundup

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!

Balance changes


  • Amaterasu Balance
  • Aspect of Valor
    • Decreased Haste amount from 25% to 12.5%
    • Decreased Buff Duration from 4s to 6s
  • Hun Batz Balance
    • Aspect of Disruption
    • Overhand Smash
      • Decreased Base Damage from 70/120/170/220/270 to 50/80/110/140/170
  • Fear No Evil
    • Decreased Base Damage from 40 per tick to 35 per tick
    • Decreased STR Scaling from 12.5% per tick to 10% per tick


Bug fixes
  • Fixed Sol Stellar Burst immune form cancelling VGS
  • Fixed Achilles Shield of Achilles feeling way too fast on hit (and a slight tweak to the Combat Dodge hit timing)
  • Fixed Towers dropping aggro immediately after switching targets to a God that just damaged a friendly God


Quality of life

  • Added haptic/force feedback events at the beginning of the Draft Lobby (aka "Match Found") and when it's your turn to pick

Open Beta 3 February 18th Patch Roundup

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!


  • Players can no longer inadvertently queue for another game when they are in an active one.
  • Added another potential fix for an issue where the item store overlay impacts the mini-map.
  • Added Gladiator Shield and Shifters Shield Into Solo Role Tabs
  • Fixed an issue where Jump stamps were triggering the UI Red Dot
  • Fixed an issue where Wandering Market coin balance would not display correctly after a purchase
  • Fixed an issue where Achilles Combat Dodge/Spear Strike was getting more activations than intended on dashes. This will now reflect the ability similar to how it was in SMITE 1.
  • Lowered the respawn timers in Assault
  • Fixed an issue where Mulan was applying the wrong type of protection modifier with Grapple
  • Fixed an issue where Pridewin was ignoring percentage based protection buffs

Achilles Enters the Battlegrounds of SMITE 2

The legends tell of Achilles, the greatest warrior of the Greeks, whose very name echoes with the glory of battle. He led a thousand ships to Troy, struck down the mighty Hector, and fell only to the treacherous arrow of Paris. But now, in SMITE 2, Achilles has returned—his fury unbound, his legend reborn, and his thirst for battle stronger than ever. The gods have called him back, but Achilles does not kneel—he fights for vengeance.

Reimagined for SMITE 2 – A Deadlier Achilles

Achilles was a formidable warrior in SMITE, boasting a unique blend of adaptability and lethality. In SMITE 2, his combat prowess has been honed to perfection, bringing deeper decision-making and raw power to the battlefield. While his signature ability to don or remove his armor remains, new mechanics enhance his aggressive playstyle, rewarding those who wield him with precision.

Passive: Gift of the Gods

Achilles' defining trait returns: the ability to choose between wearing armor or fighting unburdened. This choice shapes how he battles—armor grants bonus Health and Protections, while forsaking it increases his Strength and Movement Speed. In SMITE 2, this choice feels more meaningful than ever, allowing players to tailor Achilles to their preferred style.

Shield of Achilles

A devastating punch with his shield that damages and stuns enemies in a short cone. Precision is key—strike the right target, and you can disrupt entire engagements, turning the tide of battle.

Radiant Glory

Achilles channels the divine blessing of the gods, granting himself increased Strength, Protections, and Crowd Control Reduction. But in SMITE 2, this ability now offers more than just resilience—each ability hit during its duration heals Achilles, keeping him in the fight longer.

Combat Dodge

The battlefield is Achilles' domain, and he moves through it with deadly efficiency. With Combat Dodge, he quickly evades and retaliates, striking enemies for significant Physical Damage. The ability rewards aggressive positioning and quick reflexes, making Achilles a nightmare for his foes.

Ultimate Ability: Fatal Strike

Prepare for one of the most lethal executions in SMITE 2. Achilles dashes forward, striking down enemies and executing those at low health. Killing a god refreshes the ability, allowing him to chain executions up to five times. With sharper animations and a more visceral impact, Fatal Strike delivers true terror to the battleground.

Aspect of Prowess – A New Way to Play

A warrior is never static, and Achilles now has a new way to define his legend. By choosing the Aspect of Prowess, his Combat Dodge gains a recast when striking Jungle Monsters or Bosses, making him a formidable presence in the jungle. Additionally, if he forgoes armor, his Spear Strike (basic attack) scales even harder, further rewarding risk-taking aggression. However, the cost is steep—Radiant Glory no longer grants protections or crowd control reduction, leaving Achilles more vulnerable to retaliation.

The Return of a Legend

With refined combat mechanics, an emphasis on strategic play, and the triumphant return of his iconic execution, Achilles in SMITE 2 stands as an electrifying warrior with his name etched into history!
Take up your spear. Choose your path. And let the battlegrounds tremble before the wrath of Achilles.


Additional Updates:

Two additional small fixes went in today's update:

  • Fixed Console players getting locked out of abilities when attempting to use text chat
  • Fixed VGS popping on Release instead of on Trigger for gamepad

Open Beta 3 February 15th Patch Roundup

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!

    • Fixed an issue that where players could get sent to two game match lobbies
    • Reverted a volume boost on the Your Turn to Pick notification sound to make it quieter
    • Added a potential fix to Minimap showing on top of the store for console users. Please continue to provide us your feedback on this issue.
    • Fixed an issue where Hun Batz could teleport to incorrect spots in combat

Open Beta 3 February 14th Patch Roundup

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!

  • Fixed an issue with input lag specifically around normal cast.
  • Fixed an issue where when Rama would die to a knockback his next Ultimate would fall through the floor.
  • Fixed an issue in Role pick where it was showing 'None' or 'Solo'