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Golden Chambers News

Golden Chambers is now a game for everyone!

  • [p]Explanation dump npc in the campaign[/p]
  • [p]Moved open world loading to another thread, it shouldn't hang that much anymore[/p]
  • [p]More projectile optimization[/p]
  • [p]Trail of Blood game mode now has streaming villages, cowboys and animals[/p]
  • [p]'Ammo in weapon' markers now dynamically move closer to weapon's shot holder[/p]
  • [p]Trail of Blood has its own \[M] map now[/p]
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SHUT UP AND TAKE THESE QOL FEATURES

  • [p]TIPS ON HOW TO KICK, CATCH BULLETS, OPEN HOLSTER AND THROW HAT ARE NOW SHOWN DIRECTLY ON SCREEN (it's Q C holdR and F)[/p]
  • [p]Enemy markers on the compass is now a perk on your gear so get naked you cheater![/p]
  • [p]Colored mobs highlighting while aiming is now also a gear perk![/p]
  • [p]More dynamic hand sway adds more fun and makes hip-fire harder![/p]
  • [p]Mobs take stun damage even if you hit near them![/p]
  • [p]Zakhar did some work on quests closer to the end of the current content![/p]
  • [p]In Blood Trail mode you can now ride through villages with no loading screens and try to harass the locals![/p]
  • [p]Throwing the hat is no longer just a hookshot - you can now uncharted your way tarzan swinging style![/p]
  • [p]Fixed a bug with saving the music volume level![/p]
  • [p]Tweaked player projectiles - in the previous build it was way too hard to hit mobs![/p]
  • [p]No more difficulty selection![/p]
  • [p]Player now has a cooldown for taking damage![/p]
  • [p]Player won't get pushed away now when taking damage messing with your controls![/p]
  • [p]Buy Golden Chumberes and the Golden Light![/p]
  • [p]Tell the Internet Game needs more Feedback (video or stream format)[/p]
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Open World refactoring and fixes update

  • [p]The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.[/p]
  • [p]Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.[/p]
  • [p]Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.[/p]
  • [p]Started reworking the Blood Trail mode.[/p]
  • [p]There’s not much to play yet, but we’ve got something interesting planned.[/p]
  • [p]Not going to say more for now — don’t want to jinx it 😉[/p]
  • [p]Fixed immortal bats![/p]
  • [p]A bunch of other small fixes![/p]
  • [p]New perk: Ricocheting Bullets![/p]

GOLDEN CHAMBERS ARE MUCH BETTER NOW!!!

[p][/p][previewyoutube][/previewyoutube]
  • [p]Boss revolver scorpion in the church at the start of the game, where there used to be a story cut!![/p]
  • [p]Mobs are now much more aggressive and won’t wait for the player like it’s some kiddie game!!![/p]
  • [p]Projectile collisions work way better — mobs have stopped being clumsy idiots!!!![/p]
  • [p]Ai female robots that produce mayonnaise!!![/p]

CHAMBERS GOES GOLDEN

[p]Golden Chambers is now officially a part of Golden Light Megafranchise[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]Loading screens are replaced with interactive story scenes[/p]
  • [p]Working on tactical strategy combat gameplay levels[/p]
  • [p]New Sawmill story level/room/chamber[/p]
  • [p]Main character's inner thoughts will now bombard your ui[/p]
  • [p]Medium difficulty now has damage scaled up [/p]
[p][/p][p]send kisses please[/p]