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Settlemoon News

v2.1 - The Very Useful Things update

Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now!

Also important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW.

[h2]PROGRESSION:[/h2]
  • Added a Rabbit & Steel cameo! It should show up after Boss 3 becomes available.
  • Added Hint Cards that you get as you progress through the game. These should have (still cryptic) hints on how some mechanics work.
  • (hopefully) fixed the ending not accounting for placed buildings.
  • Most cards you get are now non-dismissable until you get to the end of them.
  • Fixed the tutorial card re-view on the main menu playing the unlock animation.


[h2]BUILDINGS:[/h2]
  • Added a Warehouse! These evenly distribute materials you put in them across town, refilling shop stocks.
  • Added an Incinerator! These burn up materials and items for a small amount of extra time to the current night.
  • Added a Grill! It's a lategame variant of the Bakery, though it's not a lot of overlap.
  • New Decor! A popcorn machine, hitching post, tacky lightup arrow sign, and more!
  • Clocks now have standard decor properties.
  • The signal catcher now works a little differently. Once it gets a signal, you hold click on it for a second. After you do that, then it sets ALL elements to 0 and unlocks the signal.
  • T2 class shops have had their attract rates slightly buffed.
  • Moths no longer push out of each other if they're past the town borders, so hopefully they don't push out of the screen.
  • Geode Shops now create a Rock Bag out of 100 pebbles...that sells for as much as 100 pebbles.
  • Boss 5's material now makes a new item in T1 class shops.


[h2]ADVENTURERS:[/h2]
  • Optimized offscreen adventurers; they don't update every frame now.
  • Fixed NPCs holding the wrong card if new cards were added after they spawned (again).
  • Fixed adventurers walking in place.
  • Picking up an adventurer while stock displays are open now shows some stats about them and what they've bought.



[h2]UI:[/h2]
  • Added a Controls menu! You can now rebind your controls. Yay!
  • The options button is now darker on the title screen so as to be less eye-catching during the intro.
  • Made various improvements to how controllers handle.
  • The cursor now snaps to "ENTER WORLD" on controller so you can get in real fast.
  • Changed how cameo cards look to be a little cooler.
  • Popup menus now have a nice little animation when they spawn.
  • There's now a Button Magnifier option. With it enabled, it shows a much larger number when stacking up resources.
  • Fixed grabbing menus if you're already holding the mouse down.
  • the "Reset Default Options" button in submenus now only resets the options present in that submenu.
  • The cursor now shows an indicator when scrolling.


[h2]COMPATABILITY:[/h2]
  • The game now always starts in fullscreen when in Big Picture Mode.
  • Fullscreen and window size options no longer appear when on the Steam Deck or other fullscreen-only platforms.
  • The tutorial's control prompts now adapt to the type of control scheme you're using.
  • Steam deck and Big Picture Mode now display virtual keyboards when renaming a friend.
  • Added A+X as a default binding for rapid click on controllers.


[h2]QUESTS:[/h2]
  • Boss quests are now limited to 300 completions to keep save file sizes consistent.
  • Fixed being able to add materials to a completed fetch quest.
  • Increased ice nautilus drops: 6 ice 3 shell -> 10 ice 6 shell
  • Increased pillow drops: 4 silk 6 feather -> 8 silk 8 feather
  • Applied save compression to the quests file. You shouldn't notice anything, but still worth noting!



[h2]WORLD:[/h2]
  • Added several new rare moon variants.
  • Fixed some names.

v2.0f - More friends and some fixes

Hello, Catalysts! A good bunch of you have cleared NG+ now. Good to see it!
There were a bunch of reports of friends lists having some weirdness when it hits the limit. Along with fixing that, I made the file compress the same way others do, which means I can afford to increase the friends limit without changing the file size! Yay!

[h2]MENUS:[/h2]
  • Increased the friend limit to 125. Have fun!
  • Fixed the friends list getting all weird if you hit the limit.
  • Fixed recently-added friends forgetting they're already in town if the game is restarted.


[h2]PROGRESSION:[/h2]
  • In sidequest 6, fixed an NPC saving incorrectly if the game closes during a crucial moment.


[h2]BUILDINGS:[/h2]
  • Fixed the giant pillar in NG+ being highlighted as buildable when you can't afford it.
  • The brewery now shows that materials can be put into it when you hover over them.



[h2]TECHNICAL STUFF:[/h2]
  • Applied some compression to the friends file. This shouldn't affect anything on your end but I'm writing it down anyway.
  • Queued up savefiles now set the saving cooldown immediately to prevent a potential frame-perfect double-save. MAYBE that fixes the freezing i've seen people get? We'll have to investigate further to figure out what's causing this.

v2.0e - The shovel hotfix

Hello, excavating Catalysts! Do you like shovels? Do you like shovels that don't break? Then this update is for you.

[h2]SHOVEL:[/h2]
  • Fixed picking up invisible buttons when using the shovel.
  • Adjusted the final photo of the shovel sidequest.
  • Made a couple of the shovel spots easier to hit.
  • Fixed a crash when double-clicking the shovel.
  • Fixed a crash when trying to pick up a material while holding the shovel and vice versa.
  • The shovel.

v2.0d - More fixes + you can sit on benches now!

Hello, Catalysts! Another hotfix. Smoothing things out. You know the drill. In addition to bugfixes, though, you can now SIT ON BENCHES AND STUFF. You can click on your adventurer to make them interact with the building they're standing in front of, if they can. Otherwise they'll just jump in place. Woohoo!

[h2]MENUS:[/h2]
  • Fixed not being able to swap outfits.
  • The exit confirmation menu now waits until the game is done saving to actually close the game.
  • The exit confirmation menu now suppresses automatic updates like most other menus do.
  • Cards with objective counters now highlight the counter when showing unlocks. It's also been moved lower.
  • During the tutorial, the double click prompt now blinks faster.


[h2]ADVENTURERS:[/h2]
  • You can now click on yourself to interact with buildings like other adventurers do.
  • Fixed rearranging the friends list not updating in-town adventurers correctly.
  • Fixed guildmembers keeping the chatbadge after you remove them. Freeloaders.


[h2]BUILDINGS:[/h2]
  • Changed the soccer ball to be more mechanically consistent with the rest of the game.
  • Fixed a reversed sprite on a certain building that, according to achievement stats, I don't think anyone's gotten yet.

v2.0c - Fast lil crash hotfix!

Hello again, Catalysts!! Very small fast hotfix for this; we were getting reports of a very strange crash. Remember when I said "Everything's proooobably okay"? Turns out that wasn't entirely true, haha. We'll be keeping an eye out on any other issues.

[h2]THE ONLY PATCH NOTE:[/h2]
  • Fixed a crash on load when a cocoon attempted to spawn.