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Shape of Dreams News

🌙 Shape of Dreams – Upcoming Improvement Patch 1.0.7

[p]Hello, Travelers![/p][p][/p][p]We’re excited to share a glimpse of the next big Shape of Dreams improvement patch, coming this week! This update focuses on making your adventure smoother, deeper, and more rewarding — all based on your valuable feedback.[/p][p][/p][p]Here’s a glimpse of what’s coming:[/p][p]✨ Progression Improvements[/p]
  • [p]New milestone rewards for Traveler Mastery levels (earn extra Stardust as you grow!).[/p]
  • [p]Mastery progression speed has been increased, and all rewards are now granted even if you leave mid-run.[/p]
  • [p]Stardust rewards from artifacts and “Star Chaser’s Dream” have been greatly increased.[/p]
[p]⚙️ Gameplay Enhancements & Quality of Life[/p]
  • [p]Skip the garden door cutscene for a faster start.[/p]
  • [p]Late-join support has been added in co-op mode, now possible right up to the final boss fight.[/p]
  • [p]Certain event mechanics now stop once all enemies are defeated, making encounters smoother.[/p]
[p]🚀 Performance & Optimization[/p]
  • [p]New graphic settings to control skill effects and improve late-game performance.[/p]
  • [p]Major optimizations to skills, Essences, and Traveler abilities that caused frame drops.[/p]
[p]🔧 Extensive Bug Fixes[/p]
  • [p]Numerous critical bugs were resolved, including progression blockers, visual glitches, and crash issues.[/p]
  • [p]Co-op, achievements, and specific Traveler skills have all received stability fixes.[/p]
[p][/p][p]This update is one of the most comprehensive improvements to Shape of Dreams yet, enhancing everything from progression pacing to late-game performance and stability. ✨[/p][p][/p][p]We can’t wait for you to experience these changes and share your feedback with us once the update goes live. Thank you for being an essential part of making this game even better — and for your continued support.[/p][p][/p][p]Thank you for playing! [/p][p]– Lizard Smoothie💫[/p]

Shape of Dreams Surpasses 500,000 Downloads — Thank You, Travelers! 🌙

[p][/p][p][/p][p]Hello, Travelers![/p][p][/p][p]We’re thrilled to announce that Shape of Dreams has officially surpassed 500,000 downloads worldwide![/p][p]To celebrate this incredible milestone and express our heartfelt gratitude, we’ve prepared a special thank-you coupon for all of you.
[/p][p]This incredible milestone wouldn’t have been possible without your support, passion, and feedback.[/p][p]From the very beginning, our goal has been to create a world full of mystery, emotion, and challenge — and seeing so many of you join us on this journey means everything to our team.[/p][p]
Every message, every suggestion, and every adventure you share helps us shape this dream together.[/p][p][/p][p]But this is just the beginning. We have even more exciting updates and surprises planned for the future, and we can’t wait to show you what’s next.[/p][p][/p][p]✨ Thank you for being part of the Shape of Dreams community.
Here’s to the next 500,000 travelers — and beyond![/p][p][/p][h3]🎁 Special Gift: 500K Downloads Celebration Coupon![/h3][p]To celebrate this amazing milestone and to thank all of you for your support, we’re giving out a special in-game coupon as part of our 500,000+ downloads celebration![/p][p]Use the code below to claim your gift and enjoy a little bonus on your journey through the world of dreams:[/p][p][/p][p]🔑 Coupon Code: 500KDREAMS[/p][p]✨Item Rewards: Virtue Ornament[/p][p]📅 Available Until: ~ 2025. 10. 12 15:00 (UTC)[/p][p]We hope this gift helps make your travels even more magical.[/p][p][/p][p]Thank you for your endless support once again.[/p][p]— Lizard Smoothie 💫[/p]

Hotfix - 1.0.6

[p]Hello, Travelers![/p][p][/p][p]In this Hotfix, we’ve focused on addressing several key bugs and improving stability to make your adventure smoother and more enjoyable. Check out the details below to see what has been fixed![/p][p][/p]
Bug Fixes
  • [p]Fixed a bug where certain Memories did not hit enemies: Searing Charge, Stygian Rush, World Cracker[/p]
  • [p]Fixed a bug where rewards spawned outside the map during the Azraq boss fight[/p]
  • [p]Fixed a bug where the screen would remain white and not proceed during the final boss fight[/p]
  • [p]Fixed a bug where the top-right timer would increase abnormally when traveling to the next world via a Rift[/p]
  • [p]Fixed a bug where bosses would fully heal by killing other monsters when Dark Urge Lucid Dream was active[/p]
  • [p]Fixed a bug where Big Baam’s laser attack and Nyx’s Comet Dash attack did not deal damage to players[/p]
  • [p]Fixed a bug where the tick marks on the player’s health bar appeared denser than intended[/p]
  • [p]Fixed a bug where Burrow Memory was not counted as a crowd control skill in related achievements[/p]
  • [p]Fixed a bug where Sparkling Water Gun Memory was not counted as a crowd control or healing skill in related achievements[/p]
  • [p]Fixed a bug where Ice Shield Memory was not counted as a crowd control or healing skill in related achievements[/p]
[p]These improvements and fixes are part of our ongoing journey to make Shape of Dreams the best experience it can be. [/p][p]We’ll continue to monitor your feedback and refine the game accordingly.[/p][p][/p][p]Thank you for your unwavering support.[/p][p]– Lizard Smoothie💫[/p]

Patch 1.0.5 Note

[p]Hello, Travelers![/p][p][/p][p]We're excited to share with you the detailed patch notes for Patch 1.0.5, rolling out today.[/p][p]We're continuing to monitor your feedback as we look ahead toward what's next.[/p][p]Thank you for playing, and good luck with the journey![/p][p][/p]
Changes
  • [p]Increased bonus Stardust obtained by defeating Heroic Bosses at higher difficulties (0/1/3/5 ⇒ 0/2/4/7)[/p]
  • [p]Increased bonus Stardust obtained from activating Evil Lucid Dreams (1 ⇒ 3)[/p]
  • [p]In co-op games, the Light Pillar in the World of Pure White no longer requires all players to be nearby[/p]
  • [p]Travelers can no longer be chain-stunned by the Oppressor’s hypnosis attack in Forgotten Naraka’s cave[/p]
  • [p]Meteor Showers during Hazardous Weather in Land of Pyrana now stop after all enemies are defeated[/p]
  • [p]The star that enhances the first obtained Essence now ignores certain Essences such as Camilla’s Gift and Metallic Crystal[/p]
  • [p]Vesper with Reckless Leap equipped now casts Discipline at maximum range instantly if cast beyond range[/p]
  • [p]Fixed a bug where Baam’s teleport attack marker and actual hit location differed when receiving a movement speed bonus[/p]
  • [p]Fixed a bug where teleporting away and leaving summoned monsters behind on some maps occupied by Stalkers in the Eroded Isle of Despair would make progression impossible[/p]
  • [p]Fixed several text typos and translation errors[/p]
Bug Fixes
[h2]General[/h2]
  • [p]Fixed a bug where crashes could corrupt save files, display Korean text, and break the Constellation UI[/p]
  • [p]Fixed a bug where the final boss cutscene sometimes wouldn’t start, leaving the screen white and starting the battle anyway[/p]
  • [p]Fixed a bug where characters could not move upon reaching the World of Pure White[/p]
  • [p]Fixed a bug where killing Azraq with DoT damage mid-roll caused the soul to spawn outside the map and locked the rift[/p]
  • [p]Fixed some achievements occasionally not unlocking:[/p]
    • [p]True Support, Master of Evasion, Introduction to Elements[/p]
  • [p]Fixed a bug where aiming indicators for channeled Memories like Shadow Bullet, Bone Crusher, and Beam of Balance would remain and prevent skill casting[/p]
    • [p]This fix applies to cases when they are cast simultaneously with other Memories, auto-cast via Somnambulism Curse or Self-Writing Story Star, interrupted by CC, or canceled by death[/p]
  • [p]Fixed a bug where buying Star Slots consecutively allowed purchases without enough Stardust[/p]
  • [p]Fixed a bug where canceling Bone Crusher on maps affected by Distorted Space caused Memories to lock or become permanently unstoppable[/p]
  • [p]Fixed a bug where monsters gained excessive health when leveling up under the Dark Urge Lucid Dream due to HP calculation errors[/p]
  • [p]Fixed a bug where Memories and Essences acquired from the Altar of Transcendence were not treated as discovered[/p]
  • [p]Fixed a bug where shared Constellation descriptions appeared in the Flexible Star list even if no shared Constellations were unlocked[/p]
  • [p]Fixed a bug where loading a game with Essence of Frost reset the tooltip HP gain to 0[/p]
  • [p]Fixed a bug where water sounds in certain areas of Whispering Lotus Plateau ignored volume settings[/p]
  • [p]Fixed a bug where Lightning Dance could teleport players past barriers[/p]
  • [p]Fixed a bug where lowercase “m” in Traveler names displayed incorrectly[/p]
  • [p]Fixed a bug where Azraq would sometimes cast a basic attack without warning while using special attacks[/p]
  • [p]Fixed a bug where Dark Moon Spear thrust tracking speed was affected by FPS[/p]
  • [p]Fixed a bug where the game started with a few seconds already elapsed[/p]
[h2]Characters[/h2]
  • [p]Lacerta – Fixed a bug where upgrading Quick Draw removed the charge reduction effect of the Indiscriminate Barrage Star[/p]
  • [p]Lacerta – Fixed a bug where Lizard Oil Star’s charge increase effect was not applied when used with other Stars enhancing dodge skills[/p]
  • [p]Lacerta – Fixed a bug where the movement speed bonus of Flexible Lizard Star stacked multiple times[/p]
  • [p]Nachia – Fixed a bug where the Impressive Dance Steps Star did not work or reduced buff duration[/p]
  • [p]Nachia – Fixed a bug where summons sometimes spawned on the opposite side of the map when Heroic Boss cutscenes started[/p]
  • [p]Nachia – Fixed a bug where summon HP displayed differently in Lobby and Recollections tooltip than in actual gameplay[/p]
  • [p]Bismuth – Fixed a bug where Good Material Star did not work[/p]
  • [p]Bismuth – Fixed a bug where Distorted Mind Memory was counted as Light Damage Memory instead of Dark Damage Memory in achievements[/p]
  • [p]Bismuth – Fixed a bug where Valiant Heart’s damage text was displayed in blue (Ability Power) instead of the correct format[/p]
[h2]Co-Op[/h2]
  • [p]Fixed a bug where Nyx’s Black Hole pulled all players except the host too strongly[/p]
  • [p]Fixed a bug where interacting with the Dream Teller and moving to another map during dialogue would lock the player’s controls[/p]
  • [p]Fixed a bug where Adventure Essence triggered even when the player was dead[/p]
  • [p]Fixed a bug where the name of the Rift of Beginnings was sometimes displayed incorrectly on the client[/p]
Performance Improvements
  • [p]Fixed severe performance drops when gaining gradually fading shields (e.g., Mass Protection, Blizzard), especially in co-op[/p]
  • [p]Slightly improved performance when many enemies are on screen[/p]
  • [p]Slightly optimized visual effects of Hunter monsters[/p]
  • [p]Limited the number of Fireballs launched by Essence of Scorch; Fireballs are now “compressed” when exceeding the limit[/p]
    • [p]Tooltip numbers remain unchanged, but the number of actual Fireballs decreases, and their Single Target Damage increases to keep total damage equal[/p]
    • [p]Maximum Fireballs: 40 in solo play, 15 in co-op[/p]
  • [p]Limited the number of projectiles when using “Say Hello to My Little Friends!” with Bismuth’s Pure Soul; projectiles are now “compressed” when exceeding the limit[/p]
    • [p]Tooltip numbers remain unchanged, but the number of actual projectiles decreases, and their Single Target Dameage increases to keep total damage equal[/p]
    • [p]Maximum projectiles: 30 in solo, 20 in 2-player co-op, 10 in 3+ player co-op[/p]
[p]Thank you for being part of our journey and for supporting the game — your passion and insights help us shape the world of dreams together.[/p][p][/p][p]Thank you![/p][p]– Lizard Smoothie💫[/p]

PATCH 1.0.5 INCOMING!

[p]Hello Travelers![/p][p]We appreciate all the feedback following last week's game release!
Here’s a sneak peek at the key changes coming in the 1.0.5 patch scheduled for this week.[/p][p][/p][p]🔧 Key Changes[/p][p]Gameplay Improvements:[/p]
  • [p]Increased Star Dust rewards when playing on higher difficulties or with "Nightmare Dream" activated[/p]
  • [p]Adjusted elements like Phaerana’s Meteor Shower and certain status effects that felt unfair[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed crashes that could corrupt save files[/p]
  • [p]Resolved progression blockers on certain maps and endings[/p]
  • [p]Fixed issues where some achievements would not unlock properly[/p]
  • [p]Fixed abnormal behavior of certain character skills and constellations[/p]
[p]Performance Optimizations:[/p]
  • [p]Reduced frame drops in co-op play[/p]
  • [p]Improved performance when many enemies are on screen[/p]
  • [p]Improved late-game co-op experience for certain Memories and Essences[/p]
[p]You can check the full patch notes after the update goes live tomorrow.
We will continue to analyze data closely and use your feedback to make Shape of Dreams even better.[/p][p][/p][p]Thank you for playing!
– Lizard Smoothie💫[/p]