Zeta Leporis RTS updated to v.0.3.18.2024
Note: This update breaks save file compatibility.
Changelog:
-Refactored code to avoid all units making certain checks each step.
-Removed a redundant shipping target reassignment upon building/capital ship/battlestation destruction.
-Created parent for obj_turretship_parent called obj_capital_parent, to clean up some parenting issues.
-Cargo barge destination calculation is no longer accidentally triggered by left-clicking.
-Anti-ship turrets, fighters, and missile ships now prioritize targeting boarding vessels.
-Fixed issue with target instance references being incorrectly labeled as object (class) references.
-Cargo barges can now be right-click targeted.
-When a selected unit that is displayed on the HUD is destroyed, it now chooses another of the selected units to display.
This also keeps the VO from cutting out since VO is played by the displayed unit.
Changelog:
-Refactored code to avoid all units making certain checks each step.
-Removed a redundant shipping target reassignment upon building/capital ship/battlestation destruction.
-Created parent for obj_turretship_parent called obj_capital_parent, to clean up some parenting issues.
-Cargo barge destination calculation is no longer accidentally triggered by left-clicking.
-Anti-ship turrets, fighters, and missile ships now prioritize targeting boarding vessels.
-Fixed issue with target instance references being incorrectly labeled as object (class) references.
-Cargo barges can now be right-click targeted.
-When a selected unit that is displayed on the HUD is destroyed, it now chooses another of the selected units to display.
This also keeps the VO from cutting out since VO is played by the displayed unit.