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Zeta Leporis RTS News

French localization for Zeta Leporis RTS is now complete!

Full text translation to French is now finally finished! Language can be set in the options menu.
Special thanks to Steam user Slalom Goose for the translation!

Changelog:

-Fighter state machine now uses a switch statement instead of if/else.

-Local variables now store target coordinates in damage script.

-Disabled some lines of code in the damage script that weren't doing anything other than wasting memory.

-Attack move now works properly for fighters, missile ships, and assimilation vessels.

-Fixed a backward compatibility issue with save files.

-Finished adding French localization.

-Fixed newly introduced bug preventing some selected units from being deleted with ctrl+X.

-Changed game font to Saira.

-Changed how font is drawn so it now fits inside text boxes more nicely.

-Changed the unit description screen back to its original size.

-Fixed preset map sizes not displaying localized names.

-Added credits.

Zeta Leporis RTS hotfixed to v.0.3.22.2024

Changelog:

-Fixed a bug with HUD detection size not adjusting properly when the GUI scale was toggled to 2x, which made many construction buttons unclickable.

-Work continues on French translation.

Zeta Leporis RTS hotfixed to v.0.3.21.2024

Changelog:

-Hotkey deselection is now handled by the controller object rather than individual units.

-Selecting research facilities with hotkeys now works properly again, and the related unit display bug is fixed.

-Unit deletion with CTRL+X is now handled by the controller object rather than individual units.

Zeta Leporis RTS hotfixed to v.0.3.20.2024

Changelog:

-Fixed bug introduced in previous update that deselected units when left clicking on the minimap.

-Battlestations and other structures no longer have a display conflict when selected together.

Zeta Leporis RTS updated to v.0.3.19.2024

Bug fixes and QoL and performance improvements

Changelog:

-Added an array to hold selected units, to improve performance.

-Selected unit array is repopulated when loading a saved game.

-Turreted ships and battlestations now display proper dps and cost/time efficiency ratings after loading a saved game (but not for saves from before this update).

-Shipyard rally points can now be set by right-clicking on the minimap.

-Fixed cases of mouse clicks potentially affecting AI units.

-Converted all units' human player selected unit code to be handled by the game controller instead.

-Changed a fighter VO from an attack sound to a move sound.

-Added mouseover HUD display for all units.

-Assimilation vessels no longer automatically target units in retaliation (which messed up unit counts for units that weren't meant to be assimilated).

-Pressing shift+[command group number] now adds selected units to that command group.

-Updated the keybind list with the above addition.

-Double pressing the command group hotkey now shifts the view to the location of the command group's displayed unit.

-Fixed a bug preventing fighters from automatically targeting cargo barges.

-Units commanded to move by clicking on the minimap now properly stay in formation.

-Translated more of the game to French (everything but long descriptions) and fixed class B and C energy array unit names being swapped.

-AI mechbots should no longer have any issues with building structures that they may have had previously.

-AI now prioritizes maintaining a sufficient number of resource collectors in higher tech levels.

-AI battleship yards now work again.

-Increased stats button height to fit French localization.