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Zeta Leporis RTS News

Zeta Leporis RTS hotfixed to v.0.3.22.2024

Changelog:

-Fixed a bug with HUD detection size not adjusting properly when the GUI scale was toggled to 2x, which made many construction buttons unclickable.

-Work continues on French translation.

Zeta Leporis RTS hotfixed to v.0.3.21.2024

Changelog:

-Hotkey deselection is now handled by the controller object rather than individual units.

-Selecting research facilities with hotkeys now works properly again, and the related unit display bug is fixed.

-Unit deletion with CTRL+X is now handled by the controller object rather than individual units.

Zeta Leporis RTS hotfixed to v.0.3.20.2024

Changelog:

-Fixed bug introduced in previous update that deselected units when left clicking on the minimap.

-Battlestations and other structures no longer have a display conflict when selected together.

Zeta Leporis RTS updated to v.0.3.19.2024

Bug fixes and QoL and performance improvements

Changelog:

-Added an array to hold selected units, to improve performance.

-Selected unit array is repopulated when loading a saved game.

-Turreted ships and battlestations now display proper dps and cost/time efficiency ratings after loading a saved game (but not for saves from before this update).

-Shipyard rally points can now be set by right-clicking on the minimap.

-Fixed cases of mouse clicks potentially affecting AI units.

-Converted all units' human player selected unit code to be handled by the game controller instead.

-Changed a fighter VO from an attack sound to a move sound.

-Added mouseover HUD display for all units.

-Assimilation vessels no longer automatically target units in retaliation (which messed up unit counts for units that weren't meant to be assimilated).

-Pressing shift+[command group number] now adds selected units to that command group.

-Updated the keybind list with the above addition.

-Double pressing the command group hotkey now shifts the view to the location of the command group's displayed unit.

-Fixed a bug preventing fighters from automatically targeting cargo barges.

-Units commanded to move by clicking on the minimap now properly stay in formation.

-Translated more of the game to French (everything but long descriptions) and fixed class B and C energy array unit names being swapped.

-AI mechbots should no longer have any issues with building structures that they may have had previously.

-AI now prioritizes maintaining a sufficient number of resource collectors in higher tech levels.

-AI battleship yards now work again.

-Increased stats button height to fit French localization.

Zeta Leporis RTS updated to v.0.3.18.2024

Note: This update breaks save file compatibility.

Changelog:

-Refactored code to avoid all units making certain checks each step.

-Removed a redundant shipping target reassignment upon building/capital ship/battlestation destruction.

-Created parent for obj_turretship_parent called obj_capital_parent, to clean up some parenting issues.

-Cargo barge destination calculation is no longer accidentally triggered by left-clicking.

-Anti-ship turrets, fighters, and missile ships now prioritize targeting boarding vessels.

-Fixed issue with target instance references being incorrectly labeled as object (class) references.

-Cargo barges can now be right-click targeted.

-When a selected unit that is displayed on the HUD is destroyed, it now chooses another of the selected units to display.
This also keeps the VO from cutting out since VO is played by the displayed unit.