1. Zeta Leporis RTS
  2. News

Zeta Leporis RTS News

Zeta Leporis RTS Will Be Participating in Steam Next Fest in February!

The next edition of Steam Next Fest will be upon us in just a couple weeks, and I'm releasing a Zeta Leporis RTS demo, as this is one of the main requirements for participating. Because of this, I've changed access to the current playtest from open to limited; anyone currently in the playtest gets to stay, and anyone who requests access can still be approved to join.

I am intending to release into Early Access following Next Fest, priced at $5 base price at a 40% discount, so $3 at launch. Following the Early Access launch I will be opting for larger, less frequent updates to the game itself, while the current size of updates will be maintained in the playtest, so it will serve as the game's development branch.

Zeta Leporis RTS public playtest is now available!


[h2]Welcome to the Zeta Leporis star system![/h2]

After a few intense days of aggressive bug squashing and performance enhancing, Zeta Leporis RTS's [h3]first public playtest[/h3] is fully armed and operational!

Key notes:
-Let's use the game discussion forums for playtest feedback.

-Playtest will likely remain available until early access launch. Periodic updates may break save compatibility, however.

-Some of the available units don't do anything yet, and some of them will cause logistical problems* if built:
Science Research Facility
Energy Reversal Cannon
Missile Interception Unit
*Resource Converter
*Resource Storage
*Assimilation vessels

-The tutorial is really bare bones basic right now.

-Much of the UI, likewise.

-Unit command options are currently limited. Generally unit behavior most closely resembles an attack-move stance.

-Key bindings can be viewed from the pause menu (ESC) but cannot be rebound.

-Only one save slot is currently available.

-Nothing has been done with fog of war programming for quite a while so I can't guarantee it will work perfectly if enabled. Also, AI is not affected by it so enabling it puts the player at a bit of a disadvantage.

-There is currently only one map type available; full random. Starting positions are fixed, but nothing else is.