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Dark Deity 2 News

Patch 1.14 - Korean Language Support

[p]I've been working hard on some things behind the scenes, and today I'm really happy to finally share one of them with you![/p][p][/p][p]Dark Deity 2 now supports Korean interface and subtitles.[/p][p][/p][p]This is only the beginning, as we're continuing to work on additional localizations so that even more communities can join us on this adventure. [/p][p][/p][p]Thanks as always for your support, it means the world to me![/p]

Dark Deity 2 is Coming to Nintendo Switch!!

[h3]🗡 Dark Deity 2 is coming to Nintendo Switch on September 4! 🗡[/h3][p][/p][p]Since launching on Steam in March, I’ve been blown away by your support! Your feedback and stories have meant the world to me. We’ve been hard at work behind the scenes, and I’m thrilled to be bringing Dark Deity 2 to a whole new platform this September.[/p][p][/p][h2]🎥 Watch the Official Nintendo Release Date Trailer[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h3]And yes, you can pre-order today on the Nintendo eShop! [/h3][h3]

Rally your forces and hold your ground — the battle awaits.[/h3][p]Charles "Chip" Moore, Game Director & Programmer[/p]

Dark Deity 2 is on sale!

[p][/p][p][/p][p]If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Summer Sale! Catch the game on sale from today until July 10th.[/p][p][/p][p]Check out other great indies on sale during the indie.io Summer Sale to add them to your collection. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch Notes 1.13 - More Randomizer Options

Patch Notes 1.13


[h3]New Randomizer Options[/h3]

With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:

  • Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
  • Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
  • Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized


I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.

[h3]Changes[/h3]
  • Significantly improved performance optimization in base and premap, particularly for lower end devices
  • Significantly improved performance optimization in general gameplay, particularly for lower end devices


[h3]Fixes[/h3]

  • Fixed a variety of issues with unit interaction
  • Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot

Patch Notes 1.12

Patch Notes 1.12


[h2]Changes[/h2]

  • Significantly improved performance optimization in combat scenes
  • improved performance optimization in the world map and base
  • improved performance optimization for on-map gameplay


[h2]Fixes[/h2]

  • Fixed an issue that allowed the final boss to move in unintended ways, potentially crashing the game
  • Fixed a variety of issues with unit interaction and battlesaving
  • Fixed issues with Wreathed in Flame and post battle interaction
  • Fixed issues with Repulsor Shield and post battle interaction
  • Fixed issues with Bleed and post battle interaction
  • Fixed issues with units dying on Demonic and not causing a game over in certain cases
  • Fixed an issue with the side objective for 0 unit deaths not ticking in certain cases