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Devlog 12

*New build is available!*
*New chapter available!*



> Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.


[h2]Sprint log:[/h2]

Explanation and demo
[previewyoutube][/previewyoutube]

[h2]General[/h2]
* update to 5.3 !!
* * performance optimization around shadows and global illumination
* new: implemented dynamic loading using data layers
* * bug fixes and improvements all around
* * performance pass
* * improved input handling
* improved settings menu and quality settings.
* * new: added new quality categories.
* * new: added basic input hints
* * added a couple of shaders
* new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)

[h2]Flashbacks[/h2]
* improvements.
* new: Max/Min. handle of changes
* hooked to the noises

[h2]Dialogs[/h2]
* improved random dialogs, and dialog system
* new: dialog history !!
* improved ui and animation

[h2]Story[/h2]
* upgraded chapter flow
* improvement to transitions, camera handling, fades
* new: dynamic loading using data layers

[h2]Inventory[/h2]
* improved item look at
* new: added a flag sub system to track flags (things that happened)
* new feature: item can have its own logic

[h2]Chapter 0 [/h2]
* less stub than before
* * playable
* expanded story, dialogs, items

[h2]Sound[/h2]
* new: new musics!
* new: new interactions, and noises

Devlog 11

New devlog!
A month passed since the 1st release, i've re-scheduled the scope and all.
I've made a lots of changes and a new build is ready.

The goal of this "sprint" was to do a 2nd pass of the Chapter 01 (Whatever works).
Mainly focused on quality rather than adding more content or systems.
I did managed to implement a couple new systems including the dynamic music and flashback system.

The next sprint (to begin in one week's time) has the goal to rework the Chapter 00 (Intention), which is a stub atm. (And also ue 5.3)

Here's the video version:
[previewyoutube]https://www.youtube.com/watch?v=e_g2lzSWzzU[/previewyoutube]

Thanks for playing and please send me your feedback 🙏

Notes:
* In case you're interested there's a changelog.txt along the game files, with all the commits.
* There's a known issue that happens randomly, where the music stays muted when starting the chapter 01. Which is what i wanted to showcase, so maybe i'll do a hot-fix build at some point.

Devlog 10

LifeDev 10th week's DevLog

* Completed the chapter ending sequence.
* Lots of improvements.
* Packaging working well and getting ready to share a build
** maybe on itch.io itchio
* Steam page! (wishlist 🙏) steam

[previewyoutube][/previewyoutube]