Due to the trade-off with keeping processing lightweight, implementing a “descending” feature from high places had been difficult, but it has now been officially implemented. In addition, movement processing has become more accurate than before, so even in situations where a large number of enemies appear and frames drop slightly, enemies now move along their paths instead of warping.
[h2]【New Content / Specification Changes】[/h2]
- Added high bridges, including vermilion-lacquered bridges
- Implemented a descending feature (previously, when moving from a high place to a lower place, units would warp; they now properly climb down walls)
- Added the “Terraced Paddies” technology to technologies
- Added a button to dismiss multiple soldiers at once
- Unit movement is now processed more accurately, preventing enemy warping even when FPS drops
- Changed specifications so that voice language can be switched independently from the UI language
- Reduced the number of raids featuring Samurai Cannons (they were cumbersome when appearing too frequently in Infinite Battle). Decreased Samurai Cannon HP, and slightly increased attack power and attack speed
- Fixed an issue where item quantity text could overlap adjacent icons. Changed the display so that quantities over 100,000 use “M” notation
- Fixed an issue where the item count icons at the top of the screen could be squashed at game start
- Fixed an issue where, when loading a save made in the evening or later on a turn that would become a battle the next morning, units would move to a waiting position instead of the battle position.
- Changed specifications so that when enemies exceed level 200 (e.g., in Infinite Battle), their HP increases significantly every 50 levels
- Changed the default maximum number of enemies that can appear to 5,000
- Slightly optimized processing when a large number of enemies appear
- Adjusted the volume of sword-slashing sound effects
- Adjusted high-difficulty enemy appearance dialogue so that if samurai appear before ashigaru, the event dialogue uses the samurai version
[h2]【Bug Fixes】[/h2]
- Fixed an issue where entering numbers directly into the production limit field would change the game speed
- Fixed an issue where saving during water placement work could result in water not being placed when the work completed
- Fixed a bug where horse porter (packhorse) jobs were not reissued after a horse porter task was completed