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ボクセル築城ずんだもんキャッスル News

Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing

[h2] [Content Additions & Balance Adjustments] [/h2]
  • Added tall bridges and vermilion-lacquered bridges.
  • Changed the specifications so that the voice language can be switched independently from the UI language.
  • Adjusted high-difficulty enemy appearance lines so that if a samurai appears before an ashigaru, the event dialogue will use the samurai’s lines.
  • Reduced the number of raids in which Samurai Cannons appear (as their frequent appearance in Endless Battles was troublesome). Lowered Samurai Cannon HP; slightly increased their attack power and attack speed.
  • Fixed an issue where item quantity text could overlap adjacent icons. Updated specifications so that quantities of 100,000 or more are shown using “M”.
  • Fixed an issue where the top item-count icons could be crushed when starting the game.
  • Fixed an issue where, if loading data saved after evening on a turn when a battle will occur the next morning, units would move to the standby position instead of the battle position.
  • In Endless Battles and similar modes, enemy HP now increases significantly every 50 levels once enemies exceed level 200.
  • Changed the default maximum number of simultaneously spawned enemies to 5,000.


[h2] [Bug Fixes] [/h2]
  • Fixed an issue where the head icon of missing items from the previous recipe remained after changing a recipe.
  • Fixed an issue where rice shops that were shipping rice with the old (lower) required amount in the previous version would stop working after loading, due to recipe changes. (Also fixed a similar issue where workshops would halt production when materials ran out during production.)

ver0.6 English & Chinese Voice Implementation!

English and Chinese voice-overs have been implemented in Zundamon Castle!
You can now switch between English and Chinese in the language settings to play each voice set.

[h2]【Content Additions & Specification Changes】[/h2]
  1. Official implementation of English and Chinese voice-overs
  2. Adjusted the occurrence rate of the Heavy Rain and Typhoon events to half; adjusted the occurrence rate of the Poor Harvest event to double
  3. Added a feature that automatically assigns soldiers to adjacent buildings when a large number of soldiers are placed in buildings such as the Interstice Wall (convenient when placing soldiers along a row of walls)


[h2]【Bug Fixes】[/h2]
Fixed an issue where the consumption of Elite Shield Soldiers was not displayed in the expenditure list at the top of the screen
Fixed an issue where the icon image for Elite Shield Soldiers was not displayed
Fixed an issue where the effect of Trial 4 was being activated repeatedly each time the game was loaded


[h2]【Content Already Implemented in the Beta Version】[/h2]
  1. Changed the ninja spawn behavior so that only soldiers’ line of sight is used to determine the spawn location (starting from one of the perimeter cells and moving up to 16 tiles away from soldiers before appearing)
  2. Fixed an issue where Elite Shield Soldiers did not spawn from the Elite Shield Soldier Hall
  3. Added a turret description to the Defense Hut
  4. Fixed an issue where the Defense Hut was not treated as a defensive facility, causing enemies to pass through it and soldiers inside to be attacked directly
  5. Fixed an error that caused loading to fail in very old versions due to missing food and drink data
  6. Increased the amount of rice required as building material for the Elite Hall
  7. Slightly decreased the selling efficiency of the Rice Shop; increased the selling prices of treasures in the Stall and Townhouse
  8. Adjusted the variance in the level of normal raids to make it smaller
  9. Slightly reduced the raid threat level of Samurai (a higher value results in fewer total enemies), and slightly weakened the HP multiplier of high-difficulty enemies
  10. Fixed a loading error occurring at the Basyaku (cause of the issue remains unknown)

Beta Update: Bug Fixes and Ninja Adjustments

[h2]【Content Additions & Balance Adjustments】[/h2]
  • Fully implemented English voiceovers
  • Considering the difficulty, changed the ninja spawn distance from the 9th tile from a soldier’s line of sight to the 16th tile


[h2]【Bug Fixes】[/h2]
  • Fixed a loading error occurring at the horse trader
  • Fixed an issue in the beta version where wells would only work when placed next to water

Beta Update: English Voice Implementation, Bug Fixes, and Balance Adjustments

[h2]【Content Additions / Balance Adjustments】[/h2]
  • Implemented English voice lines (some lines are currently quiet; volume will be adjusted for the official release).
  • Changed the ninja mechanics. When a ninja appears, only soldiers’ line of sight is now used to determine the spawn location (the ninja starts from one of the outer-edge cells and moves up to within 9 tiles of a soldier before spawning).
  • Slightly decreased the selling efficiency of the Rice Shop. In exchange, slightly increased the sale value of treasures from Stalls and Townhouses.
  • Increased the rice required for constructing the Elite Hall (as rice tends to be oversupplied in-game, this change aims to slightly increase consumption).
  • Adjusted Hard difficulty and above so that the level variance of normal raids is reduced.
  • Slightly weakened enemy HP on Hard difficulty and above (taking into account the ninja mechanic changes. Since we aim to balance the game so that the natural strength of real castle structures plays a major role, we intend to prevent “only defeating enemies by making them fall” from becoming the sole strategy).


[h2]【Bug Fixes】[/h2]
  • Fixed missing description text for the Defense Hut construction button.
  • Fixed an issue where the Defense Hut was not treated as a defensive structure, causing enemies to pass through it and allowing soldiers inside to be attacked directly.
  • Fixed an error where loading could fail in very old versions because meal and drink data were absent in the save file.
  • Fixed missing English and Chinese translations.
  • Fixed a bug where units would automatically mount or dismount when reaching the stable while moving on auto-intercept.

ver0.58 Sushi & tea added! Worker meal effects and simple defense huts

Zundamon Castle now features sushi and tea! The addition of the “Standby Point” system and recipe change panel also make gameplay smoother than before.

[h2]【New Content & System Changes】[/h2]
  1. Added kitchen, sushi, tea field, and tea room
  2. Cannon troops can no longer be mounted
  3. Separated domestic and battle standby points; units move to battle points at dusk on battle days
  4. When loading saves from ver0.53 or earlier, battle points are treated as both standby and battle points
  5. Added a feature showing reasons why work is halted in the task list
  6. Worker management panel now displays number of workers currently eating
  7. Kitchen tower max level changed to 1; kitchen tower workers removed
  8. Workers with higher HP get hungry more slowly
  9. Workers with higher attack get hungry faster but work faster
  10. Adjusted area selection with the F key to scale with zoom, not fixed size
  11. Changed fuel for Tencha and Sencha (steamed) from wood to charcoal for historical accuracy
  12. Task list now shows “Temperature too low,” “No nearby water,” and “Production limit reached” as stop reasons
  13. Recipe changes now selected via panel instead of dropdown
  14. Added icons showing when buildings stop due to temperature, lack of materials, or lack of nearby water
  15. Buildings can no longer be dismantled while being relocated
  16. Adjusted wood yield on logging (reverted temporary beta increase)
  17. Gates (Yaguramon, Koraimon) can no longer catch fire


[h2]【Bug Fixes】[/h2]
  1. Fixed bug preventing new games on maps larger than 256
  2. Fixed bug where packhorses kept old transport jobs after switching cargo types
  3. Fixed issue where idle worker Zundamons could get stuck due to a previous AI change
  4. Fixed bug where relocated floors were excluded from reforestation targets
  5. Fixed trees not dropping logs on maps larger than 256
  6. Fixed bug where Samurai Katana units were stuck in a T-pose
  7. Fixed stable placement issue preventing soldiers from reaching stables depending on angle
  8. Fixed formation start point errors
  9. Fixed units moving to coordinate (0,0) unexpectedly
  10. Fixed rally point button appearing in non-automation tabs
  11. Fixed standby/supply point movement during battles
  12. Fixed workers chasing soldiers after resupply
  13. Fixed item overflowing in storage settings panel
  14. Fixed tea room using “tea leaves” instead of “tencha” when making matcha
  15. Fixed incorrect production numbers in recipe change panel
  16. Fixed missing construction costs for various defense huts and elite shield barracks
  17. Fixed save/load issue reducing HP when eating HP-boosting food before saving
  18. Fixed kitchen tower not resupplying matcha and green tea