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ボクセル築城ずんだもんキャッスル News

Beta Update: Bug Fixes and Ninja Adjustments

[h2]【Content Additions & Balance Adjustments】[/h2]
  • Fully implemented English voiceovers
  • Considering the difficulty, changed the ninja spawn distance from the 9th tile from a soldier’s line of sight to the 16th tile


[h2]【Bug Fixes】[/h2]
  • Fixed a loading error occurring at the horse trader
  • Fixed an issue in the beta version where wells would only work when placed next to water

Beta Update: English Voice Implementation, Bug Fixes, and Balance Adjustments

[h2]【Content Additions / Balance Adjustments】[/h2]
  • Implemented English voice lines (some lines are currently quiet; volume will be adjusted for the official release).
  • Changed the ninja mechanics. When a ninja appears, only soldiers’ line of sight is now used to determine the spawn location (the ninja starts from one of the outer-edge cells and moves up to within 9 tiles of a soldier before spawning).
  • Slightly decreased the selling efficiency of the Rice Shop. In exchange, slightly increased the sale value of treasures from Stalls and Townhouses.
  • Increased the rice required for constructing the Elite Hall (as rice tends to be oversupplied in-game, this change aims to slightly increase consumption).
  • Adjusted Hard difficulty and above so that the level variance of normal raids is reduced.
  • Slightly weakened enemy HP on Hard difficulty and above (taking into account the ninja mechanic changes. Since we aim to balance the game so that the natural strength of real castle structures plays a major role, we intend to prevent “only defeating enemies by making them fall” from becoming the sole strategy).


[h2]【Bug Fixes】[/h2]
  • Fixed missing description text for the Defense Hut construction button.
  • Fixed an issue where the Defense Hut was not treated as a defensive structure, causing enemies to pass through it and allowing soldiers inside to be attacked directly.
  • Fixed an error where loading could fail in very old versions because meal and drink data were absent in the save file.
  • Fixed missing English and Chinese translations.
  • Fixed a bug where units would automatically mount or dismount when reaching the stable while moving on auto-intercept.

ver0.58 Sushi & tea added! Worker meal effects and simple defense huts

Zundamon Castle now features sushi and tea! The addition of the “Standby Point” system and recipe change panel also make gameplay smoother than before.

[h2]【New Content & System Changes】[/h2]
  1. Added kitchen, sushi, tea field, and tea room
  2. Cannon troops can no longer be mounted
  3. Separated domestic and battle standby points; units move to battle points at dusk on battle days
  4. When loading saves from ver0.53 or earlier, battle points are treated as both standby and battle points
  5. Added a feature showing reasons why work is halted in the task list
  6. Worker management panel now displays number of workers currently eating
  7. Kitchen tower max level changed to 1; kitchen tower workers removed
  8. Workers with higher HP get hungry more slowly
  9. Workers with higher attack get hungry faster but work faster
  10. Adjusted area selection with the F key to scale with zoom, not fixed size
  11. Changed fuel for Tencha and Sencha (steamed) from wood to charcoal for historical accuracy
  12. Task list now shows “Temperature too low,” “No nearby water,” and “Production limit reached” as stop reasons
  13. Recipe changes now selected via panel instead of dropdown
  14. Added icons showing when buildings stop due to temperature, lack of materials, or lack of nearby water
  15. Buildings can no longer be dismantled while being relocated
  16. Adjusted wood yield on logging (reverted temporary beta increase)
  17. Gates (Yaguramon, Koraimon) can no longer catch fire


[h2]【Bug Fixes】[/h2]
  1. Fixed bug preventing new games on maps larger than 256
  2. Fixed bug where packhorses kept old transport jobs after switching cargo types
  3. Fixed issue where idle worker Zundamons could get stuck due to a previous AI change
  4. Fixed bug where relocated floors were excluded from reforestation targets
  5. Fixed trees not dropping logs on maps larger than 256
  6. Fixed bug where Samurai Katana units were stuck in a T-pose
  7. Fixed stable placement issue preventing soldiers from reaching stables depending on angle
  8. Fixed formation start point errors
  9. Fixed units moving to coordinate (0,0) unexpectedly
  10. Fixed rally point button appearing in non-automation tabs
  11. Fixed standby/supply point movement during battles
  12. Fixed workers chasing soldiers after resupply
  13. Fixed item overflowing in storage settings panel
  14. Fixed tea room using “tea leaves” instead of “tencha” when making matcha
  15. Fixed incorrect production numbers in recipe change panel
  16. Fixed missing construction costs for various defense huts and elite shield barracks
  17. Fixed save/load issue reducing HP when eating HP-boosting food before saving
  18. Fixed kitchen tower not resupplying matcha and green tea

β Update: Added sushi, matcha, and green tea; adjusted cavalry balance

[h2]【Content Additions & Balance Adjustments】[/h2]
  • Implemented tea- and sushi-related technologies and buildings.
  • Labor Zundamon are now affected by food and drink: higher attack increases work speed but causes faster hunger, while higher HP reduces hunger rate.
  • Added a feature that displays on the task list panel when farms stop functioning due to low temperature.
  • When loading save data from versions below ver0.53, combat points are now treated as both “Standby Points” and “Battle Points.”
  • Removed the restriction preventing cavalry from entering castles.
  • Changed the soldier selection range (using the green sphere with the F key) so that it scales with zoom level—narrower when zoomed in and wider when zoomed out, instead of being a fixed size relative to the map.
  • Increased the amount of wood dropped from trees by +1, as the use of wood for tea and cooking has increased. (In Zundamon Castle, wood consumption is intentionally higher to simulate deforestation in the medieval period due to iron production and charcoal making. It’s expected that trees will disappear from mountains if you play without reforestation.)
  • Added a “Delete Standby Point” button.
  • Modified behavior so that units do not move when setting supply points or standby points during battle.


[h2]【Bug Fixes】[/h2]
  • Fixed a bug where the “Standby Point” button appeared in tabs other than “Automation.”
  • Fixed a bug where workers would chase soldiers after they moved following resupply.
  • Partially fixed incorrect cavalry animation.

Beta Update: Cavalry adjustments, “Standby Point” added, and bug fixes

[h2]【Specification Changes & Balance Adjustments】[/h2]
  • Adjusted the display of reasons why jobs are halted in the job list panel to make them more accurate
  • Added a feature to display the number of people currently eating in the job list panel
  • Changed the maximum level of the Kitchen Tower to 1; removed kitchen tower workers
  • Separated the peace standby point and battle point; units now move to the battle point in the evening on days when battles occur
  • Removed artillery units from the list of units that can mount
  • Changed the specification so that cavalry units can no longer be stationed in towers and other buildings (this was done for realism but may be reconsidered later)


[h2]【.Bug Fixes】[/h2]
  • Fixed a bug that prevented starting a new game on maps larger than size 256
  • Fixed a bug where horse couriers would keep their previous transport tasks even after switching the target item, causing them to stop while searching for the wrong item
  • Fixed a bug where idle worker Zundamons could get stuck due to a process change made when fixing the issue of enemy units getting stuck at headquarters
  • Fixed a bug where relocated floors were excluded from the reforestation targets after reconstruction
  • Fixed a bug where felled trees were not placed on the ground when starting on a map larger than size 256
  • Fixed a bug where samurai would appear in a T-pose
  • Fixed a bug where, depending on the building’s angle, the destination cell for stables could extend outside the structure, preventing soldiers from reaching it
  • Fixed a bug where the starting point of formation commands would sometimes be incorrect
  • Fixed a bug where enemy units walking along the x=0 coordinate would move toward point (0,0)