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Eventide Matter News

Improved translations and other fixes (Build 7)

[h2]Patch Notes - Build 7[/h2][p][/p][h3]Improvements:[/h3]
  • [p]\[Build 7.4] Improved Portuguese (Brazil) translations. Added Brazilian translator to the credits.[/p]
  • [p]\[Build 7.3] Added Traditional Chinese language support.[/p]
  • [p]\[Build 7.3] Improved Spanish translations. Added Spanish translator to the credits.[/p]
  • [p]\[Build 7.2] Improved Simplified Chinese translations. Added Chinese translator to the credits.[/p]
  • [p]\[Build 7.1] Fixed movement scheme selection in the title screen not working.[/p]
  • [p]Improved Russian translations.[/p]
  • [p]Added translators section to the credits.[/p]
  • [p]Added movement keys tutorial step.[/p]
  • [p]Added PlayStation gamepad glyphs - automatically detected.[/p]

Improved GPU performance and other fixes (Build 6)

[h2]Patch Notes - Build 6[/h2][p][/p][h3]Improvements:[/h3]
  • [p]Updated Unity version.[/p]
  • [p]Improved the nebula performance (GPU)[/p]
  • [p]Improved the aeroxite cloud performance (GPU)[/p]
  • [p]Added toggles in the graphic options to enable/disable the background image, stars, debris.[/p]
  • [p]\[Build 6.1] Added the classic movement scheme for gamepads.[/p]
[p][/p][h3]Bugs Fixed:[/h3]
  • [p]Fixed autocrafters not visible in the UI after unlocking them.[/p]

Improved performance and other fixes (Build 5)

[h2]Patch Notes - Build 5[/h2][p][/p][h3]Improvements:[/h3]
  • [p]Improved CPU performance.[/p]
  • [p]The mouse cursor is now confined to the game window, except in borderless mode, when pausing the game with ESC or during hyperspace.[/p]
  • [p]Updated German translations.[/p]
[p][/p][h3]Bugs Fixed:[/h3]
  • [p]Fixed Max FPS always reverting to 60 (except when vsync is selected).[/p]
  • [p]Fixed user-defined keybindings not loaded when starting the game and resetting to default.[/p]
  • [p]Fixed missing label on the tractor beam 4 upgrade.[/p]

Small fixes (Build 4)

[p]It's official! Eventide Matter is now Steam Deck Verified:
https://store.steampowered.com/verified/2455780/Eventide_Matter
Take the mission to save your fleet on the go.[/p][p][/p][h2]Patch Notes - Build 4[/h2][p][/p][h3]Improvements:[/h3]
  • [p]Added German language (fan-made by BloodGoD).[/p]
  • [p]Added ability to delete save slots.[/p]
  • [p]Added a button to the tech panel to hide the background hyperspace effect.[/p]
  • [p]Added a button in the HUD to open the inventory.[/p]
  • [p]When switching from forge to crafting, then back to forge, we now return to the previous menu instead of the layer selection list.[/p]
  • [p]Added a "back" button to the portal forge and bot panels.[/p]
[p][/p][h3]Bugs Fixed:[/h3]
  • [p]\[BUILD 4.1] Fixed rare case of player ship becoming unresponsive if the enemies start spawning right when the player is docking/undocking.[/p]
  • [p]Fixed background stars image slightly moving with the player ship and becoming off-centered.[/p]
  • [p]Added more mass to the Colossus enemy, to prevent players from blocking its path or pushing it far away.[/p]
  • [p]Colossus enemy now always interrupts its action and attacks when the player gets too close.[/p]
  • [p]Fixed inventory item/recipe descriptions not showing up when docked.[/p]
  • [p]Fixed inventory destroy button not showing up when docked.[/p]
  • [p]Plasma cannon shots now traverse aeroxite clouds.[/p]

Small fixes (Build 3)

[p]This is the first patch after release! Many thanks to the players that reported the bugs.[/p][p][/p][h2]Patch Notes - Build 3[/h2][p][/p][h3]Improvements:[/h3]
  • [p]Added hint at the start of the game to direct players to try the alternative movement scheme (keyboard only)[/p]
  • [p]It is now possible to progress the story dialogs by clicking anywhere on the dialog box.[/p]
  • [p]Added full regen of the player ship when the final battle is won, to prevent the hp alarm to sound all the way until the end of the game.[/p]
  • [p]Resource node arrows now hide during the ending cut scenes.[/p]
[h3]Bugs:[/h3]
  • [p]Fixed main scene sometimes starting in debug mode instead of starting a new game.[/p]
  • [p]Fixed rare case of triactite asteroids spawning concealed and never returning to normal.[/p]
  • [p]Fixed a bug that allowed to re-dock the mothership and enter hyperspace before the structure was fully packed.[/p]
  • [p]Fixed derelict blaster cannons sometimes spawning without a cannon.[/p]