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Space Tales News

Gameverse HCMC Recap – Xin Chào & Thank You!

Hi Commanders,

We’re back from Gameverse in Ho Chi Minh City, and we want to thank everyone who stopped by the booth to try the newest Space Tales demo. Your time, feedback, and good vibes were priceless!



  • What Happened on the Show Floor

- Hands-on Demo: Players tested our reworked Campaign missions and the updated Survival Map.
- Plush Giveaway: Every Nexera plush we brought found a new home - congrats to the winners!
- Live Feedback: Dozens of notes on mission pacing, Survival difficulty, and Hub usability.



  • Key Takeaways


Here are the four main points we pulled from your feedback —and what we’re doing about each one:

Campaign flow. Most of you felt the early objectives are clearer now, but a few sections could still use extra guidance. We’re adding minor tweaks to mission prompts and tutorial pop-ups to smooth those rough spots.

Survival mode. The new map layout got a thumbs-up, though many of you said the first waves still hit a bit too hard, too fast (especially in Hard mode). We’re stretching the early wave timers so the difficulty ramps more gradually.

Hub transformations. The eight new Hub forms were a clear highlight, yet a couple of icons left players scratching their heads. We’re polishing those UI assets.

  • Next on the Roadmap

- Demo Patch (probably late June) – Balance tweaks, UI polish, and bug fixes based on Gameverse feedback.
- Necroborg Preview – First screenshots & info on our third faction.


  • Stay Involved
Discord: Drop additional feedback or bug reports any time

Wishlist: If you enjoyed the demo, please wishlist Space Tales on Steam—it really helps with visibility.


Thank you again to everyone who played, chatted, or just stopped by to say hi. Your support keeps the project moving forward at warp speed!



The Saigon Dragon Studios Team

Dev Update – Monster Capture Deep Dive

Well, in Space Tales you can make that dream a reality! Today we’re giving more info about our Monster Capture & Training system: one of the features we’re most excited to share.


1. Why Capture?
  • Game-changer units: Boss-level creatures come with unique abilities that standard troops can’t match.
  • Flexible strategies: Need a frontline tank? A long-range disrupter? Different monsters fill different roles.
  • Bragging rights: Nothing says “Commander Supreme” like turning yesterday’s terror into tomorrow’s mascot.





2. How It Works

  • Scout & Weaken: Neutral Monsters roam each planet. Whittle their health down— the lower it is, the greater your capture odds.
  • Deploy Capture Beacons: Click the Capture icon (you get three attempts per Monster).
  • Success or Escape: A successful tether drops the beast into a stasis field for transport. Failure? It breaks free and you’ll need to regroup - or risk a very angry counter-attack.




3. Laboratory
Back at base, use the Laboratory to level up your monster!



4. What’s Next?
We’re polishing animations, SFX, and UI feedback (tutorial on how to capture monsters). Your feedback from the Wargame Fest demo has been invaluable - keep 'em coming!


5. Join the Conversation
Hop into our Discord to share capture stories, balance ideas, or monster concepts you’d love to see. And if you haven’t already, please wishlist Space Tales — it helps us reach more strategy fans and keeps the alien wrangling funded!

Thanks for reading, and happy hunting! Gotta Catch em All ! :D


—The Saigon Dragon Studios Team





Thank You, Commanders! Wargame Fest Recap & Necroborg Sneak Peek 🚀

Hey everyone,

What a week!
We want to send a massive thank-you to all the players who downloaded the new Space Tales demo during Steam’s Wargame Fest. Your battle reports, bug notes, balance tips, and encouraging messages are already hard at work on our task board - every bit of feedback helps us polish the experience.

What’s Next?
While we tackle the tweaks you requested (bug fixing, mission pacing, survival balance, and a few UI improvements) we’re also putting the finishing touches on the Necroborg faction. These cyber-undead fiends fight unlike anything you’ve met so far, and they’re almost ready to invade your colonies.



Take a look, share your thoughts, and keep those suggestions coming. We’ll be back soon with a deeper dive into the Necroborg tech tree and the next round of demo updates.



Until then - thanks again for your support, and see you on the frontier!

—The Saigon Dragon Studios Team






STREAM FOR WARGAMES FEST

STREAMING THE LATEST DEMO

New Demo, New Tricks – See Space Tales at Next Week’s Wargame Event!

  • Campaign Overhaul

Missions re‑sequenced for a smoother flow.

Early objectives now teach you core mechanics step by step, so you’ll master alien‑wrangling before the real chaos hits.



  • Survival Mode Revamp

Brand‑new map plus a gentler learning curve on the original.

Early waves ease you in, but don’t get comfy... the Nexera still bite!



  • Resource Rebalance


Glass is rarer and used mainly for defense structures. It’s now easier to hold the line, giving explorers more time to scout the map.


  • Hub Transformations


Goodbye one‑size‑fits‑all turrets—Hubs can now evolve into eight different builds, from long‑range artillery to rapid‑fire anti‑swarm nests. Pick the style that matches your strategy!




📅 Try It Next Week
Jump into the updated demo during the Wargame event, and let us know what you think. Your feedback keeps making Space Tales better.


—The Saigon Dragon Studios Team