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Lessaria News

Halloween. Build 1061

[p]Hi everyone![/p][p]We’re continuing to release patches - but today there’s also a little surprise: Halloween decorations! Jump into the game and see what’s changed. And if you’re not a fan of the holiday you can turn the decorations off :)[/p][p]Here’s what’s included in the update:[/p]
  • [p]Fixed a bug with population being incorrectly restored after destroying a Ballista Tower[/p]
  • [p]Added a few seconds of invulnerability to heroes after resurrection[/p]
  • [p]Fixed a bug when assembling a squad[/p]
  • [p]Fixed an issue with duplicate enemy waves[/p]
  • [p]Redesigned the save/load menu[/p]
  • [p]Fixed a bug that caused a hero to freeze if the game was saved while they were knocked down[/p]
  • [p]Fixed a bug where enemy waves could spawn outside the map[/p]
  • [p]Fixed an issue that prevented placing a flag near the Forest Master’s Idol[/p]
  • [p]Added a new effect when receiving a chest during Twitch voting[/p]
  • [p]Fixed incorrect behavior of story characters after loading[/p]
  • [p]Fixed a bug that caused heroes not to decrease the population counter on Map 7[/p]

Hotfix. Build 1057

[p]Hello, everyone![/p][p]We managed to release the new hotfix on Sunday instead of Monday. So you can already try out the game with the new update. We are continuing to work, and there will be more patches this week. Thank you for your support![/p][p]List of changes:[/p]
  • [p]Fixed game freezing[/p]
  • [p]Fixed heroes going to the edge of the map and getting stuck there[/p]
  • [p]Fixed duplicating Twitch messages[/p]
  • [p]Fixed unlimited squad expansion[/p]
  • [p]Fixed issue with not being able to hire heroes after their death[/p]
  • [p]Changed the design of the save and load panel[/p]
  • [p]Changed the balance of the witch's hut[/p]
  • [p]Fixed a bug that caused city animals to occupy the portal.[/p]
  • [p]Fixed the display of some heroes through semi-transparent fog.[/p]
  • [p]Changed the logic of hero training; now the presence in a squad does not prevent them from training.[/p]
  • [p]Fixed the auto-save function.[/p]
[p][/p][p]We kindly ask that if your bugs have been fixed and you left a negative review, please change it to a positive one. Good ratings for the game are very important to us, and we are doing our best to fix bugs and provide more content and convenience for the game. [/p][p]Thank you![/p]

Hotfix. Build 1054

[p]Fixed the completion of map 8[/p]

First Updates and Future Plans

[p]Hey everyone![/p][p]The first patches are out – and we’re really happy they solved part of the problems (the healer on the news image is probably there because we’ve started healing the game). We’re already seeing many more comments saying the game can now be completed without errors.[/p][p]But we know there are still other bugs – and it’s Saturday – we’re working and preparing the next patch, which will be released on Monday.[/p][p]If you haven’t checked out the game or read the two full hotfix lists yet, here’s the main summary:[/p]
  1. [p]Fixed a large number of bugs related to heroes getting stuck, construction issues, save/load problems, crashes, and many other unpleasant errors.[/p]
  2. [p]Improved balance on several maps.[/p]
  3. [p]Increased group size from 3 to 5.[/p]
  4. [p]Fixed an issue where dead heroes still occupied a slot.[/p]
  5. [p]Made the first UI improvements.[/p]
  6. [p]Made the first improvements to the map.[/p]
  7. [p]Improved hero behavior – they now die less often and act more reasonably.
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[p]All these and many other fixes are already in the game. But this is only the very beginning. This is the state we should have released in – we understand that.[/p][p][/p][h3]What we’re working on right now:[/h3]
  1. [p]Hero behavior improvements. You’ve given us lots of feedback about heroes, and we’re making them better.[/p]
  2. [p]Balance. We’re adjusting difficulty across different maps. The final mission will be changed – we’ll make it more interesting; we know where we went wrong :)[/p]
  3. [p]Many quality-of-life improvements. For example, when a group leader dies, the group will no longer disband – among other small but nice fixes that we’ll include in the next patches.[/p]
  4. [p]Hotkeys! :) Honestly, no idea how we managed to miss them at launch. Sometimes your eyes just get too used to things. This will be the first iteration – we’ll keep improving controls based on your feedback.[/p]
  5. [p]Bugs and issues. We’ll fix another big batch of them in the Monday update.
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[p]That’s what we’re doing right now – but we’re also thinking about what comes next.[/p][p][/p][h3]We realized one important thing – the game needs to offer much longer playtime. [/h3][p]Players need a mode (or modes) where they can spend hours. Missions, sandbox, etc. We’re thinking about it and trying to figure out what can be done quickly.[/p][p]We’re also discussing what to do with the enemy waves. Opinions in the community are split – so most likely we’ll let you customize that yourself. In general, we want to give you more options to tweak the game the way you like.[/p][p]In the coming days, we’ll publish a more detailed roadmap. We need to estimate our workload more precisely and understand what’s most important for you right now.[/p][p][/p][h3]And let’s talk about our Supporter Pack (or as some players have started calling it, the “Day One DLC")[/h3][p]No, we didn’t intend to make a greedy pack that locks content away or mocks players. Honestly, we didn’t realize before launch that the base game didn’t have enough content :)[/p][p]Originally, the Supporter Pack was meant to include cloaks, cosmetics, and such – but at the last moment, we thought it would be nice to add something extra, something we could finish in a couple of weeks before release. So we made a new hero and added a few features to the Survival mode. We meant well…[/p][p]But now we understand how that looks – especially when people are criticizing the game for a lack of content and a weak Survival mode.[/p][p]Giving that hero away to everyone would be unfair to those who supported us and maybe bought the pack because of that exclusive hero. So instead, in future updates we’ll add a new hero (or heroes) for everyone – and more content for Survival mode or even new modes altogether.[/p][p]It wasn’t a good look – we’ll make it right by improving the game and adding more content.[/p][p][/p][p]A huge thank-you for all the kind words you left under the previous post – it really helps the team :) Some of our devs needed a bit of time to recover after reading all the negative feedback. It hurts – no point pretending otherwise. But your criticism is valid, so what can we say… :)[/p][p]Thank you for both the criticism and the support. If we’ve fixed the issues that made you leave a negative review – we’d really appreciate it if you could update your rating. We won’t hide it – reviews matter to us. Not only because we want to make a 95%-rated game – but also because the higher the rating, the better the sales. And we still need sales to keep supporting the game – we didn’t release a massive hit that lets us stop worrying about money :)[/p][p]But we’ll keep improving Lessaria every day – you’ll see it, and we believe you’ll appreciate it.[/p][p][/p][p]Thanks again – and see you soon![/p][p]
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Enemy waves – cool or lame?

[p]Hey everyone![/p][p]Today we released the second hotfix – another one is already in the works – and there are a few more planned. We’ll release them as soon as possible.[/p][p]In parallel with the hotfixes, we’re working on a development roadmap – what should be added to the game, what should be changed, and what should be improved. We wanted to release that plan today, but it’s still in progress.[/p][p]One of the key questions we’re discussing right now is whether we should rework certain mechanics. And one of them is – enemy waves.[/p][p]After release, some players started saying they don’t like this mechanic – it prevents them from just sitting back and enjoying the map.[/p][p]We originally added it to encourage players to complete missions faster, to keep things moving and avoid long idle sessions.[/p][p]But your feedback is very important to us. Maybe some of you actually like this mechanic – if so, why? Or maybe it just feels fine and you never really thought about it?[/p][p]And if you don’t like it – please tell us why. We’ll think about what to do with it next.[/p][p]For now, we’re making waves easier so they don’t crush new players.[/p][p]But what’s next – that’s what we want to discuss with you.[/p][p]So, what do you think about enemy waves?[/p][p]
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