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Strange Seed News

Build 1.06 - November 13

- Lots of additional performance improvements, especially in Plains + Crystal Cave
- Added third axis of rotation for accessories
- All remaining heads made easier to place accessories on
- Reduced Teleport Back to Nest time from 5 to 3
- Increased the detection area for the Village pageant
- Fixed Yeti Mama mist continuing to slow down player after it fades
- Increased player's dragon head damage significantly
- Tutorial popups now auto-disable after 30 seconds
- Fixed bug causing player to lock up after death (there may be others, please report if you see it!)
- No more using Evolve Slots to avoid lava damage (sorry, needed to fix it to address another bug)
- Increased mouse wheel scroll speed in video settings
- Fixed bug in which your butt could be so large it triggered scene portals as soon as you entered, resulting in a fatal loop

With this update, the main optimizations to try to improve performance for everyone are done. Please let me know (here or on Discord) if you still face lower FPS in any particular area!

Extra performance patch for Honey Cliffs + Village

So.. just after building the previous patch, I finally realized the source of the performance issues in Honey Cliffs.

A completely innocuous script, silently doing horrible things in the background.

In total this improves:
- Honey Cliffs (about +9 fps on Steam Deck)
- Gloom Wood (about +2 fps)
- Scrapshire Village (about +5 fps)


Build 1.05 - November 11

Patch 5:

- Optimizations in Honey Cliffs and turned off its lens flare / sun halo effect
- Accessories should be a bit easier to position now for early game creatures (in-progress for later ones)
- Changing a part with an accessory equipped now unequips the accessory (the repositioning was too unreliable)
- Max size on any part raised from 360% to 500%, get huge!
- Fixed incorrect stat preview for size UI
- Fixed currency display not appearing in Village
- Getting to the other side of the raptor wall makes it go away (for speedrunners)
- Teleport Back to Nest permanently available after reaching any nest (also for speedrunners)
- Hargraves won't enter the cave anymore
- Doubled power and range of Angler Lure light
- Ready to Scale and Genetic Pilgrim achievements now have fallback states to double check, please let me know if that fixes not receiving them
- Tombstones added for Stag Beetle Mama and Ancient Chameleon
- Changed Vsync to off by default

Build 1.04 - November 9

Patch four :)

- Accessories no longer transfer across Evolve Slots (this change may also fix a skin bug)
- Healing now works when at 1 hp
- Increased light power of Angler Lure
- Reduced attack speed a bit for Crystal Cave creatures
- Ancient Caldera / Ant Tree / Gloom Woods area optimizations
- Minor game-wide graphics optimizations
- Speculative fix for creatures turning the wrong color and floating away
- Updated Bestiary for various creatures
- Added icons for Aquatic and Fire Breath
- Human skin added in Volcano
- Spider skin temporarily hidden in Bestiary (it needs a cooler skin first!)
- Text gets removed from dialogue windows before they close now (to avoid the appearance that a message is being skipped)
- If you roll an equal number to the requirement in recombination, you'll now win instead of losing

Day three patch

- More fixes for the skins / colors not saving, please let me know if there are still issues
- Reduced the time until meat appears to match modern fast food standards
- Disabled ability to use Evolve Slots during death, teleport and scene transition
- Added the Village / Volcano on horizon of Plains to help people navigate
- Added Tortoise skin in Distant Island & fixed some floating rocks
- Remove the Frog's nonexistent neck from Bestiary
- Fixed Rosa's icon not lighting up in the Travel UI
- Fixed missing colliders around the arena - fight or die!
- Third pageant judge now gives a slightly better hint of what he likes
- Fixed Yeti Mama's tombstone not giving her hair if you missed it
- Fixed Mayor's Assistant not acknowledging and rewarding your kill of Yeti Mama
- Fixes for a janky tunnel wall in Dark Tunnels
- Added opening + pickup sound for treasure flowers
- Performance improvements throughout the game, mostly noticeable if your PC was struggling
- Fixed occlusion culling in Ancient Caldera + Gloom Woods to prevent things from vanishing in cam view, should also improve performance in those areas

I believe with this patch, most of the small issues should be wrapped up. Many thanks to everyone who gave a bug report via the Steam forums or Discord, it has been a huge help!