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Hollow Mine News

The Indie Game Alchemist NOW Streaming Hollow Mine on Steam Store

I hope you are excited because The Indie Game Alchemist a friendly YouTuber that covered Hollow Mine multiple times in the past, will stream the latest demo edition trying new characters Knight and Fire Mage.

[h3]Let's help him get to 1000 subscribers on YouTube![/h3]

[h2]Subscribe his channel here:
https://www.youtube.com/@theindiegamealchemist[/h2]

The stream will last in loop to 28.02 6PM CET on Steam Store.



Remember to wishlist the game if you like it! :-)

Cheers!





0.7.1.1 - 0.7.1.13 Patch Notes

Hello! I hope you are well, thank you all for playing demo and reporting bugs. There was 13 releases with small fixes since 0.7 release. Almost everything was done during steam next fest event, so it was a heat time. Gladly Hollow Mine seems more stable and responsive with more proper difficulty.


  • Wizard and Rogue are unlocked now for everyone to try in demo - enjoy ;-)
  • Changed diamond and quartz sell price to 10
  • unified critical hit text size/color; increased projectile pool size
  • slightly enlarged fire ground sprites - to make them noticeable more
  • added +10% movement speed initially - to make the characters more responsive
  • reduced light boots movement bonus by 10%.
  • Swarm room automatically starts the first wave - to make the players defeat the easiest wave at least instead of consistency skipping it using red button, or by mistake learning the game
  • Disabled fading music when settings change; removed “save zone” label on tutorial descends.
  • Corrected mining translation and dashing text.
  • Set certain too long SFX as music - once music is muted it won't play these effects like level up or boss presentation tracks.
  • Turned off tutorial camp music when entering forest camp.
  • Increased enemie's, health, movement speed, and decreased attack cooldowns
  • Added translations for various languages (excluding Japanese and Chinese for now).
  • Fixed missing letter “T” in Polish translation.
  • Reduced screen shake
  • Improved enemy attack animations and health
  • Reduced freeze time; enhanced visibility of mining indicator
  • Increased dagger durability.
  • Corrected wood axe blueprint outcome to wood axe instead of wood sword
  • Blocked swapping an item into the same slot
  • Reset damage parameter to character’s core damage when updating gear - it was messing calculations for total damage
  • When crafting outcome items should have full durability;
  • Stackable items now drop with their stack intact.
  • Block Waypoint teleport when interacting with other entities in Before the Boss Room
  • And lot of other small fixes and adjustment's


I hope you like the progress. Game keeps growing and I'm glad there is more and more of you. More people that are willing to contribute and be part of this growing HM community! :-) Thank you!

Michal Parysz

Ash Swoon NOW Streaming Hollow Mine on Steam Store

I hope you are excited because Ash Swoon another friendly YouTuber that covered Hollow Mine on his channel is now stream the latest steam next fest demo edition gameplay trying new exciting features. Will he like it? Watch and see for yourself! :D

[h3]Subscribe his channel here:[/h3]

https://www.youtube.com/@ashswoon/videos

The stream will last in loop from 26.02 6PM CET to 27.02 5PM CET on Steam Store.



Also remember to wishlist Hollow Mine if you like it! :-)

Cheers!





The Indie Game Alchemist NOW Streaming Hollow Mine on Steam Store

I hope you are excited because The Indie Game Alchemist a friendly YouTuber that covered Hollow Mine multiple times in the past, will stream the latest demo edition trying new characters Knight and Fire Mage.

[h3]Let's help him get his first 1000 subscribers on YouTube![/h3]

Subscribe his channel here:
https://www.youtube.com/@theindiegamealchemist

The stream will last in loop from 25.02 3PM CET to 26.02 5PM CET on Steam Store.



Remember to wishlist the game if you like it! :-)

Cheers!





Hollow Mine v.0.7 Steam Next Fest Demo Edition Is Now Live!

Hello everyone! The v0.7 update for Hollow Mine is here, just in time for Steam Next Fest! This update brings tons of exciting new content, improvements, and fixes.

Special Steam Next Fest Edition is packed with major updates that improve onboarding, overall understanding of the game, and readability. This edition introduces a new NPC, a fresh enemy, and unlockable characters to diversify your runs. Plus, the level cap has been raised from 13 to over 20! Get ready for more challenging runs and deeper exploration.

Enemies have been revamped with improved animations and new attack patterns, bringing fresh bullet-hell mechanics to keep you on your toes. The forest biome has received special attention - now you can buy, sell, craft, repair, and teleport right from the very beginning of the game! Dive into this exciting edition of Hollow Mine now live for Steam Next Fest!

Check out what’s new:



Changelog

  • Introduced a new Forest Camp Room, extended with an anvil, magic ball, kettle, wagon, and additional decorations.
  • Added new Knight playable character.
  • Added new Fire Mage character with unlock rules.
  • Introduced a new Merchant NPC with improved sprites.
  • Added Rain of Fire Scroll for Fire Mage.
  • Added new Angry Bee enemy.
  • Introduced new standard easy forest rooms and a before-boss room.
  • Introduced a new waypoint forest room.
  • Added new SFX set.
  • Introduced activation altar theme music.
  • Added main menu audio loop.
  • Added room popup indicators before descending to the next room.
  • Room icons now have red (fight rooms) and green (save rooms) underlines for quick recognition.
  • Added popup labels for save/danger zones.
  • Integrated Steam widget redirection using Steamworks API.
  • Added wishlist redirection to pause menu.
  • Cheap health potion added to the merchant’s inventory.
  • Potion now drops from chests when player health is low.
  • Enemy attack patterns updated: Wizard, throwing bandit, and angry bee now have two distinct attack patterns.
  • Adjusted enemy animations for clearer attack telegraphing.
  • Made character unlock conditions easier for smoother progression.
  • Added more character slots in the character picker.
  • Nine characters in total for demo.
  • Reversed preferable ability alignment with initial equipment in character picker view.
  • Adjusted main menu layout for a more intuitive experience.
  • Clear saved game data when activating tutorials.
  • Adjusted passive parameters for the Spiritual Guru.
  • Enemy spawn mechanics adjusted for better challenge in the forest biome.
  • Stackable items can now be sold one by one.
  • Added rare room decorations for improved aesthetics.
  • Enhanced waypoint/teleportation system for smoother travel.
  • Improved room icons with red and green underlines for fight and save rooms.
  • Fixed Dracula's attacks now properly alerting players with red color indicators.
  • Fixed crafting issues with correct durability reset for crafted items.
  • Fixed item selling when selling a single item from a stack.
  • Fixed ore-picking bug when it was giving single ore with full stack already.
  • Adjusted forest biome: more valuable ores now spawn less frequently.
  • Audio system now properly respects noise settings.
  • Key-lock room type now always spawns a chest with a key.
  • Resolved weapon durability issue preventing destruction after use.
  • Fixed fire and ice arrow animations.
  • Corrected herbs render positions in forest areas.
  • Resolved camera focus issues during conversations.
  • Fixed audio toggles when enabling/disabling in settings.



Presskits: http://www.michalparysz.com/games/presskit/hollow-mine

https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND

Steam Next Fest Demo is now live and available now on Steam!