Hello everyone!
The v0.7 update for Hollow Mine is here, just in time for
Steam Next Fest! This update brings tons of exciting new content, improvements, and fixes.
Special Steam Next Fest Edition is packed with major updates that improve onboarding, overall understanding of the game, and readability. This edition introduces a new NPC, a fresh enemy, and unlockable characters to diversify your runs.
Plus, the level cap has been raised from 13 to over 20! Get ready for more challenging runs and deeper exploration.
Enemies have been revamped with improved animations and new attack patterns, bringing fresh bullet-hell mechanics to keep you on your toes. The forest biome has received special attention - now you can buy, sell, craft, repair, and teleport right from the very beginning of the game! Dive into this exciting edition of Hollow Mine now live for
Steam Next Fest!Check out what’s new:
Changelog
- Introduced a new Forest Camp Room, extended with an anvil, magic ball, kettle, wagon, and additional decorations.
- Added new Knight playable character.
- Added new Fire Mage character with unlock rules.
- Introduced a new Merchant NPC with improved sprites.
- Added Rain of Fire Scroll for Fire Mage.
- Added new Angry Bee enemy.
- Introduced new standard easy forest rooms and a before-boss room.
- Introduced a new waypoint forest room.
- Added new SFX set.
- Introduced activation altar theme music.
- Added main menu audio loop.
- Added room popup indicators before descending to the next room.
- Room icons now have red (fight rooms) and green (save rooms) underlines for quick recognition.
- Added popup labels for save/danger zones.
- Integrated Steam widget redirection using Steamworks API.
- Added wishlist redirection to pause menu.
- Cheap health potion added to the merchant’s inventory.
- Potion now drops from chests when player health is low.
- Enemy attack patterns updated: Wizard, throwing bandit, and angry bee now have two distinct attack patterns.
- Adjusted enemy animations for clearer attack telegraphing.
- Made character unlock conditions easier for smoother progression.
- Added more character slots in the character picker.
- Nine characters in total for demo.
- Reversed preferable ability alignment with initial equipment in character picker view.
- Adjusted main menu layout for a more intuitive experience.
- Clear saved game data when activating tutorials.
- Adjusted passive parameters for the Spiritual Guru.
- Enemy spawn mechanics adjusted for better challenge in the forest biome.
- Stackable items can now be sold one by one.
- Added rare room decorations for improved aesthetics.
- Enhanced waypoint/teleportation system for smoother travel.
- Improved room icons with red and green underlines for fight and save rooms.
- Fixed Dracula's attacks now properly alerting players with red color indicators.
- Fixed crafting issues with correct durability reset for crafted items.
- Fixed item selling when selling a single item from a stack.
- Fixed ore-picking bug when it was giving single ore with full stack already.
- Adjusted forest biome: more valuable ores now spawn less frequently.
- Audio system now properly respects noise settings.
- Key-lock room type now always spawns a chest with a key.
- Resolved weapon durability issue preventing destruction after use.
- Fixed fire and ice arrow animations.
- Corrected herbs render positions in forest areas.
- Resolved camera focus issues during conversations.
- Fixed audio toggles when enabling/disabling in settings.
Presskits:
http://www.michalparysz.com/games/presskit/hollow-minehttps://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3NDSteam Next Fest Demo is now live and available now on Steam!