What's coming? Major Changes in v.0.7 Steam Next Fest Demo Edition
Hello!
Today, I’m excited to share what’s coming in the Hollow Mine v0.7 Steam Next Fest Demo Edition.
Before we start I would like to say to everyone thank you - having a game on Steam Next Fest and preparing it to release was always my dream. It wouldn't be possible without your support people! Thank you all for help by playing, reporting bugs, giving feedback and ideas! Also game evolved like that, because of all this contributions from you. Let's keep it like that!
Join Discord or Steam Community to share your experiences with others about Hollow Mine. You are all welcome to join :-)
[h2]Upcoming Features and Changes:[/h2]
Fire Mage Character
Master of the blazing arts, channeling mystical flames to incinerate foes with relentless fire and fury. Character will have increased ability to ignite enemies and damage from burning effect. Also the new Spell Rain of Fire with dealing AOE damage and instantly igniting surrounding enemies will be inside the starting equipment.
To unlock the Fire Mage, blow up 50x enemies using bomb.

Spell Rain of Fire
It's another spell with AOE effect next to Ice Nova Spell. Get close to enemies cast a spell and watch how they receive damage and ignite instantly. Having increase burning damage should work well in combination with this spell. The spell will be available in initial Fire Mage equipment and in Sage's shop, you can find this NPC in mine encampment room.

Knight Character
A heavily armored warrior, expert in close combat, brawling, and deflecting hits. His resilience and mastery of defense make him an unstoppable force on the battlefield.
To unlock the Knight defeat mine biome boss once.

Menu Music Loop
New Menu music loop won't stop, there is a new ambient sound that will play after every main menu theme loop. It should make atmosphere a little bit more enjoyable while waiting to play the game in main menu.
Activate Altar Room Music
While being in the room new music will play increasing the seriousness of the place and significance of the decision player is going to make to activate the artifact - Weles Burden Ring, or not.
SFX Sounds
There will be more variety of SFX sounds available for players to hear during gameplay. Sounds for critical damage, almost breaking weapon or rolling items from the box and more.
Angry Bee Enemy
This enemy will have a way easier style of attack - it fires 4 red bullets instantly in one direction each. It's much more easier enemy, all to make it more fair at the beginning of the game. This enemy can be found in Forest Biome.

Forest Camp Starting Area
Starting area with waypoint, merchant NPC and Kettle Crafting Table for potions was added. It will serve as a initial point to inform a player a bit about the lore and also it will allow new players to onboard into the game more easily.
* - Using waypoint player can teleport back to this area. Another waypoint is inside mine encampment.

Merchant NPC
In order to help with onboarding new Merchant NPC was added to new starting Forest Camp - with items like (cheaper) health potion, bombs, basic blueprints. healthy herb and teleport scroll . Players will be able to use starting coins to buy & decide what suits them the best.
* - Teleport scroll allows to create a portal and come back to waypoint and back to the room once.

That’s it! You can also expect a bunch of other cool improvements and fixes. The complete changelog will be also available soon. See you on the release at 24th of February - the beginning of Steam Next Fest I hope you are excited!!
Cheers!
Today, I’m excited to share what’s coming in the Hollow Mine v0.7 Steam Next Fest Demo Edition.
Before we start I would like to say to everyone thank you - having a game on Steam Next Fest and preparing it to release was always my dream. It wouldn't be possible without your support people! Thank you all for help by playing, reporting bugs, giving feedback and ideas! Also game evolved like that, because of all this contributions from you. Let's keep it like that!
Join Discord or Steam Community to share your experiences with others about Hollow Mine. You are all welcome to join :-)
[h2]Upcoming Features and Changes:[/h2]
Fire Mage Character
Master of the blazing arts, channeling mystical flames to incinerate foes with relentless fire and fury. Character will have increased ability to ignite enemies and damage from burning effect. Also the new Spell Rain of Fire with dealing AOE damage and instantly igniting surrounding enemies will be inside the starting equipment.
To unlock the Fire Mage, blow up 50x enemies using bomb.

Spell Rain of Fire
It's another spell with AOE effect next to Ice Nova Spell. Get close to enemies cast a spell and watch how they receive damage and ignite instantly. Having increase burning damage should work well in combination with this spell. The spell will be available in initial Fire Mage equipment and in Sage's shop, you can find this NPC in mine encampment room.

Knight Character
A heavily armored warrior, expert in close combat, brawling, and deflecting hits. His resilience and mastery of defense make him an unstoppable force on the battlefield.
To unlock the Knight defeat mine biome boss once.

Menu Music Loop
New Menu music loop won't stop, there is a new ambient sound that will play after every main menu theme loop. It should make atmosphere a little bit more enjoyable while waiting to play the game in main menu.
Activate Altar Room Music
While being in the room new music will play increasing the seriousness of the place and significance of the decision player is going to make to activate the artifact - Weles Burden Ring, or not.
SFX Sounds
There will be more variety of SFX sounds available for players to hear during gameplay. Sounds for critical damage, almost breaking weapon or rolling items from the box and more.
Angry Bee Enemy
This enemy will have a way easier style of attack - it fires 4 red bullets instantly in one direction each. It's much more easier enemy, all to make it more fair at the beginning of the game. This enemy can be found in Forest Biome.

Forest Camp Starting Area
Starting area with waypoint, merchant NPC and Kettle Crafting Table for potions was added. It will serve as a initial point to inform a player a bit about the lore and also it will allow new players to onboard into the game more easily.
* - Using waypoint player can teleport back to this area. Another waypoint is inside mine encampment.

Merchant NPC
In order to help with onboarding new Merchant NPC was added to new starting Forest Camp - with items like (cheaper) health potion, bombs, basic blueprints. healthy herb and teleport scroll . Players will be able to use starting coins to buy & decide what suits them the best.
* - Teleport scroll allows to create a portal and come back to waypoint and back to the room once.

That’s it! You can also expect a bunch of other cool improvements and fixes. The complete changelog will be also available soon. See you on the release at 24th of February - the beginning of Steam Next Fest I hope you are excited!!
Cheers!