What's coming? Major Changes in v.0.5 Demo
Hello!
Today, I’m excited to share what’s coming in the Hollow Mine v0.5 demo. I’m thrilled that our small community is growing thank you for being here and helping to test the early demos of Hollow Mine. I’m committed to continuing to bring you updates, and in this version, I’m introducing the NEW Rogue character alongside various small fixes and improvements. ːsteamhappyː
[h2]Upcoming Features and Changes:[/h2]
New Character: Rogue
The Rogue is a master of stealth and precision. Armed with a dagger, they excel at striking from the shadows, using agility and wit to outmaneuver enemies. The Rogue will be able to evade any hit while dashing (after first level up). With fast movement to get in and out of combat, combined with a rapid attack rate, this character offers an exciting and dynamic play style.
To unlock the Rogue, you’ll need to discover the secret room in the mine biome twice.

NEW: Dagger Weapon Set
Daggers are lightweight weapons with quick strikes and short range. They serve as the primary weapon for the Rogue.

Preferred Abilities
Each character now has a preferred ability that is guaranteed to appear upon their first level up.

Player Panel UI Improvements
Based on feedback, the current Panel UI—especially the hearts, stamina, and experience bars has been difficult to see. In the next update, you can expect improvements: hearts will be larger and feature an additional outline, making it easier to determine your current health status.

Enemy Spawning Animation
Enemies will now spawn after a short animation, giving players a brief moment to prepare before engaging in standard room battles.

That’s it for now! You can also expect a bunch of smaller improvements and fixes. The complete changelog will be available on the release day, which is just a few days away.
Cheers!
Today, I’m excited to share what’s coming in the Hollow Mine v0.5 demo. I’m thrilled that our small community is growing thank you for being here and helping to test the early demos of Hollow Mine. I’m committed to continuing to bring you updates, and in this version, I’m introducing the NEW Rogue character alongside various small fixes and improvements. ːsteamhappyː
[h2]Upcoming Features and Changes:[/h2]
New Character: Rogue
The Rogue is a master of stealth and precision. Armed with a dagger, they excel at striking from the shadows, using agility and wit to outmaneuver enemies. The Rogue will be able to evade any hit while dashing (after first level up). With fast movement to get in and out of combat, combined with a rapid attack rate, this character offers an exciting and dynamic play style.
To unlock the Rogue, you’ll need to discover the secret room in the mine biome twice.


NEW: Dagger Weapon Set
Daggers are lightweight weapons with quick strikes and short range. They serve as the primary weapon for the Rogue.

Preferred Abilities
Each character now has a preferred ability that is guaranteed to appear upon their first level up.

Player Panel UI Improvements
Based on feedback, the current Panel UI—especially the hearts, stamina, and experience bars has been difficult to see. In the next update, you can expect improvements: hearts will be larger and feature an additional outline, making it easier to determine your current health status.

Enemy Spawning Animation
Enemies will now spawn after a short animation, giving players a brief moment to prepare before engaging in standard room battles.

That’s it for now! You can also expect a bunch of smaller improvements and fixes. The complete changelog will be available on the release day, which is just a few days away.
Cheers!