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WIP: Craft Tables

[p]We’re currently working on Craft Tables - places where the resources you gather during your runs can be turned into something genuinely useful.
[/p][carousel][/carousel][p]The goal is to make scavenging more meaningful: instead of collecting items with no clear purpose, you’ll be able to bring materials back and use them to craft attachments and upgrades for your equipment.[/p][p]That means every trip into the world can pay off in more ways than one. The more carefully you explore and the more resources you manage to bring back, the more options you’ll have when preparing for the next run.[/p][p][/p][p]This feature is still a work in progress, but we’re excited about the extra layer of progression and preparation it adds. More reasons to loot, more reasons to plan ahead, and more ways to improve your loadout over time.[/p][p][/p][p]What kinds of attachments would you like to see first? 

Want to stay up to date with what we’re currently working on? Join our Discord here!
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Patch #8 – Playtest #1 Update Notes

[p]Thank you for testing DDoD and sharing your feedback![/p][p][/p][p]Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.[/p][p][/p][p]Gameplay:[/p][p] - KBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables[/p][p] - Enemies balance changes (HP/anim rates/locomotion)[/p][p] - Added Proximity Mine[/p][p] - Added weapons comparison panel[/p][p] - Disabled weapon switching via mouse scroll[/p][p] - Melee Damage Animation Timing Window[/p][p][/p][p]Coop:[/p][p] - Added Player Equipment Exchange Window[/p][p]System: [/p][p] - Locked to 60fps by default[/p][p] - Variety optimizations across gameplay and content[/p][p] [/p][p]Quality of Life: [/p][p] - Loot rebalanced[/p][p] - Camera zoom doesn't reset after afk indoors[/p][p] - Prevent switching to an empty slots[/p][p] - Equip/aim shooting lock, shooting is blocked until weapon fully equipped[/p][p] - Removed damage immunity while roll on grenade explosions[/p][p] - Improved doberman behavior under shock[/p][p] - Interrupted consumables are now taking out item[/p][p] - Prevented Zombies attack through walls[/p][p] - Implemented close the map via the 'M' key[/p][p] - Preserve enemy state on load, prevent respawn[/p][p] [/p][p]Fixes: [/p][p] - Grenade Marker vfx delay fix for grenade launcher + toggle vfx for aiming/unaiming[/p][p] - Fix double click looting requiring multiple accept clicks[/p][p] - Added quest waypoint on exit from dungeons\\sewers [/p][p] - Added POI Map Outline [/p][p] - Fixed incorrect toponym music on player spawn[/p][p] - Fixed Weapon and protector device not displayed on the HUD after loading game[/p][p] - Fixed Weapon comparison information display issues and some improvements for comparison widget [/p][p] - Fixed blindhen enemy attraction logic [/p][p] - Fixed Bandage does not equipping properly at joining to session[/p][p] - Player radiation initializes with delay fixed[/p][p] - Biome music playing bug fixed[/p][p] - Fixed snow smearing[/p][p] - Disabled Punch attacks fixed[/p][p] - Fixed infinite reload bug.[/p][p] - Fixed crash on server related to invalid/pending kill PC trying to interact with something.[/p][p] - Fixed Weapon icon in HUD changes incorrectly after firing[/p][p] - Rare weapon chance decreased[/p][p] - Healing items names and descriptions changed (english localization only)[/p][p] - Unique and Legendary items spawn disabled[/p][p] - Demo Quest Electrical panel fix[/p][p] - Fix client quest outline bug [/p][p] - Fix markers misaligned with bunker exit on Minimap [/p][p] [/p][p]Please follow our page for further upcoming updates![/p]

Patch #5 – Playtest #1 Update Notes

[p]Thank you for testing DDoD and sharing your feedback![/p][p]Patch #5 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates:[/p][h2]
💠 Gameplay
[/h2]
  • [p]Added Consumables Mechanics[/p]
  • [p]Added Co-op Revive Mechanics[/p]
  • [p]Implemented Room Masking - rooms behind closed doors remain hidden until opened[/p]
  • [p]Added Game Pause from the menu[/p][p][/p]
[h2]💠System / Graphics[/h2]
  • [p]Performance optimizations across multiple systems[/p]
  • [p]Improved overall image clarity to reduce blurriness[/p]
  • [p]Further optimized build size[/p]
[p][/p][h2]💠Quality of Life[/h2]
  • [p]Improved melee targeting — enemy is not targeted unless the gamepad stick is pressed[/p]
  • [p]Increased vertical camera pull-up speed[/p]
  • [p]Sprinting now correctly prevents crouching[/p]
  • [p]Compass disabled inside the bunker[/p]
  • [p]BeeCat (your base pet) behavior fixes[/p]
  • [p]Player body now persists until fully looted[/p]
  • [p]Ammo is now automatically collected from loot containers[/p]
  • [p]Added the Chiller jumpscare[/p]
  • [p]Added camera orientation when teleporting to the bunker[/p]
  • [p]Added options for Anti-Aliasing method and Foliage Density[/p]
  • [p]Quests now autosave[/p]
  • [p]Various small UI and feel improvements[/p]
[p][/p][h2]💠Fixes[/h2]
  • [p]Fixed Steam localization not applying on second launch[/p]
  • [p]Fixed rare missing outline on objectives[/p]
  • [p]Fixed early client coughing before initial bunch replication[/p]
  • [p]Doberman shock effect corrected[/p]
  • [p]Fixed zombie attacks sometimes failing to deal damage[/p]
  • [p]Fixed cooldown widget wobble[/p]
  • [p]Sewer Frograt damage fix[/p]
  • [p]Additional minor fixes and stability improvements[/p]
[p][/p][h2]💠Localization[/h2]
  • [p]Updated Korean localization[/p]
  • [p]Added Hungarian localization[/p]
  • [p]Japanese localization received new voiceovers[/p]
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✨DDoD is taking part in the Steam game festival “4 Is A Party”✨

[p]We’re excited to announce that DDoD is taking part in the Steam game festival “Four Is A Party” from December 8–15!

And while you can survive the dangers of DDoD on your own… let’s be honest — everything is more fun with friends, right?

Don't forget to DDoD to your Steam Wishlist!

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🎉50 000 Wishlist's! 🎉

[p]We are still in shock and honestly cannot believe our eyes... Seeing this number feels unreal... At the same time we clearly feel the responsibility that now rests on us.

Over the last years we have been working late nights, fixing things that no one will ever notice and polishing details that only true fans care about.
Reading your comments, seeing your streams, videos and feeling your excitement keeps us going even when we are tired.
This milestone is not just a number for us. It is a reminder that thousands of people are waiting for the world we are creating and trust us to deliver something special!

Thank you for giving our team this incredible push forward. Your support means everything and it inspires us to raise the bar even higher!

We are building this world together with you.
More updates for the new Playtest is coming soon, and once again thank you for being here with us 💜

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