đź’ŽVer. 1.0.19 Updateđź’Ž
[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
- [p]Adjusted the final bosses of "———— Day 7" and "———— Day 8."[/p][p]"———— Day 7":[/p][p] Slightly eased the boss’s strong defensive actions against physical attacks.[/p][p] Made minor adjustments to certain skill effects.[/p][p] The goal is to balance the fight so that even teams focused on physical attacks can achieve victory if their composition is well-developed.[/p][p]"———— Day 8":[/p][p] Reduced the amount of \[▲Sacred Barrier] applied.[/p][p] Reduced the number of debuffs the boss can remove.[/p][p] Increased HP and strengthened certain skill effects instead.[/p][p] These changes make non-Gem-based attacks more effective, broadening the range of viable team builds.[/p]
- [p]Added a debuff effect to enemies for the Spirit Orb.[/p][p]This change was made because its effect had become practically meaningless under certain conditions.[/p]
- [p]Increased the amount of buffs granted by the Symbol “Fame-Seeking.”[/p]
- [p]Adjusted the description text for the Sticker “Lucky Perfume” and Sticker “Perfume Shop.”[/p]
- [p]Fixed an issue where, when using \[▲Stratagem] to activate a skill twice, self-applied buffs such as \[▲Champion], \[▲Rowdy], and \[▲Bliss]—which are meant to expire upon skill activation—were not correctly re-applied after the second skill (they were being removed incorrectly).[/p]
- [p]Reduced instances of flickering that could occur when closing menus such as the Jewelry Store or Sticker screens, where characters are displayed in the background.[/p]