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Vivid World News

🧧Lunar New Year Sale🧧

[p]Hi everyone![/p][h3]We're thrilled to announce that Vivid World is a part of Lunar New Year Sale Event![/h3][p][/p][h3]Sale Ends: February 22nd 3:00 AM (PST)[/h3][p][dynamiclink][/dynamiclink][/p][h3]Don’t miss out on great deals for other Asobism titles too! [/h3][h3]Check out the details right here! [/h3][h3]Follow 👉 https://store.steampowered.com/developer/asobism[/h3][p][/p][h3]Other Asobism games on sale:[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

💎We're participating in an event in Shibuya, Tokyo!💎

[p]Vivid World is being featured at [/p][h3]SHIBUYA GAMES WEEK 2026: Ekimae Game Park[/h3][p]starting this Friday, February 6th, in Japan! [/p][p][/p][h3]There’s more: [/h3][p]The event is also hosting a special Developer Talk Stage, [/p][p]and one of our devs will be live playing Vivid World, while sharing some of the dev episodes⚡️ [/p][p]*Live game-play showcase will be held in Japanese [/p][p][/p][p]Here’s a sneak peek at what we’ll be chatting about: [/p][h3]💎Vivid World Live-Play Showcase! 💎 [/h3][p]🕑 Sunday, Feb 8th 1:30 - 2:00 PM (JST) [/p][h3]💬Message from the dev: [/h3][p]Have you checked out Vivid World, which we released on Steam back in November 2025? We’ll be showing off some early-game footage while sharing "behind-the-scenes" stories and development images to show you what makes this game so special! [/p][p][/p][p]If you happen to be in Tokyo, Japan during the event, please come hang out, say hi, and try out the new games our other teams are cooking up✨ If you spot anyone looking like they’re from the Asobism team, don't be shy and come chat with us! 🙌 [/p][p][/p][h2]📍About "SHIBUYA GAMES WEEK 2026: Ekimae Game Park"[/h2][h3]📅Dates[/h3]
  • [p]Feb 6 (Fri): 1:00 PM - 6:00 PM[/p]
  • [p]Feb 7 (Sat): 10:00 AM - 7:00 PM[/p]
  • [p]Feb 8 (Sun): 10:00 AM - 5:00 PM[/p]
[h3]🗺️Location[/h3]
  • [p]Shibuya Sakura Stage 3F BLOOM GATE[/p]
[h3]🚀Admission[/h3]
  • [p]FREE![/p]
[h3]🎮Exhibiting games[/h3][h3][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/h3][h3]ʘmʘchim[/h3][p][/p][p]https://www.omochim.com/[/p][p][/p][p][/p][p][/p][h2]👉Check out the detail here[/h2]

💎Happy New Year 2026!✨

[h2]Here we are, welcoming 2026! 💎✨[/h2][p]We hope this year brings you warmth, luck, and kindness in all the little ways that matter![/p][p][/p][p]We would like to take a moment to express our heartfelt thanks for your amazing support over the past year.[/p][p]We are always building, learning, and striving to make the community feel like a cozy home for all of us.[/p][p][/p][h3]Here's to a new year filled with lots of small joys and wonderful days ahead. [/h3][h3]We're so grateful to have you with us🥰[/h3]

🎄Happy Holidays from Vivid World🎁

[h3]🎄Merry Christmas, everyone!🎁[/h3][p][/p][p]To everyone who traveled through Vivid World this year,[/p][p]and to everyone who sent messages, thoughts, and feedback... thank you so much🎅💫[/p][p][/p][p]2025 has been a truly special year for Vivid World.[/p][p]The places you discovered, the screenshots you shared,[/p][p]and the “I love this moment!” posts have been a bright light for us![/p][p][/p][p]The holidays are a season when city lights feel a little softer.[/p][p]If you’d like, grab a warm drink and take a slow, cozy walk through the world of Vivid World ☕🌙[/p][p][/p][p]And if you capture a favorite view or a memorable moment, please share your screenshots with us! 📸✨[/p][p]We always love seeing your “This is my favorite place!” posts 🎄🎁[/p][p][/p][p]Also... if you’d like to chat with other Vivid World travelers, feel free to join our official Discord![/p][p]It’s a relaxed place to share your favorite characters, memories, and little moments from your journey 😊[/p][h3]👉Asobism Official Discord Server[/h3][p][/p][p]Wishing you a warm, cozy, and wonderful holiday season.[/p][p]Merry Christmas! 🎅✨[/p]

💎Ver. 1.0.20 Update💎

[p]Hello everyone![/p][p][/p][p]This update includes balance adjustments and bug fixes![/p][p][/p][h3]Changes[/h3]
  • [p]Adjusted the final boss of "———— Day 9."[/p][p]Doppel:[/p][p] Removed the effect that copied enemy buffs and changed it to self-apply \[▲Might] instead.[/p][p] Eased the excessive countering of builds focused on normal attacks.[/p][p] These changes mitigate large difficulty fluctuations caused by luck and ease situations where specific builds made the fight overly difficult.[/p][p][/p][p]Gestalt:[/p][p] Greatly reduced the number of \[▲Immune] buffs applied.[/p][p] Eased situations where multi-target attacks made the battle disproportionately difficult.[/p][p] These adjustments address cases where certain builds faced excessive difficulty.[/p][p][/p][p]Echo:[/p][p] Reduced the number of \[▼Spirits] debuffs applied and removed the backline skill effect that cleansed debuffs from the frontline.[/p][p] Greatly reduced the number of \[▲Immune] buffs applied, while slightly increasing the attack power of some enemies.[/p][p] These changes relax the previous requirement for multi-hit builds, allowing players to strategize using Gems instead.[/p][p] Additionally, the backline unintentionally removing the \[▼Spirits] mechanic has been fixed as it was not intended behavior.[/p][p][/p]
  • [p]Unit “Feicui”[/p][p] Fixed an issue where \[▲Risk] would incorrectly disappear even when \[▲Sidestep] was successful.[/p][p] Slightly reduced the number of \[▲Risk] and \[▲Sidestep] buffs applied to herself.[/p][p] After fixing this bug, Feicui’s true unleashed potential turned out to be far greater than intended, so we made balance adjustments accordingly.[/p][p] If she continues to evade enemy skill attacks, she can now demonstrate extremely high offensive power.[/p][p][/p]
  • [p]Unit “Smoky”[/p][p] Increased skill damage.[/p][p] Increased the self-damage HP percentage inflicted when using the skill.[/p][p] Smoky’s defining trait was being able to attack consecutively as her HP decreased, but this was difficult to achieve in practice.[/p][p] We’ve increased the self-damage rate to make it easier for her to lower her HP intentionally and raised the skill’s maximum damage cap, aiming for a “high-risk, high-reward” balance.[/p][p][/p]
  • [p]Union Skills[/p][p] Overall strengthening of Union Skills.[/p][p] Since these could typically only be used once per battle and their effects were relatively modest,[/p][p] all units have been reminded of the importance of their bonds, allowing their Union Skills to unleash more powerful effects—particularly those related to damage.[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Adjusted certain animations for the Units “Gharnata” and “Selene.”[/p][p][/p]
  • [p]Fixed missing sound effects for the Unit “Mandarin.”[/p]
[p][/p][p]If you encounter any issues or bugs, please report them on the official Vivid World Discord![/p][p][/p][p]Thank you for your continued support, and we hope you enjoy Vivid World![/p]