Coloniser Reintroduction
Welcome, Colonisers!
The game is progressing well and with all of the things that are happening behind the scenes we’re making some adjustments. In particular we’ve decided to reformat how we post our patch notes and introduce proper dev blogs. These development blogs will show what we’re working on, the challenges the team is facing, and how we’re approaching these complications. Hopefully, this will give you and other players more insight into the game development process and allow you all to contribute observations and notes. We really value and appreciate your feedback and as much as possible try to consider it when we’re designing the game. But more about that in those updates.
If you are a new player that encountered our game by recommendation or accident, you probably have some questions. We’ll try to answer them below, so without further ado…
[h3]➤ What is Coloniser about?[/h3]
Coloniser is a massive persistent online RTS where survival is key. Progress through eras, forge alliances, and secure resources in an evolving alien world filled with danger, potential, and rich stories to uncover. Engage in large-scale warfare, leading epic battles for dominance!
[h3]➤ How would you explain the gameplay of Coloniser?[/h3]
Think RTS elements of Age of Empires 2, mixed with Rust survival elements and throw in multiplayer into that foundation and you get the jist of how the Coloniser will function.
[h3]➤ How will the online part function?[/h3]
Matches last up to 90-days and each server shows which day it is on and when the match will conclude. Players may join at any time if there is space available. If you are eliminated you may rejoin the server and start fresh.
[h3]➤ How many players does it support?[/h3]
Coloniser currently supports 16 players over 90 days in an RTS setting (with a higher number of controllable units), but we're working to increase this number to 90 players.
[h3]➤ 90 players over 90 days? Why so much and for so long?[/h3]
We believe that the PvP and team dynamics of very large servers, maps, and player counts will be a fun way to explore trade, diplomacy, and various tactics.
[h3]➤ Will new players be able to join mid game? How will that function when it comes to balancing?[/h3]
Players can join at any time after the server begins if there is room. You will start with the same basic level of resources each and every time you join. This can be tough if you start later on a server but there are spawn locations all over the maps, so if you are eliminated early you will respawn in another location. We also have a “Valor” mechanism we are introducing shortly and that will help players in older servers who are eliminated to rebuild a bit quicker.
[h3]➤ How will you prevent cheating and other potential explorations that some players may attempt?[/h3]
We prefer to leave the game experience as open-ended as possible and we will have only limited anti-cheat at release.
[h3]➤ Will it have a single player campaign?[/h3]
During the Early Access phase, we plan to have a small single player campaign that will function as an introduction to the game's systems and mechanics. We will introduce a full campaign for each of the tribes after Early Access.
[h3]➤ When is the game launching?[/h3]
We're still working on making a solid foundation for the game. That, along with the player's feedback, will influence the Early Access release. We'll update everyone once we have a date for it. Playtesting is available now and all the way through Early Access.
[h3]➤ For how long will the Coloniser be in Early Access for?[/h3]
Coloniser will be in Early Access for at least a year. During that time and depending on the features we implement, this will help us determine when the Early Access period will end.
[h3]➤ What languages will the game support upon its release?[/h3]
At launch, Coloniser will support English, Spanish, Portuguese, German, French, and Polish language. Additional languages will be added after Early Access.
[h3]➤ How much will Coloniser cost?[/h3]
We'll announce pricing once we get closer to the official release. Right now we are focused on making a good game.
And that would be all the important stuff for now. Did we miss anything important? Let us know in the comments.
Also, join our Discord as it is the fastest way to get all the necessary information and talk to the devs. We also have a Facebook, Reddit, X/Twitter, Bluesky, Instagram and Youtube account. It would help us a lot if you would follow us there and spread the word about Coloniser - we’re here to stay and create a wonderful community.
Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook
Cantos Games
The game is progressing well and with all of the things that are happening behind the scenes we’re making some adjustments. In particular we’ve decided to reformat how we post our patch notes and introduce proper dev blogs. These development blogs will show what we’re working on, the challenges the team is facing, and how we’re approaching these complications. Hopefully, this will give you and other players more insight into the game development process and allow you all to contribute observations and notes. We really value and appreciate your feedback and as much as possible try to consider it when we’re designing the game. But more about that in those updates.
If you are a new player that encountered our game by recommendation or accident, you probably have some questions. We’ll try to answer them below, so without further ado…
[h3]➤ What is Coloniser about?[/h3]
Coloniser is a massive persistent online RTS where survival is key. Progress through eras, forge alliances, and secure resources in an evolving alien world filled with danger, potential, and rich stories to uncover. Engage in large-scale warfare, leading epic battles for dominance!
[h3]➤ How would you explain the gameplay of Coloniser?[/h3]
Think RTS elements of Age of Empires 2, mixed with Rust survival elements and throw in multiplayer into that foundation and you get the jist of how the Coloniser will function.
[h3]➤ How will the online part function?[/h3]
Matches last up to 90-days and each server shows which day it is on and when the match will conclude. Players may join at any time if there is space available. If you are eliminated you may rejoin the server and start fresh.
[h3]➤ How many players does it support?[/h3]
Coloniser currently supports 16 players over 90 days in an RTS setting (with a higher number of controllable units), but we're working to increase this number to 90 players.
[h3]➤ 90 players over 90 days? Why so much and for so long?[/h3]
We believe that the PvP and team dynamics of very large servers, maps, and player counts will be a fun way to explore trade, diplomacy, and various tactics.
[h3]➤ Will new players be able to join mid game? How will that function when it comes to balancing?[/h3]
Players can join at any time after the server begins if there is room. You will start with the same basic level of resources each and every time you join. This can be tough if you start later on a server but there are spawn locations all over the maps, so if you are eliminated early you will respawn in another location. We also have a “Valor” mechanism we are introducing shortly and that will help players in older servers who are eliminated to rebuild a bit quicker.
[h3]➤ How will you prevent cheating and other potential explorations that some players may attempt?[/h3]
We prefer to leave the game experience as open-ended as possible and we will have only limited anti-cheat at release.
[h3]➤ Will it have a single player campaign?[/h3]
During the Early Access phase, we plan to have a small single player campaign that will function as an introduction to the game's systems and mechanics. We will introduce a full campaign for each of the tribes after Early Access.
[h3]➤ When is the game launching?[/h3]
We're still working on making a solid foundation for the game. That, along with the player's feedback, will influence the Early Access release. We'll update everyone once we have a date for it. Playtesting is available now and all the way through Early Access.
[h3]➤ For how long will the Coloniser be in Early Access for?[/h3]
Coloniser will be in Early Access for at least a year. During that time and depending on the features we implement, this will help us determine when the Early Access period will end.
[h3]➤ What languages will the game support upon its release?[/h3]
At launch, Coloniser will support English, Spanish, Portuguese, German, French, and Polish language. Additional languages will be added after Early Access.
[h3]➤ How much will Coloniser cost?[/h3]
We'll announce pricing once we get closer to the official release. Right now we are focused on making a good game.
And that would be all the important stuff for now. Did we miss anything important? Let us know in the comments.
Also, join our Discord as it is the fastest way to get all the necessary information and talk to the devs. We also have a Facebook, Reddit, X/Twitter, Bluesky, Instagram and Youtube account. It would help us a lot if you would follow us there and spread the word about Coloniser - we’re here to stay and create a wonderful community.
Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook
Cantos Games