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Crypt of the NecroDancer News

Crypt of the NecroDancer v3.1.4 is now available!

Hey folks! It's been a bit, but we're back with another update for SYNCHRONY! As always, we'd love to hear your thoughts and feedback on these changes and additions. See you in the crypt!

[h2]New features[/h2]
  • Added Shrines to the "Extra Modes" room in the lobby

    • Extra modes can now be toggled on or off by touching their corresponding shrines, allowing multiple modes to be active at once
    • The mode-specific staircases have been replaced by a single "Start run!" staircase, which begins an All Zones Mode Run with the chosen mode combination
    • Activating a shrine shows a brief description of the corresponding extra mode
    • In multiplayer, Extra Mode shrines are only usable by the host player
  • Added run modifiers for multiplayer that do not affect leaderboards or achievements:

    • Character Lock: forces all players to use the host's chosen character
    • Low Percent: Kills any players attempting to pick up an item or activate a shrine
    • Friendly Fire: Toggles the ability for bombs to hurt other players
  • Added visual extra mode indicators in the lobby, showing which modes are currently enabled
  • Added experimental cross-platform online multiplayer between Steam and GOG

    • Players from both platforms can join each other's lobbies and play together without the need for port forwarding
  • Added a confirmation menu when quick restarting a multiplayer run after the first level
  • Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu
  • Added an option to mute the boss intro announcer

[h2]Changes[/h2]
[h3]Characters[/h3]
  • Changed Suzu's supercharge to collect gold piles when dashing over them
  • Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
  • Changed Dove to no longer encounter Wall Spikes
  • Changed possessed Shopkeepers to pay gold coins for every attack
  • Changed attack sound effect of possessed Banshees to reduce loudness
  • Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
  • Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
  • Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
  • Changed Double Tempo Mode to submit to separate leaderboards on Coda
  • Changed Nocturna's story boss fights to let the view follow the local player in online sessions

[h3]Enemies[/h3]
  • Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
  • Changed Low% state to be preserved when retrieving items stolen by the Thief
  • Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume

[h3]Items[/h3]
  • Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
  • Changed Shield of Shove to be unbreakable while shoving
  • Changed Onyx weapons to appear less often in boss reward chests
  • Changed Onyx weapon shop prices:

    • Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
    • Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
  • Changed Throwing Charm to interact uniquely with loaded Crossbows
  • Changed player-placed bombs to no longer hurt other players in the Synchrony DLC

[h3]Level editor[/h3]
  • Changed dungeons created in the level editor to also save their set of Custom Rules
  • Changed level editor to automatically join in-progress test runs of other players

[h3]Engine changes[/h3]
  • Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
  • Changed weapon attack swipes to follow player movement smoothly
  • Changed translations for all supported languages
  • Changed player health bars to be hidden in the lobby
  • Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
  • Changed "Quick lobby movement" setting to be overridable by the host player
  • Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run

[h2]Bugfixes[/h2]
[h3]Performance bugfixes[/h3]
  • Fixed performance issues and crashes on Apple M1/Silicon Macs
  • Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
  • Fixed low framerate in the lobby in large multiplayer sessions
  • Fixed low framerate in the lobby when accumulating large piles of thrown weapons

[h3]Multiplayer bugfixes[/h3]
  • Fixed black screen when a player leaves during a level transition in multiplayer
  • Fixed non-host players missing the menu option to return to the lobby's main room
  • Fixed custom skins not being displayed in the late-join character selection menu
  • Fixed softlock in multiplayer when the last player on the floor disconnects
  • Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
  • Fixed configuration menu not allowing settings to be edited online
  • Fixed viewport position not instantly updating when late-joining online sessions
  • Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
  • Fixed cutscenes continuing to play when disconnecting from an online game
  • Fixed level music sometimes playing during cutscenes in multiplayer
  • Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
  • Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
  • Fixed minimap vision range not being consistent between single-player and multiplayer
  • Fixed other players not showing on the minimap from within the secret shop
  • Fixed animations sometimes getting stuck when entering a new level in multiplayer
  • Fixed snapshot synchronization taking too long when using direct IP connections
  • Fixed custom skins not loading after character switches in All-Chars/Story runs

[h3]Gameplay bugfixes[/h3]
  • Fixed Shopkeepers not being scared of the Fear Scroll
  • Fixed enemies sometimes moving immediately after being summoned by a boss
  • Fixed more enemies generating than intended for Dove
  • Fixed Thief being able to steal Mary's Lamb and deployed familiars
  • Fixed Berserk not protecting some glass items
  • Fixed the player's last remaining heart container being removed when dropping Ring of Peace
  • Fixed crates being immune to bombs while unrevealed
  • Fixed Shrine of Binding not linking holstered weapons
  • Fixed Shrine of Binding not linking item conversions via shrines
  • Fixed Shrine of Binding causing items to drop in the wrong location
  • Fixed Shrine of War converting Shock Monkeys to White Monkeys
  • Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
  • Fixed Chaunter not breaking Low Percent when using a shrine during possession
  • Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
  • Fixed Gigantism granting immunity to Hot Coals
  • Fixed awoken Gargoyles not taking damage while frozen
  • Fixed error when an unrevealed crate is pushed down a trapdoor
  • Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
  • Fixed Throwing Charm sometimes being consumed without performing a return throw
  • Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
  • Fixed spirits spawning on unrevealed tiles
  • Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
  • Fixed enemies not always struggling against possessed or charmed monkeys
  • Fixed possessed enemies not receiving a dig bonus from Gigantism
  • Fixed possessed enemies stopping when berserking into other enemies
  • Fixed softlock when the time runs out on Melody's final boss fight
  • Fixed Melody's Golden Lute throws not damaging her final boss
  • Fixed price tags not being removed when buying a duplicate charm
  • Fixed enemy splash attacks not being affected by damage-boosting items
  • Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
  • Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
  • Fixed players being able to rapidly use items or spells on ice
  • Fixed Blast Helm explosions not being instant while sliding on ice
  • Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
  • Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
  • Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
  • Fixed Aria starting Dancepad Mode in Zone 1
  • Fixed seed variance for button trap locations in Cadence's final boss
  • Fixed unprovoked Shopkeepers being targeted by charmed enemies

[h3]Achievement/leaderboard bugfixes[/h3]
  • Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
  • Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
  • Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
  • Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
  • Fixed progression unlocks and achievements being awarded to spectators
  • Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
  • Fixed debug commands not disabling leaderboards for non-host players in multiplayer
  • Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop

[h3]Controller bugfixes[/h3]
  • Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
  • Fixed game exiting on title screen when pressing B on a controller
  • Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
  • Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
  • Fixed Player 1 not always automatically switching to controller input at startup
  • Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
  • Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op

[h3]Editor bugfixes[/h3]
  • Fixed newly loaded levels in the online level editor not being visible until host enters the room
  • Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
  • Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
  • Fixed level editor not switching to the next level when the current level is deleted in multiplayer
  • Fixed level editor level list selection going out of bounds
  • Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
  • Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
  • Fixed error in the level editor when deleting the first level while an online player is connecting
  • Fixed error when loading a dungeon in the editor while online players are in a test run
  • Fixed level editor not sending all online players back to lobby when the host leaves the editor
  • Fixed "Restore default gameplay" appearing in level editor play rooms
  • Fixed spirits not appearing when spawned via the in-game editor
  • Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
  • Fixed entity attribute modifications in level editor not always applying correctly
  • Fixed Charm Spell not showing up in level editor
  • Fixed players getting stuck in editor test runs if the host deletes the level being tested
  • Fixed Moles not being movable into obstacles in the level editor

[h3]Other engine bugfixes[/h3]
  • Fixed errors when resuming a session that was saved in a previous version of the game
  • Fixed the player sometimes entering spectator mode when resuming a saved session
  • Fixed music timing drift when switching between characters with different soundtracks in the lobby
  • Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
  • Fixed framerate limit option allowing redundant "VSync" value
  • Fixed custom music menu not reporting an error when failing to load a song

[h3]Visual bugfixes[/h3]
  • Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
  • Fixed Dash Spell's visual tell taking too long to show up
  • Fixed Greater Dash Spell's visual tell not accounting for the extra range
  • Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
  • Fixed Pawnbroker price previews ignoring item slot restrictions
  • Fixed Danganronpa skins being offset incorrectly
  • Fixed character sprites displaying at incorrect offsets in the skin selection menu
  • Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
  • Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
  • Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
  • Fixed Dorian visually equipping Cadence's spells in the final boss fight
  • Fixed gold counter in the HUD getting squished more than necessary
  • Fixed speedrun timer getting squished in some languages
  • Fixed some enemy health bars not being aligned to the tile grid
  • Fixed certain resolutions and view multipliers causing lobby text to jitter
  • Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
  • Fixed offset for one of Suzu's armor sprites

[h2]Modding[/h2]
  • Added support for loading custom TTF/OTF fonts in resource packs

    • Font replacements for the non-pixel font are loaded from [noparse]/ttf/NotoSansJP-Bolt.otf[/noparse]
    • "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
    • To force a full font reload when activating the resource pack, create a text file containing [noparse]Key,Text[/noparse] and save it as [noparse]/languages/all.csv[/noparse]
  • Added event [noparse]clientRequestRestart[/noparse] to handle quick restarts from the hotkey or the pause menu
  • Added event [noparse]itemGenerate[/noparse] to allow mods to intercept item generation
  • Added component [noparse]itemCommon[/noparse] which marks "regular" items, distinguishing them from internal items like deployed familiars
  • Added component [noparse]playableCharacterNonSelectable[/noparse] to exclude characters from the lobby
  • Added command line option [noparse]--no-load[/noparse] to discard saved sessions
  • Added debug command [noparse]translateMods()[/noparse] to generate a translation template for all loaded mods
  • Added an option to show internal entity names in the level editor
  • Changed events [noparse]objectTakeDamage[/noparse]/[noparse]holderTakeDamage[/noparse] to always supply [noparse]ev.attacker[/noparse], using an empty table for environmental damage
  • Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
  • Fixed "Missing mods" menu not showing mod names, descriptions or icons
  • Fixed startup error when loading a mod with a malformed [noparse]mod.json[/noparse] file
  • Fixed error when Death Metal's spawn limit is removed by a mod
  • Fixed "Change Language" menu not displaying some modded translations correctly

[h2]Known issues[/h2]
  • It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
  • Multiplayer lobbies created on MacOS are not yet visible to GOG users

Rift of the NecroDancer Reveal Trailer

[previewyoutube][/previewyoutube]
That's right! The NecroDancer's back in a brand new rhythm game spinoff, featuring a whole new look, modern setting, and soundtrack! 🎸🎶

Help Cadence rhythmically repair rifts and fight foes via a variety of new game modes!

Don't forget to add Rift of the NecroDancer to your wishlist!


https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

SYNCHRONY Update v3.1.3

Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with mod.io that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser.

Enjoy!

[h3]Additions[/h3]
  • Added an option to sort mods on the mod portal by popularity and download count
  • Added support for searching mods by name across multiple pages on the mod portal

[h3]Gameplay Changes[/h3]
  • Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
  • Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
  • Changed Chaunter to only quaff the Potion while not possessing an enemy
  • Changed Chaunter to be able to equip pain items during possession
  • Changed non-digging minibosses to be immune to Wall Spikes
  • Changed Throwing Charm to immediately return character-bound weapons to their owners
  • Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
  • Changed Urns to generate food instead of gold for Coda and Aria
  • Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
  • Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
  • Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
  • Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
  • Changed Pawnbroker to offer shields less frequently
  • Changed Pawnbroker to not offer free items to Dove/Monk/Coda
  • Changed Heavy Shield to appear less frequently in boss reward chests
  • Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
  • Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
  • Changed "All Characters" lobby staircase label to clarify DLC state
  • Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
  • Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
  • Changed performance monitor to emit log warnings when a lag spike occurs
  • Changed the minimap color of Wall Spikes to be distinct from regular walls

[h3]Engine Fixes[/h3]
  • Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
  • Fixed texture corruption when loading resource packs
  • Fixed "Auto-Swap Diagonals" option not working correctly for controllers
  • Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
  • Fixed late-joins into lobby sessions sometimes loading invalid level data
  • Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
  • Fixed condition for incrementing Low% clear statistics
  • Fixed mod.io browser not paginating results correctly
  • Fixed mod portal page indicator overlapping with mod descriptions
  • Fixed newly published mods not showing up in the in-game browser
  • Fixed mods published to mod.io not using the correct visibility setting
  • Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
  • Fixed persistent errors if lobby generation fails in modded sessions
  • Fixed diamond counter not always persisting when exiting the game in the lobby
  • Fixed "View on mod.io" option adding superfluous preview URL suffix
  • Fixed error when a mod creates a particle without specifying the direction

[h3]Chaunter Fixes[/h3]
  • Fixed ejection sometimes placing Chaunter inside enemies
  • Fixed "Song Ended!" text not appearing for possessed enemies
  • Fixed Fear Scroll not working for possessed enemies
  • Fixed Ring of Courage not working for possessed enemies
  • Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
  • Fixed Berserk Spell not protecting possessed enemies from knockback
  • Fixed Chaunter being unable to activate the Shrine of Pain
  • Fixed Shield Spell's effect being cancelled on possession or ejection
  • Fixed Chaunter dying when possessing an enemy standing on the No Return square
  • Fixed No Return square not affecting possessed enemies
  • Fixed travel runes triggering again after ejecting
  • Fixed Electric Dagger not letting possessed enemies hurt electric zombies
  • Fixed possessed Leprechaun immediately picking up its own gold drops
  • Fixed possessed Thief not being able to move diagonally
  • Fixed possessed Electric Mages being able to kill bosses from the starting room
  • Fixed Cutlass parries not working properly on possessed enemies
  • Fixed Crown of Thorns not being picked up if it kills a possessed enemy
  • Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them

[h3]Gameplay Fixes[/h3]
  • Fixed Pixies exploding when moving quickly after being healed by them as Melody
  • Fixed shields not protecting from moving into Electric Orbs
  • Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
  • Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
  • Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
  • Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
  • Fixed Thieves and Cracked Floors sometimes spawning in the exit room
  • Fixed Cracked Floors replacing wires in Zone 5
  • Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
  • Fixed Mary's Cutlass parries not always protecting the lamb
  • Fixed Teleport Traps sometimes placing enemies too close to players
  • Fixed thrown weapons passing through Dorian on Cadence's final boss
  • Fixed Leprechauns sometimes dropping more than 400 gold
  • Fixed High Voltage Cables not working in custom dungeons
  • Fixed missed beat when using Shield of Shove against a shielded enemy
  • Fixed Gargoyle Mimics taking knockback while asleep
  • Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
  • Fixed the Clone not copying Nocturna's Bat transformation
  • Fixed Klarinetta's sword hitting enemies inside walls
  • Fixed Klarinetta finding Bomb Spell in vaults
  • Fixed Dove finding Strength Charm in vaults
  • Fixed Eli not having infinite bombs in Versus Mode
  • Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
  • Fixed lobby stairs sending all local co-op players to the same tile
  • Fixed Monkeys standing still permanently after killing Aria
  • Fixed Dash Spell benefitting from damage-boosting items
  • Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
  • Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
  • Fixed trapdoor penalty boxes deleting Wall Spikes
  • Fixed Berserk Spell not protecting glass items
  • Fixed Blademasters sometimes delaying their counterattack too long
  • Fixed boss minions outlasting the boss in rare circumstances
  • Fixed Dove having no way to retrieve items from the Thief
  • Fixed damage direction of Throwing Charm's returning throws
  • Fixed Throwing Charm + rifle playing sound effects at the wrong time
  • Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
  • Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
  • Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods

[h3]Visual Fixes[/h3]
  • Fixed Klarinetta's sword sometimes rendering below wall torches
  • Fixed Klarinetta's swipes not matching the sword while floating
  • Fixed Metrognomes not splashing when not revealed
  • Fixed Pawnbroker showing the special offer text despite being sold out
  • Fixed health bar sometimes displaying cursed heart containers despite the player being dead
  • Fixed incorrect animation when picking up a shield
  • Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
  • Fixed Orcs' shield direction not matching their sprite until their first move
  • Fixed corrupted Throwing Charm sprite in mystery mode
  • Fixed Suzu's footwear sprites being offset incorrectly
  • Fixed equipment sprites not matching Klarinetta's head orientation
  • Fixed visual bug when Suzu's dash stops immediately after being redirected
  • Fixed sprite corruption when possessed Ogres cast spells
  • Fixed base Trident's name being off-center
  • Fixed Golden Trident's name being displayed as "Gold Trident"
  • Fixed inconsistent capitalization of shrine names

SYNCHRONY Update v3.1.2

Hi folks! We're back with some bugfixes for Crypt of the NecroDancer: SYNCHRONY v3.1.2! Thank you for all the feedback so far. Even if we don't respond directly to your posts in the forums, please know that we are reading everything.

[h2]Changes and Fixes in v3.1.2[/h2]
  • Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)
  • Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode
  • Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode
  • Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor
  • Fixed Reflective Shield not inflicting full retaliation damage
  • Fixed item name flyaways showing in mystery mode for non-English languages
  • Fixed item pools not always being randomized correctly across runs
  • Fixed possessed enemies dropping their innate weapons
  • Fixed missing graphics on GPUs that do not support 8192x8192 textures
  • Fixed negative audio latency settings not shifting input timing window correctly
  • Fixed some enemies not using their unique hover animations
  • Fixed Steam Deck switching to keyboard controls for Player 1 when interacting with the touch screen
  • Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used
  • Fixed legacy controller bindings being removed when resetting controls to default
  • Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs
  • Fixed localization template containing some inaccurate item hints
  • Fixed Versus Mode starting room not always deleting all items in a row


[h2]Known Issues[/h2]
  • Klarinetta and Diamond may display incorrect button prompts for items and bombs when using a controller or an alternate set of keyboard bindings. This is because the "Auto-Swap Diagonals" option currently checks the "Keyboard 1" page of the controls dialog.
    • To work around the issue, please open the "Options" menu, navigate to "Reassign Controls", choose "Change menu controls", press 'right' to select the "Keyboard 1" page, and scroll down to "Auto-Swap Diagonals". Once you uncheck the option, Klarinetta and Diamond should now be able to place bombs and use items with the correct key bindings again!

SYNCHRONY Update v3.1.1

Crypt of the NecroDancer v3.1.1—SYNCHRONY's first post-launch patch—is now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below.

Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"

[h2]New Features and Changes​[/h2]
[h3]Additions[/h3]
  • Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
  • Added hotkey for toggling pause in-game (defaults to 'P')
  • Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
  • Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
  • Added the ability for Klarinetta to swing her sword on ice
  • Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
  • Added starting armor to Klarinetta
  • Added special interaction for Rifles and Crossbows thrown by Throwing Charm
  • Added visual tell for Dash Spell to indicate its range
  • Added glow sprite when Risk Charm's damage bonus is active
  • Added new zone-dependent wall spike sprites, improving visibility
  • Added mod support for displaying entities in chat
  • Added mod support for in-turn rollbackable chat messages
  • Added automatic legacy controller support when Steam Input is disabled
  • Added descriptions to controls reassignment menu
  • Added option to auto-select primary controller
  • Added an option to disable diagonal auto-swap for Klarinetta/Diamond
  • Added custom rule to allow all players to use the in-game level editor
​
[h3]Changes[/h3]
  • Changed player list HUD to handle large player counts
  • Changed possessed Shopkeepers to take damage every beat once the timer expires
  • Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
  • Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
  • Changed Klarinetta's bestiary art to a newer version
  • Changed crates, barrels and urns to be damaged by Wall Spikes
  • Changed Berserk Spell to grant groove chain protection
  • Changed Berserk Spell to cause screenshake on each step
  • Changed controller hot-swap to be disabled by default unless on Steam Deck
  • Changed Throwing Charm to force-drop thrown weapons if another player picks them up
  • Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
  • Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
  • Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
  • Changed multiplayer respawning to grant weaponless players a new starting weapon
  • Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
  • Changed Transmute to no longer have an effect in the lobby
  • Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
  • Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
  • Changed Ring of Gold to only auto-collect gold in a limited radius
  • Changed 'Balance Tweaks' feature pack to no longer auto-load
  • Changed NecroDancer possession to allow more consistent use of his abilities
  • Changed Tridents to no longer spawn for Diamond
  • Changed Tridents to spawn less frequently
  • Changed chat logging to be disabled by default
  • Changed Shrine of Space to no longer spawn for Suzu and Chaunter
  • Changed traps in the boss starting room to despawn on when the boss fight starts
  • Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
  • Changed Shock Monkey to no longer ignore invincibility frames or armor
  • Changed gold drop of shock monkey to 5 coins
  • Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
  • Changed door connectivity condition to fix some cases of misaligned doors
  • Changed Spiked Wall spawn rate from 10% to 8%
  • Changed Thief to the correct editor category
  • Changed Onyx weapons to no longer spawn for Tempo
  • Changed Cracked Floors to no longer spawn for Dove or in hard mode
  • Changed Pickaxe to grant immunity to Spiked Walls
  • Changed Spiked Walls to inflict damage when dug diagonally
  • Changed Klarinetta's shadow to match her sprite size
  • Changed bombs and fireballs to burn down Zone 2 grass
  • Changed Spiked Wall generation logic
  • Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
  • Changed Rhythm Shrine to convert shields to Obsidian
  • Changed auto-latency calibration logic to work better for double-tempo characters
  • Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
  • Changed sprite for the Shield transaction panel
  • Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
  • Changed Heavy Shield to rarely appear in boss chests after zone 1
  • Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
  • Changed Reflective Shield and Shield of Shove to no longer spawn for Dove

[h2]Fixes[/h2]
  • Fixed custom rules not resetting on disconnect
  • Fixed chat key being unbound if menu controls were customized in v3.0.x
  • Fixed stuck animations when loading an invalid character skin
  • Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
  • Fixed multi-character runs not deleting spectators
  • Fixed softlock when possessing stunned enemy on stairs
  • Fixed softlock when song ends while possessing
  • Fixed blast helm not granting bombs to possessed enemies
  • Fixed blood weapons and crown of thorns not working on possessed enemies
  • Fixed ring of gluttony improving non-food items
  • Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
  • Fixed missing DLC check
  • Fixed Dash tell not working without AMPLIFIED
  • Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
  • Fixed empty/invalid asset mods not being unloaded when starting the game
  • Fixed trait components not working correctly past level 1
  • Fixed missing i18n strings for DLC character names
  • Fixed errors when removing `stats` tag from some enemies via .xml mods
  • Fixed Dorian not spawning in Cadence's final boss after playing local coop
  • Fixed possessed spiders disappearing immediately
  • Fixed possessed enemies getting shovels from need/transmute
  • Fixed Chaunter's shovel being stealable
  • Fixed Eli being unable to damage the Conductor's instruments
  • Fixed floor cracks and thiefs spawning inside shops
  • Fixed evil eyes being immune to Spiked Walls
  • Fixed lobby NPCs screaming for help while in the editor
  • Fixed editor marker shadow offset
  • Fixed missing ice cauldron bestiary image
  • Fixed missing bestiary art for ice cauldrons
  • Fixed thief staying indefinitely when running out of items to steal
  • Fixed global Activation breaking when slowest player dies/spectates
  • Fixed replays sometimes causing invalid leaderboard entries to be created
  • Fixed Nicolas Daoust and Deaderick being swapped
  • Fixed NecroDancer not dying when unpossessed
  • Fixed explicit-default rhythm mode submitting to custom music boards
  • Fixed Chaunter softlock in Shriner/Arena
  • Fixed unpause countdown causing softlocks in multiplayer
  • Fixed error when casting Berserk spell while possessing an enemy
  • Fixed Chaunter not breaking Low% while possessing
  • Fixed boss summons not inheriting the boss's team
  • Fixed "Doppelgänger" achievement unlocking via self-damage
  • Fixed chat key not being bound by default sometimes
  • Fixed Dice Trap minibosses being stairs locking
  • Fixed Onyx weapons not dealing 999 damage to grabbers
  • Fixed story bosses being grabbable
  • Fixed Mannequin dropping Transform Spell and ∞ bombs
  • Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
  • Fixed shrines spawning items on top of chests
  • Fixed fallen spiders being immune to Spiked Walls
  • Fixed foresight + ring of shadows still revealing Spiked Walls
  • Fixed grass state being lost on live reload
  • Fixed berzerk scroll being listed in the spell category
  • Fixed Glass Shovel failing to dig Spiked Walls
  • Fixed Thief dropping gold for Monk/Coda
  • Fixed doors sometimes being in the wrong orientation
  • Fixed fire traps overriding cracked walls
  • Fixed Suzu's charge not behaving like a normal move
  • Fixed priority being reset on conversion
  • Fixed CR phase 1 being mirrored
  • Fixed Klarinetta interactions with beetles and war
  • Fixed shield of shove triggering recursively on Klarinetta
  • Fixed Dove being murderous
  • Fixed ND2 fight spawning sarcos out of bounds
  • Fixed Steam Input possibly failing to register the UP movement action
  • Fixed non-equipped shields still being rendered in-world
  • Fixed `mods` directory not being initialized
  • Fixed carrot interactions with Chaunter
  • Fixed Mac build not supplying an icon
  • Fixed occasional visual flickering when coin stacks are merged
  • Fixed Scatter Trap not scattering Shields
  • Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
  • Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
  • Fixed primary input device selection reactivating itself immediately
  • Fixed custom skins not showing immediately when joining a lobby
  • Fixed in-game level editor not allowing the host to edit while in spectator mode
  • Fixed pause screen incorrectly hiding game for non-host players
  • Fixed feedback screenshots being hidden by the pause screen
  • Fixed Steam-related player list options not working
  • Fixed sub-run replays submitting to leaderboards
  • Fixed dice traps ignoring ring of peace and shrine of war
  • Fixed Berserk Spell ignoring confusion
  • Fixed dragon fireballs bypassing player shields at point-blank range
  • Fixed error when a yellow or black skeleton is killed by lava
  • Fixed Aria's 1-2 sometimes not having a sarco
  • Fixed Klarinetta's attacks hitting enemies inside walls
  • Fixed Suzu's charge hitting enemies inside walls
  • Fixed pixies being impossible to unlock for training
  • Fixed possessed pawns not promoting when reaching the top row
  • Fixed heart transplant not working on Chaunter
  • Fixed issues when using multiple heart transplants in a row

[h2]Versus Mode Changes[/h2]
  • Added a custom rule to allow all characters to be played in Versus Mode
  • Added Trident to item pools
  • Added Crimson and Jade Trident equipment sprites
  • Added Dice Trap and auto spike trap to levelgen
  • Added Wall Spikes to levelgen
  • Changed player list to auto-hide when round begins
  • Changed arena generation to create more spawn points for players
  • Fixed components being added too eagerly
  • Fixed certain components not being added to custom items
  • Fixed one of the rooms not getting torches genned
  • Fixed traps being tallsprited
  • Fixed crates trying to wield items contained within them
  • Fixed occassional void tiles in arena generation
  • Fixed equipment sprites not being always enabled
  • Fixed prep room breaking with 10+ players
  • Fixed Essences causing item errors