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Castillon News

Playtest 7th Patch note

  • [p]Volume slider reset bug fixed[/p]
  • [p]Boss health bars more visible[/p]
  • [p]Some movement sounds for tower golem and holy knights fixed[/p]
  • [p]Some 3 rune towers firing rate reduced[/p]
  • [p]Slight adjustment of neutral camps in level 2[/p]
  • [p]Healing shrine cost reduction[/p]
  • [p]Pickup ui animation[/p]
  • [p]Adjusted teleport code to avoid glitches.

    200k+ enemies slain so far this playtest, keep it up![/p]

Playtest 6th Patch note

  • [p]Day timer now pauses during the 1st day on a new level until you take action.[/p]
  • [p]New enemy death vfx[/p]
  • [p]HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming[/p]
  • [p]Codex bugs rectified[/p]
  • [p]Wizard's auto projectiles no longer whiff targets[/p]
  • [p]Reduced Holy Knights AOE damage[/p]
  • [p]Reduce Bone Wall's Health.[/p]
  • [p]Pause Icon near day timer shown when game is paused[/p]
[p]Hundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'![/p][p][/p]

ANZ IndieFest 2025

[p][/p][p][/p][p]Thank you to The Indie Brew for organizing and including Castillon in the ANZ IndieFest![/p][p]You can find our trailer included in the ANZ Indie Showcase @46:34[/p][previewyoutube][/previewyoutube][p]Be sure to check out the event page for discounts, demos and previews of other great indie titles coming out of Australia and New Zealand![/p][p][/p][h2]Playtest[/h2][p]The public playtest for Castillon is ongoing![/p][p]If you're interested in getting an early look at the game, you can join now. Any feedback you can give is greatly appreciated and will directly help in shaping the future of our game.[/p][p]If you'd like to see the game in action, you can watch this awesome video done by OrbitalPotato![/p][previewyoutube][/previewyoutube][p][/p][h2]More indies?[/h2][p]Two other Australia-based games published by 2 Left Thumbs are currently on sale. Don't miss your chance to save on these innovative roguelikes![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Playtest 5th Patch Note

  • [p]Changed volume sliders to logarithmic.[/p]
  • [p]Tier 2 Archers population cost corrected to 4.[/p]
  • [p]Drafting building upgrades with existing buildings will no longer negatively affect population.[/p]
  • [p]Some text fonts enlarged.[/p]
  • [p]Build screens and Upgrade screens can no longer be opened simulataneously.[/p]
  • [p]Fixed some double tap UI issues. [/p]
[p][/p][p]Thank you for all the feedback helping make the game all it can be![/p]

4th Playtest Patch notes

  1. [p]Level 3 collider fix [/p]
  2. [p]Drafting building upgrades no longer cost resources (fixed bug).[/p]
  3. [p]Teleport bug when blocked fixed.[/p]