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Craft The World News

Update 1.5.000



List of changes:
+ Added a dialog to set priorities for dwarves tasks. In a compact version of the dialogue, the player can choose one of the following options: preparation for the battle - focus on the manufacture of weapons; resource collection - extraction and transfer of collected resources; balanced mode and custom. In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
+ Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
+ Reduced trees cut down time.
+ Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
+ Fixed: the wrong weapon fell out from the cave goblins.
+ Fixed: the orcs skeletons did not appear from the underground graves.
+ Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
+ Fixed some crash issues.
+ Other minor fixes and improvements.

Game modifications:
+ Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.
You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.
+ New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
+ New mod available with new blocks, secret rooms and fishman's armor set.

Update 1.4.015

Update 1.4.015

+ Fixed some crashes when switching between windows with the ALT+TAB combination and in other cases.
+ Fixed errors of the multiplayer mode at the cross-platform game Windows/MacOS.
+ Fixed: for players in multiplayer game, except the creator of the server, animals could quit cells and farms.
+ Corrected effects when use some equipment. For example, the cap of the shaman didn't increase ability of the magician.
+ Fixed: a dwarf with the swimmer ability didn't sink in a lava and didn't receive damage from it.
+ Fixed cancellation of process of a training of the dwarf.
+ Fixed: archer towers didn't attack ghosts.
+ Fixed: at restart of level the siege mode remained active.
+ Fixed animation of dwarves when using a pickaxe.
+ Fixed: ashes could be removed only after removal of the background block.
+ Fixed: many-tier beds could stand on heaps of ashes at combustion of the lower tiers.
+ Fixed gathering of loot by dwarves in biomes near a stockpile.
+ Other minor fixes and improvements.

Update 1.4.014 Happy Lunar New Year!



Changelog
+ With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
+ Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
+ Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
+ A number which shows the cost of the spell indicates when this value becomes too big.
+ Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
+ Imps always deliver the current item to the warehouse before disappearing.
+ New beast descriptions have been added to the bestiary.
+ Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
+ Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
+ Many other minor fixes and improvements.

Multiplayer
+ Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
+ Fixed bug when archer towers inflicted damage to the dwarves of other player.
+ Fixed some cases of appearance of invisible enemies in secret rooms.
+ Fixed the number of runes appeared depending on the number of players.
+ Fixed 2 chests with the flag of the same color.
+ Fixed sleeping dwarf of the other player on my bed.
+ Fixed displaying of the level size in the server settings.

Update 1.4.014 Happy Lunar New Year!



Changelog
+ With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
+ Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
+ Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
+ A number which shows the cost of the spell indicates when this value becomes too big.
+ Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
+ Imps always deliver the current item to the warehouse before disappearing.
+ New beast descriptions have been added to the bestiary.
+ Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
+ Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
+ Many other minor fixes and improvements.

Multiplayer
+ Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
+ Fixed bug when archer towers inflicted damage to the dwarves of other player.
+ Fixed some cases of appearance of invisible enemies in secret rooms.
+ Fixed the number of runes appeared depending on the number of players.
+ Fixed 2 chests with the flag of the same color.
+ Fixed sleeping dwarf of the other player on my bed.
+ Fixed displaying of the level size in the server settings.

Christmas Update 1.4.013



+ Added constructions for training combat skills of dwarves: dummies for warriors, targets for archers and magical spheres for mages. A dwarf can be sent to practice by clicking on it and selecting the appropriate command in the context menu, also by using the button in the equipment dialog or by pressing CTRL+T for several dwarves at once.
+ Inside the abandoned underground rooms are added doors with treasures (level restart is needed), which can only be opened by collecting a certain combination of runes. Doors are additionally guarded by stone gargoyles and giant mechanical golems.
+ Added New Year content: themed clothes for zombies and green goblins, Christmas tree, decorations for home and cookies.
+ Added improved archers towers, sheathed with iron, they have more protection and damage.
+ Added magic transmitters that reduce mana cost when moving away from the main stockpile. For campaign levels has been added a small drain of mana.
+ Added 5 new pennants to decorate the house, corresponding to 5 hard-to-receive achievements in single game mode.
+ Added new items of equipment: rings and amulets, giving different bonuses. They can only be found inside abandoned underground rooms.
+ Many changes in recipes (in most cases - in the direction of simplification): planks, arrows, oil, dishes, threads, cloth, fences, wooden bridge, rails, wheel, catapult, additional stockpile.
+ Improved direct control of the chosen dwarf.
+ Improved dwarves pathfinding. Corrected the behavior of dwarves when fishing.
+ Fixed some cases of generating a world without a room with the portal.
+ Opened doors inside secret rooms can now be destroyed.
+ The conditions for obtaining the achievement Naturalist have been changed from studying all creatures to study more than 50 creatures.
+ The server now has the ability to change the speed of the multiplayer game.
+ Fixed a duplication of objects at a time when the dwarf and imp simultaneously took one object.
+ Fixed group selection of blocks with the SHIFT button.
+ Fixed: dwarf digged the ladder instead of the back block when you select it in the context menu.
+ Fixed: biomes did not show resource icons when camera moves away from blocks.
+ Fixed: fishes did not allow to fill up pond with blocks.
+ Fixed: dwarves could not jump into the portal hanging in the air next to the block.
+ Fixed: extension of the farm fence sometimes caused releasing some animals.
+ Workout speed was increased in 2 times.
+ Increased the delay of the arrival of a new pet instead of the deceased one.
+ Many other minor fixes and improvements.