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House of Legacy News

House of Legacy – Weekly Update Plan (Sept 1 – Sept 7)

[p]This Week’s Highlights: New County Academy feature + Expanded Royal Gameplay + Content Improvements[/p][p] [/p][p]This week, we will finally release the long-awaited County Academy system, expand the royal gameplay with new features, and refine several existing parts of the game.[/p][p] [/p][p]Here’s what’s coming in this update:[/p][p] [/p][p]1. New Features – County Academy (influences the entire county); royal content such as Crown Prince’s Grand Tutor, Royal Consort Titles, and more.[/p][p] [/p][p]2. Content Improvements – Added military confrontations with vassal princes; easier ways to check vacant official positions across regions.[/p][p] [/p][p]3. Experience Optimizations – New Estate appears earlier in the game; some values can now be entered manually; age display for active marriage proposals.[/p][p] [/p][p]As always, we’ll continue with our weekly update schedule, so thank you for your patience and support![/p]

Update V0.7.75 | New Houses Rise, County Decrees & Gameplay Improvements

[p]1. When old houses fall, new houses may rise on their estates. (In old saves, this may trigger after several years of gameplay.)[/p][p] [/p][p]2. Barracks can now be dismantled. (Troops and equipment will be lost, use with caution.)[/p][p] [/p][p]3. Mountains in your holdings can now be searched for refugees. Found refugees can join your troops or be released. (New refugees appear over time.)[/p][p] [/p][p]4. After mining is complete, mountains can be explored again to find new resources.[/p][p] [/p][p]5. County Decrees can now be set to affect the whole county. Current decrees include:[/p][p]- Promote Farming – Enriches the people, easing tax unrest.[/p][p]- Strengthen Arms – Speeds up garrison replenishment.[/p][p]- courage Festivities – Reduces unrest; ineffective if discontent >50%.[/p][p]- Settle Refugees – Boosts population.[/p][p]- Protect Trade – Collects trade tax, increasing revenue.[/p][p]- Reform Governance – Increases revenue and lowers unrest, but may strain ties with officials.[/p][p] [/p][p]6. Adopt heirs within your house. Candidates must be adults without children.[/p][p] [/p][p]7. Fixed bug where canceling construction did not refund ingots. Now full refund; dismantling buildings returns half of ingots and coins.[/p][p] [/p][p]8. Optimized troop loyalty impact in battles. Loyalty 0 → 70% power; Loyalty 100 → 170% power.[/p][p] [/p][p]9. Increased chance for other houses to propose marriage to the player’s family (requires good relations).[/p][p] [/p][p]10. Added more loading screen tips.[/p][p] [/p][p]11. Fixed bug preventing achievement when helping the emperor ascend.[/p][p] [/p][p]12. Fixed bug preventing achievements from official appointments via exams or military service.[/p][p] [/p][p]13. Fixed bug where requesting troops did not reduce Imperial Guard correctly and morale was miscalculated.[/p][p] [/p][p]14. Optimized Imperial Guard morale mechanics.[/p][p] [/p][p]15. Fixed negative troop numbers when borrowing soldiers.[/p][p] [/p][p]16. Optimized initial mine reserves for new saves.[/p][p] [/p][p]17. Fixed bug where surrendering rebels repeatedly opened the appointment screen.[/p][p] [/p][p]18. Fixed various event inconsistencies.[/p][p] [/p][p]19. Fixed multiple English text display issues.[/p][p] [/p]

House of Legacy – Weekly Update (Aug 25 – Aug 31)

[p]This week’s update focuses on refining the clan system. Main changes include:[/p][p] [/p][p]1. When an old clan falls, there is now a chance for a new clan to emerge.[/p][p] [/p][p]2. Improvements to the fief system, such as being able to demolish barracks and having more ways to gain private soldiers.[/p][p] [/p][p]3. New prefectural decrees that affect military, finance, and livelihood across the prefecture.[/p][p] [/p][p]4. Various optimizations, including higher chances of automatic marriages between clan members, adoption within clans, adjustments to private soldier battle outcomes, and partial refunds of ingots as well as copper when demolishing buildings.[/p][p] [/p][p]5. Fixes for several recent bugs.[/p][p] [/p][p]Updates remain on a once-a-week schedule! Thank you for your patience![/p]

Patch Notes V0.7.73 | Expanded Imperial Clan Features

[p]1. Imperial Clan Investigation of Clans:[/p][p]   After becoming a member of an Imperial Clan, the Emperor gains the ability to investigate other clans for crimes (accessible in the Emperor’s interaction panel). There is a chance to uncover illicit activities such as harboring sorcerers and magical beings, transgressing ritual laws, or committing treason. Depending on the severity of the crime, clan members may be arrested, executed, have their property confiscated, or even be exterminated. The likelihood of discovering evidence is influenced by the marital ties and cunning of royal members married into the clan.[/p][p] [/p][p]2. Imperial Clan Commendation:[/p][p]   After joining an Imperial Clan, the Emperor can commend other clans (via the Emperor’s interaction panel). Commendations improve the relationship between the royal family and the clan, and increase the clan’s rank, which also boosts the size of its private army.[/p][p] [/p][p]3. Imperial Inspection:[/p][p]   After becoming an Imperial Clan member, the Emperor can embark on a tour across provinces (accessible from the Emperor’s interaction panel). Visiting a province raises the local garrison’s morale, reduces public discontent, improves relations with local clans, and may allow the Emperor to dismiss officials or receive new favored consorts. However, provinces with poor clan relations may attempt to assassinate the Emperor. The cost of the tour is covered by the treasury.[/p][p] [/p][p]4. Regency for Royal Members[/p][p]   Royal members can be assigned as Regents to automatically participate in the governance of the Six Ministries, with the following effects:[/p][p]- War Minister: The Regent’s martial strength affects the morale of the Imperial Guard. Choosing a capable Regent ensures high guard morale even if the treasury is empty.[/p][p]- Revenue Minister: The Regent’s commerce attribute affects treasury income.[/p][p]- Rites Minister: The Regent’s scholarship influences the cultural enlightenment of provincial cities, which currently affects public discontent and will influence additional factors in the future.[/p][p]- Justice Minister: The Regent can arrest and convict members of other clans for crimes, and may even arrest without cause; the probability depends on the Regent’s cunning.[/p][p]- Civil Minister: The Regent can appoint or dismiss officials at will, with a chance of arbitrary dismissals depending on cunning.[/p][p]- Industry Minister: Accelerates the automatic repair of damaged buildings in provincial cities.[/p][p] [/p][p]5. Other clans may unite with local rebels to attack the Imperial City.[/p][p] [/p][p]6. After joining an Imperial Clan, players can give gifts to royal members to improve relationship and mood values.[/p][p] [/p][p]7. When a vassal prince is stripped of power or dies, prisoners in private dungeons will gradually be released.[/p][p] [/p][p]8. Loss of titles or official ranks is now recorded in the annals.[/p][p] [/p][p]9. Fixed an issue where barracks or farm names in fiefs could be left empty.[/p][p] [/p][p]10. Fixed a bug when opening the assignment panel for clan members.[/p][p] [/p][p]11. Fixed several instances of English UI text exceeding display bounds.[/p]

House of Legacy – Weekly Update Plan (Aug 18 – Aug 24)

[p]This Week’s Focus: Expanding the Gameplay After Becoming a Royal Family![/p][p][/p][p]It’s time again to expand new gameplay features! Since launch, many players have shared feedback that after seizing the throne, the royal-related content feels too limited. This week, we plan to add more depth to this part of the game. The update will mainly include:[/p][p][/p][p]1. New interactions between the Emperor and noble houses – for example: investigating noble families for evidence of crimes, arresting their members, confiscating properties, exterminating clans, or granting imperial commendations.[/p][p][/p][p]2. New imperial privileges – such as imperial tours (demonstrating authority, boosting morale, rectifying officials, providing relief to commoners, and possibly gaining a favored consort—or facing assassination).[/p][p][/p][p]3. Other royal family members – adding regency gameplay (royal members taking part in court politics), as well as a new gifting system (to strengthen relationships and improve moods of royal relatives, filling the current gap after becoming part of the royal family).[/p][p][/p][p]4. Stronger noble rebellions – noble houses will now wield greater military power (with forces forming alliances), making them a bigger threat to the throne.[/p][p][/p][p]Once this week’s new content is complete, next week we’ll continue refining the noble houses.[/p][p][/p][p]Update schedule remains weekly, so please stay tuned patiently![/p]