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It Has My Face News

0.9.180 achfix hotfix

[p]Hey everyone! Small hotfix for people who are still affected by the achievement bug.[/p][p][/p][p]Changelog:[/p]
  • [p]Fixed achievement synchronization. Now the game synchronizes achievements with steam correctly[/p]
  • [p]Added synchronization between stored target killed amount and steam-side stored target kill amount[/p]
[p][/p][p]-wolderado[/p]

0.9.180 Patch notes

[p]Hey everyone! New patch is out which should adress pain points reported by you. We reduced the effectiveness of clone hints and added a toggle.[/p][p][/p][p]As for why we skipped several versions, we did have a few internal ones and things got complicated so we've opted in to update to 0.9.180 directly.[/p][p][/p][p]Changelog:[/p]
  • [p]Added toggle in the options to disable the clone hint system[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed using disguise tool doesn't work against the Turret[/p]
  • [p]For multiplayer only, officers will drop the chase 30% faster[/p]
  • [p]Now your story alignment is shown when you raise your mirror after chapter 1 (Red vs Blue)[/p]
  • [p]Readjusted MP officer count numbers. Now less police should spawn in default (15% -> 10%)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Doubled the clone hint appear times. Now it waits for 3 minutes for first hint and for subsequent hints, it waits for 1.5 minutes (was 1.5 minutes and 1 minute)[/p]
  • [p]Now when player throws the dynamite, fuse duration has a max and min. Thrown dynamite fuse duration now is limited to 1 second to 3 seconds.[/p]
  • [p]Dynamite achievement changed. Now you can get the achievement when you die to your dynamite in any way[/p]
  • [p]Also updated dynamite hurt calculation[/p]
  • [p]Updated dynamite description and title text[/p]
  • [p]Added steam stats for killing clones[/p]
  • [p]Added a system to sync all achievements with steam. Now if a challenge is unlocked in game but not on steam, it’ll be unlocked on steam as well[/p]
  • [p]Added a new toggle in the options[/p]
  • [p]Increased number of starting sections in chapter 3[/p]
  • [p]Converted all chapters number of section increase curves into linear (was exponential)[/p]
  • [p]Added ability for target and other clone smoke bombs to drop the officers chase. Now officers won't them for a short while after smoke bomb is deployed[/p]
  • [p]Increased clone location hint disable threshold to 30m (was 20m)[/p]
  • [p]Disabled clone location icon on clone hint[/p]
  • [p]Removed illegality from MP pull tool. Now offices won't care if players are using the tentacle pull tool[/p]
  • [p]Reduced crane audio volume (start, stop, loop)[/p]
  • [p]Fixed logo sounds playing at 10,000x volume[/p]
  • [p]Reduced BHVR logo volume[/p]
  • [p]Updated zoom tutorial and added a prompt[/p]
  • [p]Fixed slow area triggering multiple slowdowns[/p]
[p][/p][p]-wolderado[/p]

0.9.177 Patch notes

[p]Hey everyone![/p][p]Another patch is live.[/p][p][/p][p]Known issues:[/p]
  • [p]Getting the last chapter achievement and upgrade achievements inside the game but not on steam[/p]
[p][/p][p]Changelog:[/p]
  • [p]Patched unity security issue[/p]
  • [p]Added new atmospheric particles to Chapter 5 story area[/p]
  • [p]Added a player block so they don't go near the CD in Chapter 5 story area[/p]
  • [p]Removed floor step sound in Chapter 5 story area[/p]
  • [p]Adjusted NPC spawn curve. Now human count increasing linearly instead of exponentially with the progress percent.[/p]
  • [p]First mutator in Chapter 2 will appear at 30% instead of 50%[/p]
  • [p]Now there is another mutator in Chapter 2 at 70%[/p]
  • [p]Fixed upgrading Adaptation to max level allows player to access non-knife weapons while Close Combat mutator is active[/p]
  • [p]Fixed dropped weapons dropping through the grate in LightStreet2[/p]
  • [p]Fixed repair tool not affecting Crossbow[/p]
  • [p]Fixed repair tool not affecting Spark Gun[/p]
  • [p]Crossbow now supports multiple ammo. After every shot players will need to prepare the weapon again[/p]
  • [p]Localization changes for French and Simplified Chinese[/p]
  • [p]Fixed binoculars does not cover the entire screen bug[/p]
  • [p]Increased binocular sway amount[/p]
  • [p]Fixed crossbow bolt getting stuck when shooting close to the walls[/p]
  • [p]Fixed prop wall collisions in turret section[/p]
  • [p]Now for the 2nd chapter, the game randomly picks mutators from a smaller pool[/p]
  • [p]Added a second mutator to 2nd chapter that activates at 70%[/p]
  • [p]Reduced chapter 3, second mutator threshold to 50%[/p]
  • [p]Now, if one chance and close combat mutators are both active, player starts with a knife instead of a gun[/p]
  • [p]Now, if one chance is active, NPCs and objects won't drop any weapons[/p]
  • [p]Updated one chance descriptions[/p]
  • [p]Fixed custom controls are not reflected on glyphs in game[/p]
  • [p]Added a new line to every Dr.M hologram[/p]
  • [p]Changes to the new dialogue indicator for better visibility[/p]
  • [p]Added a radar to hologram device.[/p]
  • [p]Added circle particles to new radars whenever a hologram is talked to[/p]
  • [p]Edited ML6 glass and PodGlass so it doesn't distort new dialogue indicator text and background[/p]
  • [p]Fixed Watcher can be shot when shooting Dr M in 1st chapter[/p]
[p][/p][p]-wolderado[/p]

0.9.176 Patch Notes

[p]Hi everyone![/p][p]First patch of Early Access is finally here! The most annoying bugged achievements are fixed along with a bunch of fixes:[/p][p][/p]
  • [p]Fixed 6th chapter achievement not triggering bug[/p]
  • [p]Fixed Upgrade achievements not triggering bug[/p]
  • [p]Related to the above two bugs, chapter and upgrade achievements will be checked when player enters the hub so affected players can still get the achievement[/p]
  • [p]Removed the space in sable cheat code[/p]
  • [p]Increased watcher interact distance so players won’t miss it[/p]
  • [p]Now player spawns inside the mirror room in chapter 2 (instead of outside the chapter doors area)[/p]
  • [p]Potential fix for NoMirror mutator bug[/p]
  • [p]Fixed a spot where player can get stuck in the hub[/p]
  • [p]Added an easter egg influencer[/p]
[p][/p][p][/p][p]-wolderado[/p]

Like a creepy version of hide and seek, It Has My Face is out in Early Access

Creepy stuff. It Has My Face makes you seek out your clone amongst the crowd, like some sort of hide and seek but with a real sinister vibe.

Read the full article here: https://www.gamingonlinux.com/2025/09/like-a-creepy-version-of-hide-and-seek-it-has-my-face-is-out-in-early-access/