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Meta Ghost: Breaking Show News

Update Notice Version 0.9.6.1

[p]\[Content update] Added 30 possible Relic affixes to the 3rd slot of Legendary-grade Memory, which can now also drop Legendary Relic effects.[/p][p][/p][p]\[Fix] The icon state of permanently locked Cyberware affixes was displayed incorrectly. (The affix was properly locked and did not consume extra materials on reforge.)[/p][p]\[Optimization] Added "Do not show again today" option to the Cyberware Level check interface before starting a challenge.[/p][p][/p][p]\[Fix] Damage numbers were occasionally not displayed correctly in combat.[/p][p]\[Fix] After using , Jean could not smoothly follow up with \[Heavy Attack].[/p][p]\[Fix] The current shield value was not displayed correctly in combat.[/p][p][/p][p]\[Optimization] In Breaking Show mode, arenas with Trade Zone now drop an extra 600 Likes.[/p][p]\[Optimization] Added size differences between the small Magicubes in the "Limited-time Likes" arena for better visibility and distinction.[/p][p][/p][p]\[Adjustment] Improved the UI highlight effect for the 6 buttons in the button-right corner of the login screen.[/p][p]\[Adjustment] : changed the controller button from "Y" to "Select".[/p][p][/p][p]\[Optimization] Better English localization for the combat mechanism under the Weapon Modification interface.[/p]

Meta Ghost: Breaking Show EA V.0.96 Goes Live on Feb 11

[h3]Performance Optimization—[/h3][p]1. Fixed multiple issues that caused saves loading failure and crash.[/p][p]· If these issues persist, please contact an administrator via official channels for assistance:[/p][p]Discord[/p][p]2. Improved in-combat frame rate performance and reduced combat lag.[/p][p]3. Optimized performance for the Cyberware Weaponizing interface and reduced lag during upgrading.[/p][p]4. Fixed multiple issues where P2P connections could not be established successfully or rewards could not be obtained.[/p][h3]System—[/h3][p]1. \[Add] Login interface after choosing saves: added an entrance to "Guides", where players can view guide collections.[/p][p][/p][p]2. \[Add] Louder: the task requires to equip Cyberwares now supports redirect to "Store - Cyberware Store" interface.[/p][p][/p][p]3. \[Add] Cyberware Weaponizing: each character can save at most 3 Cyberware Loadouts for quick switching.[/p][p][/p][p]4. \[Add] Database - Contestant Guidance: added beginner tutorial content.[/p][p][/p][p]5. \[Add] Database - Driver: added descriptions for Driver keyword effects.[/p][p][/p][p]6. \[Optimization] "Details" are activated by default at Chip and Memory Cyberwares, showing detailed effects of Drivers and Relics.[/p][p]7. \[Fix] Duplicated text in the "Details" of Chip and Memory Cyberwares.[/p][p]8. \[Fix] Cyberware Remodel - The auto Dismantle function couldn't choose the dismantling quality correctly.[/p][p]9. \[Optimization] Cyberwares obtained in combat will now display information of "level and star level"; Auto-dismantled Cyberwares will now display with an icon of "Dismantled".[/p][p]10. \[Optimization] Instead of showing base levels, Cyberwares now display actual levels directly.[/p][p]11. \[Fix] high probability of getting the same items from batch-purchasing blindboxes in Store.[/p][h3]Combat—[/h3][p]1. \[Add] Weapon Modification: added explanations for the combat UI icons displayed at the center of the screen at the bottom of the interface. You can check icon descriptions to understand mechanics and acquisition sources.[/p][p][/p][p]2. \[Optimization] Enhanced the "Unactivated" status indicator when selecting Fusion Drivers.[/p][p]3. \[Optimization] Redesigned melee auto-targeting rules to improve melee handling feel.[/p][p]4. \[Fix] Incorrect values in buff descriptions under boss HUD and player HUD during combat.[/p][p]5. \[Fix] Cyberware effect - Data Master: the effect of extending Weakness Space duration was not functioning.[/p][p]6. \[Fix] incorrect values in some effect descriptions for character-exclusive sets "Flicker" and "Rebirth".[/p][p]7. \[Fix] Taisuke's Heavy Attack - "Unmoving": failure to obtain Ultimate Energy upon hitting enemies.[/p][p]8. \[Fix] Taisuke's Heavy Attack - "Mist": failure to restore after releasing Ultimate.[/p][p]9. \[Fix] Simon's Heavy Attack - "Thermal Overload": After using \[Gunsmoke Spin] for 2 consecutive times, the next Heavy Attack failed to become \[Gunsmoke Spin ++].[/p][p]10. Jean - Holding \[Heavy Attack] during \[Ultimate] had a high chance to prevent the continuous casting of afterward.[/p][h3]Relic—[/h3][p]1. \[Add] Touring·The Erector Medal, Touring·Good Kid Protocol, and Touring·Rookie Agreement.[/p][p]2. \[Enhancement] Touring·The Erector Medal: killing an enemy grants +25% -> 30% Likes.[/p][p]3. \[Enhancement] Coin of Potential: each time obtaining a Driver grants 40 -> 50 Likes.[/p][p]4. \[Enhancement] Limited Time Coupon: grants a discount at Transaction Terminal by 15% -> 20%.[/p][p]5. \[Enhancement] Portable Modification Device: trigger chance becomes 20% -> 30%.[/p][p]6. \[Enhancement] Touring·Portable Modification Device: trigger chance becomes 14% -> 20%.[/p][p]7. \[Adjustment] UU Acceleration Rotor: upgrades to Epic quality, granting global ATK SPD and Movement SPD +30%.[/p][p]8. \[Adjustment] Qiyou Enhancement Module: upgrades to Epic quality, granting Weapon DMG and Tech DMG +30%.[/p][h3]Arena—[/h3][p]1. \[Add] Breaking Show - Chapter 6 - Transcend: added brand new interlude animation.[/p][p]2. \[Add] Touring Match -added combat time and monster wave for Round 16 boss rush based on Challenge Points in Touring Challenge. Contestants with high Challenge Points can earn more points.[/p][p][/p][p]3. \[Optimization] Before combat starts, the system now checks the player’s total Cyberware Level and total Affix Level, and alerts those who do not meet the combat requirements. (You may still ignore the alert and start the match anyway.)[/p][p]4. \[Optimization] Added purchase prompts for the Transaction Terminal after Boss Rush; adjusted controller inputs to prevent accidental game exit from spamming the B button during combat.[/p][h3]Achievement—[/h3][p]1. Removed some achievements that required an online connection to complete.[/p][p]2. Added achievement "Match Creators", which can be achieved by viewing "Meta Ghost" Letter of Thanks at Lounge - Radio.[/p][p]3. We will continue to simplify complex achievement requirements in future updates to improve the overall achievement completion rate.[/p]

Chinese New Year Sale 2026

[p][/p][p]The Year of the Horse is right around the corner, and Meta Ghost: Breaking Show is rolling out a [/p][p]limited-time 2026 Chinese New Year Sale—30% OFF, from 10 AM on February 11 to February 25 (GMT+8). [/p][p]We wanna wish all you fighters an early Happy New Year! [/p][p]May you charge forward like a galloping steed, crush every match without breaking a sweat![/p]

Meta Ghost: Breaking Show | Strategy Compilation

[h3]official guides[/h3][p]EA Veteran Player Return Walkthrough & Saves File Download Rules[/p][p]FAQ[/p][p]Battle Formulas Instruction(New version, applies to EA V0.9.7.2 and later)[/p][p]Battle Formulas Instruction(Old version, applies to EA V.0.95~0.9.7.1)[/p][h3]player-shared tips[/h3][p]https://steamcommunity.com/app/2507980/guides/[/p][p]Guide Timeliness Note: The EA 0.95 new version guide applies to content updated after January 21, 2026.[/p]

Official Guide | Battle Formulas Instruction(Old version)

[p]Term Definition: A: Represents the attacker; D: Represents the defender Panel Value: The base stats of players and monsters Final Value: The actual value calculated via the battle formula[/p][p][/p][h2]Ⅰ. Defense Reduction Formulas[/h2][p]Panel Defense: Defender's base Defense.[/p][p]Final Defense: The actual value of defender's Defense after being reduced by calculations involving  attacker's Defense Break and attacker's Ignore Defense %.[/p][p]Panel Damage: The base damage from attacker.[/p][p]Final Damage: The actual damage from attacker after calculating defender's Defense Reduction formula.[/p][p]When attacker deals damage, the system will first calculate the "Panel Damage", then calculate Defense  Reduction based on defender's Defense, converting the Panel Damage into the actual effective damage.[/p][p][/p][p]Final Damage = A's Panel Damage × (1 - D's Defense Reduction)[/p][p]D's Defense Reduction = D's Final Defense / (1300 + D's Final Defense)[/p][p][/p][p]These formulas feature the following traits:[/p][p]1. When Defense is 0, Defense Reduction is 0%.[/p][p]2. Higher Defense means higher Defense Reduction, which, however, is always less than 100%.[/p][p]Here is the deduction logic of Defense Break and Ignore Defense % against Defense:[/p][p][/p][p]D's Final Defense = D's Panel Defense × (1 - A's Ignore Defense %) - A's Defense Break[/p][p][/p][h2]Ⅱ. Panel Damage Calculation Formulas[/h2][p]Panel Damage takes the logic that bonuses within the same multiplier bracket are summed together  (additive), while the totals of different multiplier brackets multiply each other (multiplicative).[/p][h3]1. Multiplier Bracket[/h3][p]Skill Multiplier: Each damaging skill adopts a specific percentage of Attack to calculate damage.[/p][p]If a bonus is described as "XX's skill multiplier increased by X%" or "base multiplier increased by X%", such boosts apply directly to the skill multiplier itself, following the logic of direct multiplication within the  same multiplier bracket.[/p][p]💡Example: If a skill multiplier is 0.7, and weapon modification increases it by 30%, then the final skill  multiplier is 0.7 × (1 + 0.3) = 0.91.[/p][h3]2. Crit Multiplier Bracket[/h3][p]Crit Coefficient: If a damage crits, its crit damage coefficient = crit damage base stat. If damage does not crit, crit damage coefficient = 1.[/p][h3]3. Damage Bonus Multiplier Bracket[/h3][p][/p][p]Damage Bonus Multiplier Bracket = 1 + A's Damage Increase Coefficient + D's Vulnerability Coefficient[/p][p][/p][p]On dealing a damage instance, the system sums all applicable Damage Boost Effects by damage type to  form its actual Damage Bonus Multiplier Bracket.[/p][p]💡Example:
Character Stats: Damage Increase: 30%; Weapon Damage Increase: 20%; Normal Attack Increase: 50%
Monster Stats: Weapon Vulnerability: 30%; Normal Attack Vulnerability: 20%
When the character deals normal attack damage to the monster:
Damage Bonus Multiplier Bracket = 1 + 0.3 + 0.2 + 0.5 + 0.3 + 0.2 = 2.5[/p][h3]4. Exclusive Bonus Multiplier Bracket[/h3][p][/p][p]Exclusive Bonus Multiplier Bracket = 1 + A's Final Damage Increase Coefficient[/p][p][/p][p]Exclusive Bonus Multiplier Bracket (commonly referred to as "Independent Damage Bonus" or "Final  Damage Bonus") comprises stats of all Final Damage Increase. It follows calculation logic similar to regular damage bonuses (additive), yet takes effect after regular damage bonuses and vulnerability effects.[/p][h3]5. Damage Reduction Multiplier Bracket[/h3][p][/p][p]Damage Reduction Multiplier Bracket = (1 - D's Damage Reduction Coefficient 1) × (1 - D's Damage Reduction Coefficient 2) × (1 - D's Damage Reduction Coefficient 3) × ...[/p][p][/p][p]Damage reduction multiplier bracket comprises all Damage Reduction Stats. It follows calculation logic  similar to regular damage bonuses (additive), yet the difference is that damage reduction multiplier  bracket measures the target’s damage mitigation ability, activating after damage boosts and never  directly offsetting any damage bonus effects.[/p][p][/p][h3]Complete Damage Formula[/h3][p][/p][p]Panel Damage = A's Attack × Skill Multiplier × Crit Coefficient × (1 + Damage Increase + Vulnerability  Coefficient) × (1 - Damage Reduction) × (1 + Final Damage)[/p][p][/p][h2]Ⅲ. Stats Inheriting Rules of Digiclone[/h2][p]A Digiclone inherits the character's base stats of most multiplier brackets, including:[/p][p]Inherited Stats (will change in real-time): Attack, stats of Damage Bonus Multiplier Brackets,  stats of Exclusive Bonus Multiplier Brackets, Ignore Defense, and Defense Break stat.[/p][p]Conditional Inheriting: Character's Crit Rate and Crit Damage.[/p][p][/p][p]Not Inheriting: Functional effects except "Stats Modification" in set effects, and functional effects except  "Stats Modification" in weapon modification.[/p][p][/p][p][/p]