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Meta Ghost: Breaking Show News

FAQ

[p]1. I'm a veteran player. Did all my old gear become useless after the update?
- Your old gear won't be rendered obsolete. If you're unsatisfied with the current saves file changes, you can refer to the guide below to roll back your saves as many times as you want.

Veteran Players' EA Saves Inherit Guide:[dynamiclink][/dynamiclink]1.1 The Affix levels of EA Cyberwares are still retained, and you can permanently lock the Affixes to preserve their value. Some old Cyberwares boast exclusive legacy Affix combinations that are no longer obtainable. [/p][p]1.2 EA Cyberwares can quickly boost their level via the new Merge system. Thanks to their already unlocked high-level Affixes, they will grant you stronger combat power during the early and mid-game stages. [/p][p][/p][p]2. Why did my Cyberware stats get reset to zero after the update?
- EA legacy Cyberwares can directly level up via the Merge system, and their main stats will be refreshed once the level increases.

Refer to the guide for details:
[dynamiclink][/dynamiclink] [/p][p]3. Why do I still need a Steam connection to play instead of enjoying full offline access? [/p][p]- The EA version 0.9 was server based, so all logins depended on Steam being online. - The current 0.95 single-player version still requires a partial Steam connection due to limited development resources, meaning you need to keep Steam online. - Our priority for now is to ensure a smooth single-player experience unaffected by network or server issues. Full offline play will be supported in the official release later. [/p][p][/p][p] 4. Can I modify in-game resources?
- This single-player version is adapted from a server-based architecture, so regular memory editing tools (e.g., Cheat Engine) will not work. Instead, any database editing tool works.

**Please note: The use of database editors or similar modification tools is conducted at the player's sole discretion. The official team will not provide technical support or assume any liability for any issues arising from such modifications, including but not limited to: game crashes, saves file corruption or loss, cloud save synchronization errors, achievement invalidation, and device security risks.

Regarding the grind for materials, we've adjusted the acquisition of progression resources in the EA V.0.95 update, to make the farming less tedious. We welcome your feedback on the new version and will keep tuning loot drops based on player input.[/p][p][/p][p]5. Why can't I get Eisa?[/p][p]- As a new role, Eisa was available for playtesting during last year's Playtest phase. We are still adjusting and optimizing her based on the feedback collected from that period, which is why she is not accessible in the EA 0.95 version. Moving forward, Eisa will be released as a DLC and granted for free to all players who purchased the game during the Early Access stage.[/p]

EA 0.95 Official Guide

[h2]Return Walkthrough for EA Veterans[/h2][p][/p][h3]1. Louder - Level Changes:[/h3][p]In Steam EA version, the max level at Louder is "Star Ⅰ", and you can unlock the Assembly/Merge function early.[/p][p]In V.0.95, the max level at Louder is increased to "Star Ⅲ", and the Assembly/Merge function can only be unlocked at "Star Ⅱ".[/p][p]That means: All EA players will have their Assembly/Merge function unlocked again after updating to V.0.95.[/p][h3]2. Goal #1: Interim Cyberware—[/h3][p]EA Cyberwares Protection[/p][p]"Lock" EA Cyberwares, which can be upgraded via the Merge feature later.[/p][p]"Permanently lock" high-tier affixes; they remain effective in subsequent gameplay.[/p][p]Interim Cyberware:[/p][p]At Store - Cyberware Store, purchase Cyberwares of your current level directly for every slot. Equipping them allows you to quickly complete all "Louder" achievements.[/p][p][/p][h3]3. Goal #2: Unlock Assembly/Merge Function[/h3][p]Unlock condition: Reach Star Ⅱ of Louder. Achievement details can be viewed in the game.[/p][p][/p][h3]4. Goal #3: Upgrade EA Cyberwares[/h3][p]4.1 Assemble Cyberwares:[/p][p]Reach Star Ⅱ, and you can unlock the "Assembly" function.[/p][p]The Assembly function generates high-level Cyberwares based on your best record of cleared Extreme Level in Touring Match.[/p][p][/p][p]4.2 EA Cyberware Merge:[/p][p]· EA Cyberwares can reach the game's maximum level by repeatedly consuming high-level Cyberware materials via the Merge function.[/p][p]Steps: Select an EA Cyberware as the Main Cyberware, and a high-level Cyberware obtained from Assembly as the Material Cyberware. Merge them, and the EA Main Cyberware will get the level of the Material Cyberware directly.[/p][p]For example: EA Cyberware Lv=0, Material Cyberware Lv=101. Merge and BANG! The EA Cyberware soars to Lv.101![/p][p][/p][p]4.3 EA Cyberware Reforge:[/p][p]· Affixes of Cyberwares can now be "permanently locked". They will no longer be replaced during later reforges.[/p][p]Lock the Affixes you wish to keep. The number of Affixes of a Cyberware will be replenished to its maximum: Legendary Cyberware = secondary stats x4, Effect x2[/p][p][/p][h3]5. Clear Touring Match:[/h3][p]When selecting the initial level of the Touring Match, the system will now display the Cyberware level dropped at that difficulty.[/p][p]You can refer to this level and start Touring Match challenges. Clearing the ultimate Extreme Level 500 marks the completion of the whole Meta Ghost: Breaking Show![/p][p][/p][p]6.Follow-up walkthrough preview: Cyberware - Reforge, Cyberware - Merge[/p][h2]EA Save Files Download[/h2][h3]1. Saves/Logs: quick access method—[/h3][p]Click \[Settings] → \[Game Logs] at the top-right corner in-game, and you can access the folder where local save files and log files are stored.[/p][p]· In case of sending feedback to the official on errors or bugs, please compress all files in the "Meta Ghost" folder directory.[/p][p][/p][h3]2. How These Files Work[/h3][p]① backups[/p][p]The backup saves of the game. The saves backup logic is triggered once per battle victory or defeat. Only the 3 most recent backups are retained.[/p][p]If the game detects corruption in the \[③.② Offline Saves] that cannot be repaired on launch, it will attempt to restore the most recent usable backup from the saves backup.[/p][p]② Logs[/p][p]The log files of the game. This folder stores key data that is used to locate bugs.[/p][p]③.① data.sav[/p][p]The offline-mode saves file for EA version 0.9 and earlier.[/p][p]③.② data_0.sav[/p][p]The standalone single-player saves file for EA version 0.95 and after.[/p][h3]3. Save Files Download—[/h3][p]If "data_0.sav" file exists on the local device, the game will launch normally.[/p][p]If not (no "data_0.sav" is present locally), the game will download the saves file from the EA V.0.9 online server to the local device, and integrate the offline mode saves file in "data.sav" to generate a single combined "data_0.sav" saves file.[/p][p]This method lets you repeatedly restart a single-player run from EA V.0.9 online server.[/p][p]Please note: The Meta Ghost: Breaking Show online servers are scheduled to shut down on July 1, 2026. After this date, EA saves file download services will no longer be available.[/p][p][/p][h2]FAQ[/h2][h3]1. I'm a veteran player. Did all my old gear become useless after the update?[/h3][p]- Your old gear won't be rendered obsolete. If you're unsatisfied with the current saves file changes, you can refer to the guide below to roll back your saves as many times as you want.

Veteran Players' EA Saves Inherit Guide:[dynamiclink][/dynamiclink]

1.1 The Affix levels of EA Cyberwares are still retained, and you can permanently lock the Affixes to preserve their value. Some old Cyberwares boast exclusive legacy Affix combinations that are no longer obtainable.
1.2 EA Cyberwares can quickly boost their level via the new Merge system. Thanks to their already unlocked high-level Affixes, they will grant you stronger combat power during the early and mid-game stages.[/p][h3]2. Why did my Cyberware stats get reset to zero after the update?[/h3][p]- EA legacy Cyberwares can directly level up via the Merge system, and their main stats will be refreshed once the level increases.

Refer to the guide for details:[dynamiclink][/dynamiclink][/p][h3]3. Why do I still need a Steam connection to play instead of enjoying full offline access?[/h3][p]- The EA version 0.9 was server based, so all logins depended on Steam being online.
- The current 0.95 single-player version still requires a partial Steam connection due to limited development resources, meaning you need to keep Steam online.
- Our priority for now is to ensure a smooth single-player experience unaffected by network or server issues. Full offline play will be supported in the official release later.[/p][h3]4. Can I modify in-game resources?[/h3][p]- This single-player version is adapted from a server-based architecture, so regular memory editing tools (e.g., Cheat Engine) will not work. Instead, any database editing tool works.

**Please note: The use of database editors or similar modification tools is conducted at the player's sole discretion. The official team will not provide technical support or assume any liability for any issues arising from such modifications, including but not limited to: game crashes, saves file corruption or loss, cloud save synchronization errors, achievement invalidation, and device security risks.

Regarding the grind for materials, we've adjusted the acquisition of progression resources in the EA V.0.95 update, to make the farming less tedious. We welcome your feedback on the new version and will keep tuning loot drops based on player input.[/p][h3]5. Why can't I get Eisa?[/h3][p]- As a new role, Eisa was available for playtesting during last year's Playtest phase. We are still adjusting and optimizing her based on the feedback collected from that period, which is why she is not accessible in the EA 0.95 version. Moving forward, Eisa will be released as a DLC and granted for free to all players who purchased the game during the Early Access stage.[/p][p][/p]

Update Notice Version 0.9.5.3

[h3]Performance—[/h3][p]Fixed an issue where the game might become unresponsive when team members join the team.[/p][p]Addressed two issues that might cause game save data corruption.[/p][p]· If you cannot log into the game after the update, please contact the official or try solving via the following methods:[/p][p]1.Turn off the Steam Cloud Save function of Meta Ghost: Breaking Show.[/p][p]2.Try recovering from Steam Cloud Save—[/p][p]2.1 Download all "data_0.sav" files uploaded before to your local device from Steam Cloud Save.[/p][p]2.2 Replace them in the game's save directory one by one, then launch the game until you find the most recent usable save file.[/p][p]3.Try recovering from EA Save File—[/p][p]3.1 Delete the "data_0.sav" file from the game's save directory.[/p][p]3.2 Launching the game will download the EA Online save data to your local device and resume your EA progress.[/p][p]4.Re-enable Meta Ghost: Breaking Show Steam Cloud Save function once save works.[/p][h3]Interface—[/h3][p]Optimization: Added Fusion Driver activation prompts to basic Drivers sold in the Transaction Terminal.[/p][p]Temporary UI design, visual polish coming in future updates.[/p][p]Optimization: Loots can now be collected consecutively after combat (previously, the interaction button only reappeared after moving the character following each collection).[/p][h3]Combat—[/h3][p]Fixed a vital issue where a high probability is that all attack types except Heavy Attack could not be used after tutorial guidance was triggered in combat.[/p][p]Fixed a vital issue where the Ballistic Ripper in Operating System failed to properly allow \[Enhanced Normal Attack] and \[Ultimate] to destroy enemy projectiles.[/p][p][/p][p]Fixed an issue where Jean's action of releasing \[Heavy Attack] could be incorrectly disrupted by attacks from normal enemies (android).[/p][p]Fixed an issue where Jean's exclusive set - Frenzy incorrectly caused \[Heavy Attack] to consume no at all.[/p][p][/p][p]Adjustment: When dealing Tech DMG to Electric Shocked enemies, \[Tech Overload] obtained can last 2s -> 4s.[/p][p]Adjusted stats of the Fusion Driver - High-Precision Vision: Tech DMG's CRIT DMG +50% -> 150%。[/p][p]Adjusted stats of the Fusion Driver - Eagle Eye Protocol: For each 1% CRIT Rate exceeded, increases CRIT DMG by 2% -> 3%.[/p][h3]Arena—[/h3][p]Fixed a vital issue where normal enemies (android) dealt abnormally high damage when the Touring Match extreme level exceeded 400.[/p][p]Fixed an issue where Digiclones created by MC-009 "Archangel" dealt abnormally high damage.[/p][p]Balanced the damage multiplier of most arena devices, like cannons and saw blades.[/p][p][/p][p]Fixed an issue where purchases occasionally failed at the Transaction Terminal after Touring Match Points gameplay ended.[/p][p]Fixed an issue where Likes were not properly awarded for completing certain Magicubes Timed Challenge arenas during Touring Match team-up.[/p][p]Fixed an issue where arena rewards would float in the air under specific circumstances.[/p][p]Fixed an issue in the Timed Challenge arena "Dogs&Tiles Match": some dogs did not follow contestants.[/p][p][/p][p]Reduced the Like cost for the Fusion Driver - Selection by 25%: updated from 400/800/1200 to 300/600/900.[/p][p]Adjusted the post-Touring Match exit timer: 60s -> 600s.[/p]

Update Notice Version 0.9.5.2

[h3]Performance—[/h3][p]Fixed two issues that might cause saves loading failure after the game is launched.[/p][p]!! If the game still cannot be launched after updates, please open the local saves directory by clicking \[Settings]-\[Game Logs] (top-right corner) in the game or \[Game Logs] at any continuous "Loading" pop-up. Then compress and send all the relevant files to the official staff so that we can resolve the launch issue.[/p][p]Fixed an issue where Relic selection might occasionally cause game crash.[/p][p]Fixed an issue in Breaking Show - Qualifiers (Chapter 1) where triggering any tutorial guidance during could cause the game to freeze and become unplayable.[/p][h3]System—[/h3][p]Fixed an issue where modifying the interaction keys for keyboard and controller failed to take effect or takes effect incorrectly.[/p][p]Fixed an issue where in certain rare circumstances, EA saves account did not unlock the Cyberware Assemble function.[/p][h3]Interface—[/h3][p]Fixed an issue where Simon still displayed as "Locked" after the initial unlock (the unlock itself functions correctly).[/p][p]Fixed an issue where the boss's central HUD HP bar may overlap with the event progress bar.[/p][p]Fixed an issue where some items obtained from the Store did not trigger the pop-up notification correctly (the items are actually received properly).[/p][p]Fixed an issue where social feature buttons failed to display on the game login screen under certain screen aspect ratios.[/p][h3]Combat—[/h3][p]Fixed an issue where Digiclones failed to inherit Defense Break and Ignore Defense % stats.[/p][p]Optimized Flywheel's movement trajectory logic. Now they will no longer overlap with each other.[/p][p]Fixed an issue where the "Ultimate Final Damage" attribute value was not displayed correctly (the attribute itself takes effect properly).[/p][p]Fixed an issue where the energy recovery effect was incorrectly played for enemies (android) after the Ultimate Energy tank was destroyed.[/p][p]Optimizations. Statistics of the following Cyberware Effects have been boosted:[/p][p]Cull the Weak: In Weakness Space, increases Final DMG by 5%/10%/15%/20% - 6%/12%/24%/36%.[/p][p]Concentration: When own HP is above 50%, Defense Break increases by 6/12/18/24 - 50/100/200/360.[/p][p][/p][p][/p]

Update Notice Version 0.9.5.1

[h3]Performance—[/h3][p]Fixed an issue which might cause crash during game initializing.[/p][h3]System—[/h3][p]Fixed an issue where in some cases one could not join Steam friend's team.[/p][p]Optimization. Expanded the capacity of Cyberware Weaponizing to 3000 slots.[/p][h3]Interface—[/h3][p]Fixed an issue where the \[Confirm] button was not adapted to certain screen aspect ratios on the \[To All Contestants] interface.[/p][p]Fixed the Louder display anomaly when leaving P2P Co-op mode.[/p][p]Fixed an issue where the Cyberware Weaponizing - Character info interface could not be closed correctly using a controller.[/p][p]Fixed an issue where certain memory chips would display two descriptions in Cyberware Weaponizing feature.[/p][h3]Combat—[/h3][p]Fixed an issue where the unlock status of Fusion Drivers was occasionally not displayed correctly when viewing them.[/p][p]Fixed an issue where certain Dual-Elite Rooms in the Breaking Show incorrectly spawned only one Elite enemy (android) when entered.[/p][p]Optimizations. Statistics of the following Relics have been boosted:[/p]
  • [p]Old Membership Card[/p]
[p]Goods price reduced by (15% -> 20%) at Transanction Terminals.[/p]
  • [p]Service Fee Agreement[/p]
[p]Gain (20% -> 30%) more Likes for defeating enemies.[/p]
  • [p]Slow-Motion Capture Plugin[/p]
[p]Killing Elites or Bosses grants extra (140 -> 195) Likes.[/p]
  • [p]Touring·Slow-Motion Capture Plugin[/p]
[p]Killing Elites or Bosses grants extra (60 -> 80) Likes.[/p]
  • [p]Good Kid Protocol[/p]
[p]Each time obtaining a Driver grants (30 -> 40) Likes.[/p]
  • [p]Endless Interest Can[/p]
[p]Upon entering the next floor, gains interest equal to 10% of current Likes, up to (90 -> 110) Likes.[/p]
  • [p]Touring·Endless Interest Can[/p]
[p]Upon entering the next floor, gains interest equal to 10% of current Likes, up to (150 -> 170) Likes.[/p]
  • [p]Pulse of Confidence[/p]
[p]For each Elite or Boss killed, damage increased by (7.5% -> 9.5%).[/p]
  • [p]Touring·Pulse of Confidence[/p]
[p]For each Elite or Boss killed, damage increased by (3% -> 4%).[/p]