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Temtem: Swarm News

Temtem: Swarm will launch on Early Access on November 13th!

Hello Tamers!We hope you've been enjoying the Temtem: Swarm Demo, and that you've played it a lot!
We're ready to share some important info about Temtem: Swarm, including the most frequently asked questions of when, and how much! Let's not beat around the bush and get right into it:

[h2]When?[/h2]
Temtem: Swarm will launch into Early Access on November 13th!

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[h2]Where?[/h2]Temtem: Swarm will only launch into Early Access on Steam and the Steam Deck. That said, we're all up for bringing it into other platforms in the future if it's well received!

[h2]How much?[/h2]Temtem: Swarm will be priced at 9.99 USD or 9,75 EUR. Each region will have Steam's suggested local pricing, with the exception of the Polish and Brazilian markets where it will be priced cheaper than Steam's suggested pricing.
The price is not planned to increase during Early Access or at its full launch. However, we reserve the right to adjust the price at a later date if significant updates or additional content are introduced beyond the original plans.
There will also be bundles for the diehard Temtem fans!

[h2]Why Early Access?[/h2]
We're bringing Temtem: Swarm into Early Access so that we can work with our amazing community to help shape the game's future by gathering your invaluable feedback and suggestions. We’ve already got plans for what we want a 1.0 to look like, and we’ll be adding content throughout EA, but we’re sure we'll also learn along the way and discover new exciting features to add too!

We know Early Access games have a bad rep sometimes, but the bullet heaven genre really works well with EA because of all the fine-tuning and tweaking that needs to happen to refine gameplay, balance the world, and ensure Temtem: Swarm is the most exciting and engaging it can be.
A good example of this are the multiple patches we've launched for Swarm during the Beta Playtest period, as well a during the demo period. We'd like to be as reactive as possible, and be able to patch things up a million times if that's what it takes for them to feel great and fun to the players!

An even better example of this is us making a huge change in the game's controls and aiming following feedback from the demo, to a degree we're almost stepping into a different genre of game: we're adding manual aiming to the right joystick, so Temtem: Swarm becomes what most people would consider a twin-stick shooter. We're also keeping the option to maintain the auto-aim for Techniques, for players who prefer this way of gameplay, but we're improving most Techniques' internal targetting, to make things even more enjoyable. This change has been borne entirely from feedback we've read across our communication channels, with Steam having a special weight in it. We definitely couldn't be making such big changes without an Early Access period, and without your feedback throughout it!

This isn’t our first Early Access rodeo
: Temtem's successful EA journey demonstrated our commitment to community-driven development. During the EA period, we actively listened to player feedback, implementing over 35 patches that included numerous features, improvements, bug fixes, and significant gameplay changes suggested by the community. This collaborative approach ensured that Temtem evolved into the engaging and polished experience it is today.

[h2]For how long?[/h2]
We expect Temtem: Swarm's Early Access journey to last around a year. During this time, we'll be dedicated to refining the game based on your feedback, ensuring it's the most enjoyable experience possible.
Our goal is to introduce all the playable Tems, Maps, and Techniques that we already have planned while also incorporating your feedback before Temtem: Swarm leaves EA.

[h2]So what will the EA version contain?[/h2]
For those of you who are currently playing the Demo on Steam Next Fest, the initial content the Early Access will have that the Demo doesn't is:
  • Solo Mode and Co-Op for 2 & 3 Players
  • 7 Playable Temtem with unique Skill Trees for each
  • 5 Maps/Arenas
  • 10 Minibosses & 5 Final Bosses, each with unique move sets
  • 5 in-game Event types
  • 37 Gears
  • 77 Techniques Total (7 Active, 35 Passive, 35 Synergies)
  • 342 Kudos (in-game achievements)
  • Steam Achievements
Please, still do keep in mind these are our plans and intentions, but they are still subject to change or rearranged for many reasons mentioned

[h2]What will the full version contain?[/h2]
At Crema we like to be upfront and transparent about our scope for a project, so let's talk about our end goal for this one. We plan Temtem: Swarm's full version to feature content including, but not limited to:
  • Solo Mode and Co-Op for 2 & 3 Players
  • 13 Playable Temtem with unique Skill Trees for each
  • 9 Maps/Arenas
  • 18 Minibosses & 9 Final Bosses, each with unique move sets
  • New in-game Event types
  • 50+ Gears
  • 140 Techniques Total (26 Active, 57 Passive, 57 Synergies)
  • Unlockable Temtem Variations - Lumas & Umbras
  • Challenge Modes
  • In-game Tempedia with info on all Tems
  • The full roster of 165 Temtem as part of the Swarm, in the form of Mini-Bosses/Final Bosses, or as playable Tems.
  • 800+ Kudos (in-game achievements)
  • 130+ Steam Achievements

These are our plans, but it's still very early in development. Please keep in mind this could change or be adjusted as we progress, and for many reasons: be them internal, technical, or from feedback obtained during the Early Access period.


I think we've covered the most important questions about the upcoming Temtem: Swarm so far!
But if there's more you'd like to know feel free to hit us up on our Discord Server, our social media, or the Steam forums! Remember you can still play the free Demo to get a taste of what's coming.
Until then, Tamers, have fun and Temtem up!

Patch 0.4.9.5

Balance
  • Water Blade, Data Corruption and Sparkling Bullet now shoot their projectile behind the Temtem instead of up front.
  • Wind Blade now shoots two projectiles, one up front and one behind.
  • Water Blade
    • Pierce at level 1 has been increased 1 ➜ 2
    • Pierce at levels 2, 3, and 4 has been increased 2 ➜ 3
    • Cooldown at level 1 has been increased 1.5 ➜ 2
    • Cooldown at levels 2 and 3 has been increased 1 ➜ 1.75
    • Cooldown at levels 4 and 5 has been increased 0.75 ➜ 1.5
    • Duration at levels 1 and 2 has been reduced 2 ➜ 1.5
    • Duration at levels 3 and 4 has been reduced 2.5 ➜ 1.75
    • Duration at level 5 has been reduced 3 ➜ 2
    • Speed at levels 4 and 5 has been reduced 6.5 ➜ 6

  • Sparkling Bullet
    • Area duration has been reduced 3 ➜ 2

    With these changes we are trying to make forward-aimed Techniques feel better without the need to include an aiming option. Due to the higher speed in Temtem: Swarm compared to other survivor games, you are usually running from the enemies instead of into the enemies, which makes aiming at them complicated. While we do like that gameplay option, we believe it should be something more advanced and for stronger Techniques (like Tornado), and not something as a base for so many Techniques in our game.Please let us know your feedback and how these Techniques feel now. Our internal playtests have shown they feel much better and more relevant now, without the need for the complex gameplay of aiming them by using your movement, since they are now way easier to land (especially because you usually have an enemy behind you).
 


Fixes


Watch some Crema devs play the Temtem

Hello everyone!
Welcome to the Temtem: Swarm demo, we hope you've been enjoying it!
Last week me, Tsukki, Comms Director, Mmmmmaría, comms assistant, and Alex, Marketing Director, sat down together for a bit of swarming and a lot of bickering. We also talked about the development so far, and bragged about having an Innki plushie already. Don't miss it!

Please note this video was pre-recorded, but we're in the chat answering questions all the same!

Temtem: Swarm joins Steam Next Fest with a free, public Demo!

Hi Tamers!

Temtem: Swarm's demo joins the list of amazing demos by amazing devs that make up Steam Next Fest!



For those unfamiliar with the concept, Next Fest is a celebration of upcoming games that happens three times a year. The one big perk? You have the possibility to try them all through their demos before they launch! Steam Next Fest lasts from October 14th until October 21st.

How could Temtem: Swarm not join this dance? Your feedback during the playtest was super valuable, and we're eager to see a lot more of you experience our TemCard-based survivor bullet heaven! You'll also be able to watch some of us at Crema play the game together, all while we talk about its development and bicker with each other.



[h2]Some frequently asked questions![/h2]
Q: Can I play the demo in co-op?
A: Yes! The Demo is playable in online co-op for up to three players, as well as solo. Playing solo doesn't require an internet connection.

Q: What’s the best way to give feedback or report a bug?
A: Please join our Discord server and look for the Swarm channels to share bug reports and any feedback you might have on the game. We also monitor feedback on Steam, though Discord is our primary channel for communication.

Q: How long will the demo last?
A: At the very least, until October 21st!.

Q: Will my progress be saved into the full version?
A: While we'd like to avoid a reset, since the game is still in development, it is likely that we would need to do it in the future. So, best to play knowing this might happen!

Q: Can I only play on Steam?
A: For now, Steam is the only platform where we're launching Temtem: Swarm, although we're not opposed to more platforms in the future. That said, Swarm runs beautifully on the Steam Deck!

Q: How many playable Tems are in the demo? And how do I unlock them?
A: There are four playable Tems in the Demo! You start out with Platypet, and we'll let you discover the rest without spoilers!

To unlock a new Temtem you must first obtain its egg. Defeating a boss or miniboss in an arena will grant you an egg of an specific typing, so make sure you try out all the arenas! Once you've obtained the egg you must play another run, and complete one hatching/capturing event. These events appear on the three-minute mark are adorned with a little egg icon on the screen, so follow that marker if you wanna unlock a new Tem! Once you complete the event, don't forget to grab the egg! It will break open to reveal your flaming new Tem, which you'll be able to select as your playable character in the next run you play.

If you have any more questions drop them in the comments and we'll do our best to answer them!



Next Fest is a fantastic opportunity to discover the next game on your wishlist, so we hope you'll give Temtem: Swarm a shot during this week, but most of all, we hope you enjoy it!

Patch 0.4.9.4

Improvements
  • Added a Coming Soon banner to the Challenge modes on the Stage selection screen to better convey that they are not available for now.


Other
  • Fixed a bug that caused the level up screen to be empty, softlocking the run and the game.