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Brazen Blaze -3vs3 Brawl Arena- News

Patch 0.6.0

[h3]Featured Contents
[/h3]- Added new rule "Round Team Match."
Match Times(PDT)
・5:00 - 8:00
・12:00 - 15:00
・18:00 - 22:00
- Added an option to display "Communication Goods" for either everyone or allies only.

[h3]Gameplay
[/h3]- Added special effects for when Missions are completed.
- Added a display of the number of items that can be received in the battle pass.
- Adjusted the display effects for the scoreboard.
- In Survival mode, players can return to the Lobby after Runner pick.
- In the Runner pick, the last chosen Runner and Sub Weapon are selected by default.
- If you use the Invite feature to make a team, the team is not disbanded after returning to the Lobby.
- Fixed behaviors for being punched against walls.
- Updated effects for LEGACY’s shield bash.
- Updated effects for Homing Gun.
- Added effects for effects for blowing away with explosions.
- Added signs in the New York CIty Day stage in Survival mode.

[h3]UI
[/h3]- Added special effects for when Missions are completed.
- Added a display for the number of items that can be received in the Battle Pass.
- Adjusted the display effects for the scoreboard.

[h3]Other
[/h3]- Changed the duration for communication goods.
- Changed the settings to hide the logout option button when playing with a guest account.
- Changed the maximum character limit for text input in player search to 16 characters.
- Changed the invitation feature so that error messages are displayed when an error occurs.
- Added a cursor for editing text boxes within the game.
- Changed the text display during downloading after the game launch.
- Changed the SteamVR version to allow input from the PC's keyboard when playing on a PC.

[h3]Bug Fixes
[/h3]- If a player is in the Runner pick when the Stock Team Match time ends, it causes the game to become unresponsive.
- When connection is lost during the blackout at the end of a battle, it results in the game becoming unresponsive.
- If the event period ends during a battle in Stock Team Match, it causes the game to become unresponsive.
- Kills are not displayed correctly during battle.
- When playing with the Valve Index, it is difficult to throw items.
- When LEGACY is in contact with an object, the shield bash does not occur.
- The pinning in the battle and training room is not displayed correctly.
- In Survival, after selecting the "Follow" button for the 3rd or 4th place runner, the "Follow" option reappears on the result screen at the end of the battle.
- In "New York City Night," some objects are not display correctly when destroyed.
- The acquisition animation for items in the Battle Pass is not displayed correctly.
- Battle Pass levels are not reflected correctly.
- The number of missing points in the Battle Pass is not displayed correctly.
- The completion animation for Missions is not displayed correctly.
- The number of points earned from Missions is not displayed correctly.
- In the shop, opening the "Item Acquisition" dialog of the Battle Pass while the "Purchase Complete" dialog is displayed causes the "Purchase Complete" dialog to disappear, making the shop unusable.
- In the shop, the icons for "Party popper" and "Champagne" are not displayed correctly.
- The purchase dialog in the shop is not displayed correctly.
- In the play record, if there is no record, the last updated date is not displayed correctly.
- When changing player names, the first character becomes uppercase.
- In the closet, the previews for the Boost Injection and Shake Grenade are not displayed correctly.
- In the closet, the Magna Shield is not displayed correctly.
- In Training Mode, the text display in the pop- up notifications shown during invitations is corrupted.
- The sound of car explosions on the stage is not played correctly.
- The sound of bomb- like items is not played correctly.
- The voice when an opponent falls to their death is not played correctly.
- The sound volume at the start of a battle is incorrect.
- In Survival, the voice at the end of a battle is not played correctly.
- The sound in the Battle Pass is not played correctly.
- Language currently unavailable was able to be chosen from Options.
- Temporarily disabled screen maximization in streaming mode due to crashes when maximizing the screen.
- Display issues in the Japanese Terms of Service and Privacy Policy.

May. 7 Maintenance Notice



Hello Runners, this is the Brazen Blaze Team.

We will be performing maintenance on the below date.

■Maintenance Schedule
May 7, 20:00 to 22:00 (PDT)

■Notice
1. Brazen Blaze will not be playable during the maintenance.
2. Maintenance time might vary depending on the progress.

Thank you for supporting Brazen Blaze.

(Updated May 7, 22:00 PDT)
The Maintenance has ended.

Please continue to enjoy the Open Beta.


Changes regarding the Open Beta

Thank you to everyone participating in the Brazen Blaze Open Beta!

The first day of the Open Beta was a big success. We are delighted that many Runners have played the game. Your valuable feedback and play data will be shared with the development team immediately to improve the game's quality.

Now, let us explain the issues and measures that will be taken in response to the results of the first day. Currently, there are two playable game modes: 3v3 Stock Team Match and Survival. Due to fluctuations in player numbers and the dispersion caused by the two rules, the matchmaking system is not functioning adequately. The feature is intended to enable teams to form and compete against players of similar skill levels. However, there are many situations where the matchmaking time is long, matches do not start, and experienced players are frequently matched with beginners.
Therefore, starting today, we will limit the times for 3v3 Stock Team Match. The schedule is as follows:

3v3 Stock Team Match Rule Match Times
Every day (PDT):
6:00 - 8:00
18:00 - 21:00

*Survival is always available.
*The schedule may change depending on the play situation.

After this announcement, maintenance and application version updates will be carried out.

■Maintenance Schedule
April 27, 4:00 to 4:30 (PDT)

■Notice
1. Brazen Blaze will not be playable during the maintenance.
2. Maintenance time might vary depending on the progress.

(Updated April 27, 2024 4:30 PDT)
The Emergency Maintenance had ended.

Additionally, we appreciate your understanding that the above measures are temporary as we require time for implementation. We apologize for the inconvenience of temporarily being unable to play team matches. However, we ask for your cooperation to achieve normal matchmaking behavior.
We would appreciate various opinions regarding this adjustment.

We will continue to strive to provide you all with a better gaming experience.
We hope you continue to enjoy the Brazen Blaze Open Beta.

Brazen Blaze Open Beta Test Commence!

Greetings, Runners!

Starting April 25th (PDT), the Open Beta Test for Brazen Blaze has started worldwide.

[h3]■Download the application[/h3]
[h3]Click here for Meta Quest store (App Lab) Click here for Steam
Download the Open Beta Test version of the game from either Meta Quest Store or Steam Store from the link above.
[/h3]

[h3]■Date & Time[/h3]
April 25, 2024 ~ end of June 2024 (tentative) PDT
*The closing date will be announced soon.

[h3]■Programs in Official Discord Server[/h3]

In our official Discord Server “Brazen Blaze”, we are holding “Play to Win!” program, where players could win up to $20.00 for just playing!
[h3]Check the details in our Discord server.[/h3]

[h3]■Items Obtainable in the Open Beta[/h3]
During the Open Beta period, you can obtain pre-release skins, limited-time cards, icon frames, and badges. Additionally, items acquired during the period will be carried over to the official release version.


[h3]■How to join Open Beta Test[/h3]
To be a part of the Open Beta Test, players will need to install the game from the Meta Quest Store or Steam.

[h3]Click here to learn how to join Brazen Blaze Open Beta Test. [/h3]

[h3]■More about Open Beta Test[/h3]
For more information about Brazen Blaze, including the characters, rules, and limited items that can be obtained during the Open Beta Test, please refer to the following announcement.

[h3]Click here to learn more about Brazen Blaze Open Beta Test. [/h3]

Thank you for supporting Brazen Blaze.

Presidential Bulletin #6

[h2]Intro[/h2]
Greetings, Runners!

The long-awaited moment has arrived! The second Open Beta Test has finally commenced.
We're all about making Brazen Blaze a better game, and we love hearing what you think! Head over to our Discord server and share your thoughts with us. Everyone's opinions are welcome!

If you've already started playing, we want to give you a quick rundown of some updates that have been made since the last test. In this Bulletin, we'll go over adjustments to the battle balance, new rules, and some updated effects. We've also made a ton of other updates, and we've fine-tuned everything down to the smallest details to make sure players have an even better gameplay experience.
After reading this Bulletin, please test the evolution of the game's strategy and excitement by participating in the Open Beta Test!

[h2]New Rule[/h2]
We've made some changes to the game rules since the first Open Beta Test so that more Runners can have a good time playing.

The previous rules were as follows.

[h3]Round Team Match[/h3]
In the first Open Beta, we introduced a 3vs3 round team match with a tense game system that doesn't allow respawns. The objective of the game was to defeat all enemies to win the round. It was a simple and easy-to-understand rule, with a clear victory condition. We believe that many Runners enjoyed this game mode.

However, there were challenges such as:

- In a team of three, each member's performance has a significant impact on the group's success. The loss of one member would greatly affect the team's dynamic.
- If a player died shortly after the round started, their playtime was short.
- Passive play became more common, resulting in shorter engagement times.

So, for new players who just started playing the game, it was pretty easy to get confused with less playtime. Plus, they had to deal with facing real online players in battles, which made it even more challenging for them.

As a result, we decided to introduce new rules for this Open Beta.

[h3]Stock Team Match[/h3]

It's a 3vs3 team battle rule, where you cooperate with your team members to fight.

- Each team shares a life pool.
- When a team member is defeated, one stock is consumed, and they respawn after a certain time.
- The victory condition is to reduce the opposing team's stock to zero and defeat all opposing players.

This rule has the following characteristics:

- Since respawning is possible, all players can ensure playtime.
- Due to the stock system, the impact of a single death is relatively minor.


It allows for an aggressive and proactive fighting style that wasn't possible in Round Team Matches, making it a rule that can be enjoyed more casually.

[h3]Survival[/h3]

A battle with 4 players.

-Players possess 3 lives each, and being defeated 3 times results in elimination.
-The victory condition is to be the last one surviving.

This rule has the following characteristics:

-It's an individual battle, not a team battle.
-Since respawning is possible, all players can ensure playtime.
-With fewer participating players, the battle situation is easier to grasp.
-You can always choose your favorite Runner, making it easier to practice.
-Even if you lose, you can quickly move on to the next match, making it easy to play at a good tempo.

This rule allows for enjoyment as an individual battle. Moreover, not only does it require offensive actions, but also evading, making it easier for beginners who are not yet adept at attacking to become accustomed to movement by focusing on evasion, ultimately leading to an improvement in play skills.

With the introduction of new rules, we believe that beginners can start with Survival, and as they become more familiar with the game, they can enjoy strategic team battles in Stock Team Match. Please play a lot!

[h2]Battle Balance Adjustments
[/h2]Since the open beta test in February, we've adjusted the parameters to ensure that everyone can enjoy playing with all the Runners more.


As you can see in this video, we've adjusted the slash speed parameters to make playing with VELVET even more enjoyable.
The other Runner parameters we adjusted are as follows:

[h3]-RIOT
[/h3]RIOT is a character designed for ease of use. In this adjustment, we've focused on making them even easier to use by enhancing the firepower of the Battle SMG.

[h3]-LEGACY[/h3]
In the previous Open Beta, LEGACY achieved the highest win rate. We adjusted the amount of gauge required to activate the Ultimate and its effect duration while maintaining balance among other Runners.

[h3]-SKYBOLT[/h3]
In the last Open Beta, SKYBOLT was the most popular Runner. She had crazy high DPS (damage per second), so we nerfed the Hybrid Rifle's attack power. But, we also made some changes to make it easier to use the Ultimate.

[h3]-VELVET
[/h3]VELVET wasn't very popular and didn't win many battles, but we think she has a lot of potential. We made some changes to help her do better - we boosted her health and made her photon blade stronger overall.

[h3]-SUNSHINE[/h3]
Throwing bombs is already fun with this Runner, but to maximize the enjoyment of the bombs, we've increased their radius. This is especially effective on stages with many high grounds, like "New York City Day," where we expect more active performance.



You can check out how the new balance adjustments work by fighting with all the Runners and see how the parameter changed. These changes have made it possible to create more diverse strategies. Even Runners that didn't stick for you in the previous test might be a lot more fun now. So, go ahead and give them all a try!

[h2]Effect Updates[/h2]
Since our first Open Beta, we have made several updates to the presentation aspects of Brazen Blaze. One of the most fun things about the game is the ability to destroy everything on the stage. To enhance the game's immersion even further, we have updated the destruction of cars on the stage to provide a more engaging experience. It even deals damage and blows away Runners now.



Also, this item, which is used for healing in the game, can now be destroyed by hitting it.



Additionally, we've made various updates to the stages in the game to enhance their realism and presence for your enjoyment. With these changes, Runners will be able to immerse themselves even more in the game's world.

Here, we've introduced updates related to the stage presentations, but there have also been many updates to sound, UI, and more. Be sure to play and see for yourself!

[h2]Conclusion[/h2]
We've made some changes to Brazen Blaze, including adjusting the battle balance, adding new rules and updating the presentation. We reckon these changes will make the game even more fun for you.

We're still working on improving the game, and we appreciate your feedback. Please let us know what you think on Discord. We're excited to hear from you and make Brazen Blaze the best it can be.

We're also running some cool campaigns on Discord that we think you'll love. By joining in, you can get the latest info, connect with other players, and even earn some neat prizes. So, take a look and join in the fun!


For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy


‘Til the next issue of the Presidential Bulletin, Runners!


[h2]Defy the Rules, Unchain Yourself![/h2]

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