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Brazen Blaze -3vs3 Brawl Arena- News

Patch 0.5.1

[h3]Featured Contents
[/h3]- Added new modes "Stock Team Match" and "Survival”.
- Added a new stage "New York City Night".
- Added a new Sub Weapon "Homing gun".
- Added daily and weekly missions.
- Added Battle Pass.
- Added Store.
- Added Closet.
- Added Runner Skins and Gauntlet Skins (editable from the Closet).
- Added interaction goods (available in Battle Pass and Shop).
- Added shortcut to set goods, stamps, and gestures.
- Added profile to set badges, cards, icons, etc.
- Added Battle Summary.
- Added mailbox.
- Added announcements.
- Added account integration with Discord.
- Added a monitorin the Lobby to display #general channel from the official Brazen Blaze Discord server.
- Added an "Inquiries" function (available in Quick Menu)
- Added “Streamer Mode” accessible from Quick Menu and “Streamer Window” to maximize audience’s viewing experience.

[h3]Game Balance
[/h3]Balancing
RIOT
▲ Increased Main Weapon “Battle SMG” damage by 20%.

LEGACY
▼ Increased Ultimate "Overload" charge gauge by 20%.
▼ Reduced Ultimate "Overload" effect duration by 25%.

SKYBOLT
▲ Increased Ultimate "Trigger-Zappy" homing performance by 20%.
▼ Reduced Main Weapon “Hybrid Rifle” damage by 20%.

VELVET
▲ Increased HP from 600 to 700.
▲ Enhanced Main Weapon “Photon Blade” with the following changes:
- 1st charge: Increased range by 50%, speed by 65%, and homing performance by 50%.
- 2nd charge: Increases range by 50%, speed by 50%, and homing performance by 30%.
▲ Reduced Ultimate "Final Cut" charge gauge by 10%.
▲ Made it easier to emit Main Weapon “Photon Blade” shockwave.

SUNSHINE
▲ Increased the explosion range of Main Weapon “Hazen Bomb” by 25%.

Sub Weapons
▲ Increased the number of Shake Grenades from 2 to 3.
▲ Increased Shake Grenade's object-destroying power.
▲ Enabled Boost Dashing while holding Combat Knife.
▲ Made Combat Knife to stumble your opponent when thrown.

Other changes
- Altered all Runner’s Ultimate Gauge charge amount while an attack lands.
- The duration of invincibility mode when slammed to a wall has been reduced from 2 seconds to 1 seconds.
- Changed the direction a player will face when they get slammed into a wall to facing the original direction when getting hit.
- Adjusted objects to break more easily when players get slammed into an object.

[h3]Gameplay
[/h3]- Added dashing assist to make it easier to dash toward a stunned enemy or ally.
- Adjusted the position of Sub Weapon holster.
- Enhanced Shake Grenade explosion if shaken after the detonation countdown began.
- Updated the Shake Grenade’s sound effect.
- Added a function to throw Combat Knife in style.
- Updated the marker display function.
- BGM and SFX fades during stuns.
- Adjusted the finger to hold on the trigger when holding a gun. Additionally, finger will pull the trigger when firing.
- Adjusted the color of the gun's crosshair.
- Enhanced the effect of reviving from stun.
- Changed the UI display during the start and during the end of battles.
- Added Runner voices at the beginning of battles.
- Added a rare chance for a shooting star to show during RIOT Finisher.
- Updated VELVET's Finisher motion.
- Updated the sound effect when activating SUNSHINE skill.
- Updated some effects on SUNSHINE Finisher.

[h3]Stage
[/h3]- Enabled shadow rendering through “Shadow Quality During Battle” option.
- Enabled destroying trash cans and street lamps with guns.
- Enhanced car explosion effects with debris.
- Added damage for car explosions.
- When a player is hit by blowing water from a fire hydrant, the player will be blown upward.
- Glasses in the stage can be broken by throwing objects at it.
- Updated effect when object breaks on SteamVR.

[h3]Matching
[/h3]- Updated matching system.
- Team members would appear in the same Lobby, and appearance will reflect the skins selected in Closet.
- After a certain duration, matching will occur with players from other regions.
- Matched team through invitation will remain as a team even after returning to the Lobby.
- Added "Join" button to notification when a player receives an invitation.

[h3]Options
[/h3]- Render shadows during battles depending on the shadow quality settings. Available on all devices for SteamVR; Only available for Meta Quest 3 on the Meta Quest platform.
- Added option to select shadow quality during battle.
- Enabled players to access Quick Menu even when they are near the terminal.
- Enabled players to move around even while the Options and Quick Menu are displayed.
- Added option to swap left and right buttons for quick menu and marker placement.
- Added option to select auto or manual mode for boost punching.
- When set to auto, boost dash will automatically activate when punching if possible.
- Enabled players to set their player list up to the following numbers: 100 follows, 500 followers, and 20 blocked users.
- Added function to show new followers.
- Changed the language setting displays in options.

[h3]UI Design
[/h3] - Changed the digits of team code for Online Matches, and made it to use only numbers.
- Enlarged dialog box to enter team codes for Online Matches.
- Updated the design of the Quick Menu.
- Updated all dialog screens.
- Updated UI display when using voice chat.
- Updated design of various keyboards.
- Added game title logo to be displayed at the beginning of the game.
- Updated the wording of some of the authentication dialogs during the start of the game.
- Updated the design during loading.

[h3]Other
[/h3]- Added an indicator to move from Lobby to Training Room.
- Enabled players to replay Tutorial from the Training Room.
- Updated Tutorial.
- Show Control Layout during Runner Selection.

[h3]Sound
[/h3]- Improved sound quality of all sounds in the game.
- Updated the echo when sound hits the wall.
- Added a sound effect when the player revives.
- Adjusted the playback position of the Boost Dash sound effects.
- Updated the sound effect when VELVET successfully slashes and hits.
- Added sound effects when using Boost Injection.
- Updated the sound effect when shaking the Shake Grenade.
- Updated the sound effect of the Shake Grenade according to the level of it.
- Improved sound quality of all Finishers.
- Updated the sound effect during RIOT’s Finisher.
- Added sound effect when placing a marker in battle to make it easier to notice.
- Adjusted the playback position when placing a marker to be heard from the location where the marker was placed.
- Changed the sound effect when grabbing an object and shaking it in the game.
- Changed the sound effects in UI.

[h3]BGM
[/h3]- Updated background music during battle, Runner selection, before the battle starts, Training Room and Lobby.

[h3]Bug Fixes
[/h3]- Fixed an issue where the game may freeze when using Grenades.
- Fixed an issue where the dialog displayed during maintenance is incorrect.
- Fixed an issue where the keyboard displayed to search player is difficult to use.
- Fixed an issue where certain parts of the Lobby background are not displayed correctly.
- Fixed an issue where the view becomes unstable when getting too close to a locked-on player.
- Fixed an issue where some text in UI is not shown correctly in certain languages.
- Fixed an issue where some characters are not displayed correctly while playing with Traditional Chinese.
- Fixed an issue where the game is unable to launch on device with language set to Turkish.
- Fixed an issue where the controller vibrates when approaching an item while fist is clenched.
- Fixed an issue where the sound effect when falling or failing during the tutorial will stop abruptly.
- Fixed an issue where the sound effect while using a Boost Injection can be heard by other players.
- Other minor bug fixes.

How to join Brazen Blaze Open Beta Test

Greetings, Runners!

Tomorrow on April 25th (PDT), the Open Beta Test for Brazen Blaze will start worldwide.
To join our Open Beta Test, follow the steps below to download and prepare your device.

[h2]Preparations[/h2]
[h3]■Download the application[/h3]
Once the Open Beta Test starts on April 26th, 2024 (PDT), players will be able to download the Open Beta Test version of the game from Meta Quest Store and Steam Store.

Access to either store with the link provided below.

Click here for Meta Quest store (App Lab) Click here for Steam

After successfully downloading the application from either store, start the game and head to the next step.

[h3]■Choosing Account Service[/h3]When playing the game for the first time, a screen as below will show up for you to link your account.


1) Play with Discord Account
Login to your Discord account from the browser to link your Discord account.

2) Play with MyDearest Account
Key-in your email address used to register your MyDearest HUB account.
A verification code would be sent to your email and key in the code to link your MyDearest account.
Click here to create an account

[h3]■Tutorial[/h3]

After you link your account, a tutorial will start.
Follow the instructions to learn the basic controls.

[h3]■Online Match[/h3]


After finishing the tutorial, you will move to the lobby and be able to choose which mode to play.

[h3]■Game Rules[/h3]
1) Stock Team Match
A 3vs3 team deathmatch where you cooperate with your fellow Runners to defeat the opposing team. Each team shares 8 lives; One stock is consumed each time a team member is defeated, after which they respawn after a certain period. Victory means reducing the opposing team's stock to zero and defeating all opposing players!

In Stock Team Match, players could enjoy the game in a team with 2 other players.
Players can play with their friends with any of the following options.



-Share the "Team Code" displayed with your friends.
-Press the "Join other team" button and enter the Team Code you received from your friend.
-Follow each other in the game to become "Friends" and select "Invite Friends."

2) Survival
A free-for-all deathmatch through a 1vs1vs1vs1
format. Four Runners fight against each other, with the goal of protecting
oneself from running out of lives and accumulating kills simultaneously.
Victory means being the last Runner standing!

[h3]■Runner Selection[/h3]

After a team is formed, players will pick their Runner and Sub Weapon in turn.
Note that in Stock Team Match mode, players choose their Runner in order, and you cannot choose the same Runner with other team members.
When everyone has chosen their Runners and an opposing team is found, the match will start.

[h3]■Stun, Kill, and Finisher[/h3]

By attacking your opponent and reducing their HP to 0, the opponent will enter a "Stun" state.


You can "Kill" an opponent in this stunned state by landing a punch on them.


When killing the last player of the opposing team, a Runner-specific “Finisher” will activate. Make sure to check out all the Finisher moves with all Runners.

If the killed player has stock left, the player will respawn after a certain duration.

But if their stock is 0, they will not respawn and have the option to continue watching the current game or return to lobby.

Additionally, as time passes from the start of the match, the stage will gradually collapse. Be careful not to fall off the stage, as it will be treated as an instant death.

[h3]■Open Beta Test Precautions[/h3]
- The game might not function properly due to unexpected errors or network traffic.
- This version is under development, and its content may differ from the Official Release.
- If players encounter any bugs, players could send us an inquiry through the Quick Menu.

*Please be aware that players must have a linked account to send an inquiry.

Thank you for supporting Brazen Blaze.

Presidential Bulletin #5

[h2]Intro
[/h2]
Greetings, Runners!

The opening date for the Brazen Blaze Open Beta Test has finally been set!
Starting April 25th, 2024 (PDT), you can join in the fight for the Presidential seat ahead of the official release. Furthermore, items acquired during the Open Beta Test period will be carried over to the official release version!

In this issue of the Presidential Bulletin, we introduce the basics about the Open Beta, as well as the new rules, features, and items to be implemented. Check it out and prepare for another run to the throne!

[previewyoutube][/previewyoutube]

[h2]Open Beta Test Essentials[/h2]
[h3]Event Date & Time[/h3]
April 25, 2024 ~ end of June 2024 (tentative) PDT

[h3]Download Method[/h3]
From April 25, 2024 (PDT), the Open Beta version of Brazen Blaze can be downloaded from the Meta Quest Store and Steam Store.
[h3]■ Meta Quest
■ SteamVR
[/h3]

[h3]Playable Characters[/h3]
In the Open Beta Test, you can use 5 Runners - each having unique main weapons and skills! Participate in the Presidential War with your preferred style, using guns, shields, swords, or bombs!

Feeling a little left out?
You may Check Runner Abilities and see whose Runner style fits you the most!


[h2]Game Rules
[/h2]Here are the following rules for this coming Open Beta period:

[h3]Stock Team Match[/h3]

3v3 team battle where you cooperate with your team members. Each team shares a life pool, and when a team member is defeated, they respawn after a certain amount of time. Victory means reducing the opposing team's stock to zero and defeating all opposing players!

[h3]Survival[/h3]

A battle with 4 players. Each player starts with 3 lives, and they are eliminated if they die 3 times. Each player competes against the other 3 players, needing to protect themselves while also getting kills. Victory means being the last Runner standing!

[h2]Stage[/h2]
The electoral wars of Brazen Blaze take place in the streets of New York. Fly around the gauntlet on stages where the terrain varies with the time of day, between daytime and nighttime!

[h3]New York City Daytime[/h3]

[h3]New York City Night[/h3]

The stage is randomly determined for each match.

[h2]Items Obtainable in the Open Beta
[/h2]During the Open Beta period, you can obtain pre-release skins, limited-time cards, icon frames, and badges. Additionally, items acquired during the period will be carried over to the official release version.


[h2]Lobby Features
[/h2]
[h3]Battle Pass[/h3]

Get ready to level up, Runners! A Battle Pass will be dropping this Open Beta period, packed with epic loot and exclusive swag. Conquer missions to unlock fresh Runner skins, killer gestures, and a hoard of Magna Credits (think daily shop goldmine!). This limited-time pass resets every month, so get ready for a grind!

During the Open Beta Test period, the following limited items will appear as Battle Pass rewards.

Runner Skin & Gauntlet Skin
RIOT:BETA
LEGACY:BETA
SKYBOLT:BETA
VELVET:BETA
SUNSHINE:BETA

Card
SKYBOLT:BETA
VELVET:BETA
SUNSHINE:BETA

Icon Frame
Prism
Sharp
Crown

Badge
Brazen Burger
Presidential War

*The above items will not be obtainable after the Open Beta period ends.
*The above items are limited items obtainable from the Battle Pass. Other items are also obtainable from the Battle Pass.
*Acquired items will be carried over to the official release.

[h3]Daily Shop[/h3]

Located at the back right of the lobby, the Daily Shop is where you can purchase various items using Magna Credits. The item lineup is updated daily, and all products will rotate through in a 10-day cycle. Even if you miss buying something or don't have enough Magna Credits, rest assured that there will always be another chance!

[h3]Closet[/h3]
As introduced in Presidential Bulletin #3, the closet allows you to freely customize your acquired skins, communication goods, and profile.


[h3]Other
[/h3]During the Open Beta period, the following items will be obtainable. These items, including limited items available through the Battle Pass, can be carried over to the official release version:

Runner skins × 15
Gauntlet skins × 15
Cards × 5
Icons × 6
Icon frames × 6
Badges × 7
Gestures × 5
Stamps × 5
Goods × 3

Updates are planned during the event period.

[h2]Conclusion[/h2]
This time, we introduced new Brazen Blaze elements that you can actually experience in the Open Beta.
On Wednesday, April 25th PDT, the Open Beta Test will finally commence!
We look forward to your feedback and opinions on the Open Beta Test! You are more than welcome to share your thoughts on Discord.

For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy


‘Til the next issue of the Presidential Bulletin, Runners!

[h2]Defy the Rules, Unchain Yourself![/h2]

Discord: https://discord.com/invite/ESX8fJSdxy

TikTok: https://www.tiktok.com/@brazenblaze
Twitter: https://twitter.com/BrazenBlazeVR

Reddit: https://www.reddit.com/r/BrazenBlazeVR/
Instagram: http://instagram.com/brazenblazevr


Presidential Bulletin #4

[h2]Intro[/h2]
Greetings, Runners!

The Open Beta is coming up, and the team is in their final push! Soon, we’ll tell you about the specific schedules - hang on there, Runner!

In this issue of the Presidential Bulletin, we’re telling a story about how Brazen Blaze came to be. Like all great ideas, it started with a few notes on a piece of paper - and so we want you to know how Brazen Blaze evolved to its current, FXXKING awesome state!

If you’re curious about the Brazen beginnings, or if you’re simply interested in how we built the game from the ground up, you’re in the right place.


[h2]Origin of Brazen Blaze[/h2]

Brazen Blaze began with a user-participation project called PROJECT: GATHERING.
In developing a new VR multiplayer game, we held planning meetings throughout MyDearest. From over 50 proposals, we narrowed it down to the final three. Among these, we let our users choose the game we would develop as the final decision-maker. Below are the three-game proposals that made the final cut.

[h3]CODE: BELL[/h3]
A VR 4vs1 survival game. A life-or-death scream-filled survival with friends.

[h3]CODE: CAMP[/h3]
A VR cooperative camping fantasy. A marshmallow party with friends, warmed by a dragon's breath.

[h3]CODE: GAUNTLET[/h3]
A VR 3vs3 team strategy battle. A flashy team battle with friends using superpowers.

As many of you may have guessed from the name and content, the project that received the most user support and was chosen for development was CODE: GAUNTLET.
Through various twists and turns, it has become what is now known as Brazen Blaze.


[h2]Prototype Ver.1 Development[/h2]
Once it was decided to develop CODE: GAUNTLET, a prototype was quickly created.
A prototype is a trial version designed to test the core systems of a game with the minimum necessary elements. In game development, prototypes are often used to test whether a game will be enjoyable. Because the purpose of a prototype is to test the "fun" aspect, its appearance tends to be quite simple. Initially, the characters were modeled as follows.


The initial concept of CODE: GAUNTLET was "a team battle where players use telekinesis to freely levitate and throw objects at each other." However, as the gameplay was tested with the prototype, several issues quickly became apparent:
  • It was difficult to defeat opponents by throwing objects at them.
  • The act of throwing objects at targets that were far away made it hard to feel a sense of having taken them down.
  • The necessity to hold an object to attack slowed down the tempo of the battles.

Therefore, the decision was made to drastically change the direction while retaining only the concept of "a 3vs3 action game using gauntlets."


[h2]Prototype Ver.2 Development[/h2]
Based on the lessons learned from the old prototype, we proceeded with development following these guidelines:
  • Fast and free movement
  • Pursuing the fun of close-quarters melee combat
  • Intuitive controls, taking advantage of VR


[h3]Fast and Free Movement[/h3]
Using prototype ver.1 as a counterexample, high-speed movement using the gauntlet was implemented under the hypothesis that "good tempo in battles leads to fun."
Below is the initial boost dash implemented in prototype ver.2, from which you can see the prototype of the current boost dash.



[h3]Pursuing the fun of close-quarters melee combat[/h3]
Instead of throwing objects, we significantly shifted the combat mechanism towards direct attacks with the gauntlet. The idea was that, since it's VR, we wanted to move away from watching an opponent fall from a distance to defeating them up close! This design philosophy is why stuns can be achieved with long-range attacks, but kills can only be made through close combat. Below is what killing looked like in prototype ver.2.



[h3]Intuitive controls, taking advantage of VR[/h3]
As a result of trying various control methods in the old prototype, we concluded that VR games must have intuitive controls. You can't see your own hands when wearing VR gear, making complex controller operations unfeasible. Therefore, we decided to use only the grip and trigger for basic operations.
Punching, boost dashing, using the Main Weapon, using the Sub Weapon, activating skills, launching the Ultimate, climbing walls—all these actions are performed using just the grip and trigger, based on the design philosophy of creating actions that are intuitive and straightforward.
Below is the initial implementation of the Ultimate in the prototype ver.2. From this point, you can see that activating it involves pressing both fists together. (This would later become Skybolt’s Ultimate.)


With the core game system established, we were able to develop prototype ver.2 to a level where we all agreed it was "fun to play!"


[h2]From “CODE: GAUNTLET” to “Brazen Blaze”[/h2]

Although the prototype ver.2 was fun to play, the entire team felt that the game still lacked a certain flavor as a game; it was missing a defining theme.
After much discussion, the theme that emerged was "Defy the Rules, Unchain Yourself"
While playing the new prototype, the dev team particularly enjoyed actions prohibited in real life, such as "destroying the stage" and "taunting stunned opponents." The idea was to embrace these as the core of the game's enjoyment - and, by extension - what makes it unique.


The concept of "Finishers" was also derived from this idea. Actions such as punching an opponent to oblivion, shooting guns recklessly, or slicing in two with a single stroke have a certain allure that everyone has wanted to try at least once. These actions were incorporated as "Finishers".
Below is the first implementation of the Finisher in Prototype Ver. 2. (This would later become Riot's Finisher.)


Based on the theme "Defy the Rules, Unchain Yourself", the characters, setting of the world, and even the title were decided in turn. Combining all these elements together resulted in the creation of "Brazen Blaze" as everyone knows it today.


[h2]Conclusion[/h2]

Today, we talked about the origins of Brazen Blaze. It started with the user-participation project PROJECT: GATHERING, and evolved from CODE: GAUNTLET's concept of "a team battle where players use telekinesis to levitate and throw objects at each other" to the current theme of "Defy the Rules, Unchain Yourself".

If the origins of Brazen Blaze have piqued your interest, we’d love for you to join our upcoming Open Beta test. We would also be delighted to hear your thoughts on the newsletter and the game on Discord!

For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy

‘Til the next issue of the Presidential Bulletin, Runners!


[h2]Defy the Rules, Unchain Yourself![/h2]

Discord: https://discord.com/invite/ESX8fJSdxy

TikTok: https://www.tiktok.com/@brazenblaze
Twitter: https://twitter.com/BrazenBlazeVR

Reddit: https://www.reddit.com/r/BrazenBlazeVR/
Instagram: http://instagram.com/brazenblazevr

Presidential Bulletin #3

[h2]Intro[/h2]

Greetings, Runners!

Our team at Brazen Blaze continues to work hard towards the upcoming Open Beta Test scheduled for this Spring, 2024. Yes, it’s already Spring, but we promise we’re a little ways towards the start of the Open Beta, and we appreciate your prolonged patience.
Don’t fret, though. You’ll know when to put on your headsets for another run at the presidential throne!

Today’s issue of our Presidential Bulletin will introduce new features and game rules we’re developing. While the game rule might take some time to implement, the new feature will be available from the start of the Open Beta Test!


[h2]New Feature[/h2]

[h3]Closet[/h3]
Did you notice that mysterious door in the Lobby that couldn't be entered during the first Open Beta Test in February? That door will be unlocked in this spring's Open Beta Test!


Beyond that door is the “Closet” (pictured above) where Runners prepare for the Presidential War.
In the “Closet”, players can change skins for each Runner and weapon, freely setting their appearance for both the Lobby and subsequent matches.


The above shows a scene of changing Skybolt's skin. You can check both the Runner in full view and the gauntlets and weapons in hand simultaneously!

[h3]Skins![/h3]
Four types of skins are available: Runner skins, Gauntlet skins, Main Weapon skins, and Sub Weapon skins. You can mix and match these as you see fit. Skins can be obtained through the Battle Pass or the Shop. Details of the Battle Pass and the Shop will be introduced at a later date.

For now, take a look at some examples of Runners equipped with skins that are currently being worked on!


As you can see, we intended for the skins to change a Runner’s atmosphere almost wholly. This will allow individuality while matching up with different Runners in the field, making for a unique experience with every fight you’re in!


[h2]New Rule?[/h2]

Next up, we’re introducing a new rule we’re currently working on!

[h3]Regarding the Current Rules[/h3]
At the moment, only one game rule is available in Brazen Blaze: the 3vs3 Round Match. You win a round by teaming up with two other Runners and defeating all members of the opposing team, and victory is achieved by winning two rounds.

While this rule is common in various other games and is easy to learn, we have received feedback that it can make players feel somewhat guilty until they get accustomed to the controls, as they might inconvenience their team members.

The retention rate of beginners is one of the most critical indicators in competitive games. Therefore, we considered a new rule that allows beginners who have just started Brazen Blaze to play without feeling pressured.

[h3]New Rule: 1vs1 Duel (tentative)[/h3]
We are currently developing a mode that allows for 1vs1 battles, tentatively named 1vs1 Duel.


The biggest difference from the traditional 3vs3 rule is, of course, that in a single match, it’s only you and your opponent.

In 3vs3, you need to be aware of the movement and actions of five other players. In 1vs1 Duel, you can focus solely on one opponent, allowing you to purely accumulate experience in combat movements. Even if you don't play well, you won't negatively affect anyone, so it might be an excellent opportunity to try being more aggressive than usual.


The stages for 1vs1 Duel will also differ from the conventional ones. The larger section in the image above represents the traditional stages, while the smaller section will be the stage for the 1vs1 Duel. Since it's 1vs1, the stages are much more compact, allowing for speedier and more enjoyable combat.
The 1vs1 Duel can be played with just two people, so if you have friends who play Brazen Blaze, you can quickly start a match with them. Even when queuing online, the waiting time for matchmaking should be significantly reduced.

Use the 1vs1 Duel mode to polish your 1vs1 skills, then fight it out in the traditional 3vs3 matches once you’re ready! Of course, becoming the best in 1vs1 will also be a thing - so it’s up to you whether you want to be a teamster or a solo Runner!


[h2]Conclusion[/h2]
We’ve now introduced the “Closet” we’re building, the upcoming skins for Runners, Weapons, and Gauntlets, and the tentative 1vs1 Duel.
The “Closet” and skins will be in the Open Beta Test this spring. In the Open Beta, skins can be purchased with in-game currency at no cost, so try customizing your favorite Runner’s skin at will!

We welcome your opinions on other game rules you'd like to see or what kinds of skins would be interesting! We would be delighted to hear from you on Discord.

For those who haven't joined our Discord yet, here is the link: https://discord.com/invite/ESX8fJSdxy

‘Til the next issue of the Presidential Bulletin, Runner!


[h2]Defy the Rules, Unchain Yourself![/h2]
Discord: https://discord.com/invite/ESX8fJSdxy

TikTok: https://www.tiktok.com/@brazenblaze
Twitter: https://twitter.com/BrazenBlazeVR

Reddit: https://www.reddit.com/r/BrazenBlazeVR/
Instagram: http://instagram.com/brazenblazevr