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WWII Online News

Summer deals: down to -80% on premium subscriptions!

WWII Online activated its most generous discount ever offered, since its release on Steam. Summer deals will end on July 9th 2020.
We would like to thank everyone for your support as we continue to upgrade the game. This is an unique opportunity to join our community and enjoy the best WWIIOL can offer!

Premium discount
-80% on a 30-days premium access, or $2.99/mo!
-60% on a 90-days premium access, or $5.3/mo!
-50% on a 365-days premium access, or $5.4/mo!
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/

Attention, for premium content you will see the discount applied only once you added these to your cart:


Starter discount
-80% on a 30-days Starter access, or $0.99/mo !
https://store.steampowered.com/app/667290/World_War_II_Online__STARTER/

DLC discount
-50% on all our DLC content!
https://store.steampowered.com/dlc/251950/

https://store.steampowered.com/app/908473/Medium_Armor_Pack/

https://store.steampowered.com/app/908474/Combat_Fighter_Pack/

https://store.steampowered.com/app/908461/Paratrooper_Pack/

https://store.steampowered.com/app/908460/Leadership_Pack/

https://store.steampowered.com/app/936710/Mortarman_Pack/?snr=1_5_9__405

https://store.steampowered.com/app/908472/Light_Armor_Pack/

https://store.steampowered.com/app/908470/Light_AA_Gun_Pack/

https://store.steampowered.com/app/908471/Light_AT_Gun_Pack/

Check our bundles for greater deals!






[In development] New water shaders and terrain textures

The production team has been busy to help improve the visual appeal of WWII Online, and today we're going to show you a couple of before and after (work in progress) screenshots. We think the Air Force guys are going to be pretty pleased to see the updated water shaders (courtesy of OLDZEKE) as it will add depth perception while flying over all waterways. PITTPETE has been working diligently on the improved textures of all ground terrain textures, and Tr6al is working to create new town layouts in existing towns to diversify how battles are fought. Leave your feedback in the comments section.

REVIEWING WATER SHADERS

Here are the current shaders.



And now for the updated version!



TERRAIN TEXTURES (AS SEEN IN DINANT)




And now for an updated look at Dinant.



ENHANCING TOWN LAYOUTS

Here's an example of how the team is working to get you enhanced town layouts to diversify the way battles are fought. In this example, the town is getting more civilian buildings along the roads, and depots are being relocated to leave more space between each other.
Special kudos to Tr6al for all of his hard work.

Version 1.36.5.1 Readme (Hotfix)

This hotfix provides a fix for invisible mobile spawns, performance boosts, brand new customizations available for the "Heads Up Display" so you can get exactly what you want. This is all in thanks to your quick feedback and our team at CRS moving with a purpose to provide a record turn around in solutions. Thank you all for your continued reports, please read the full extent of this readme to understand all the changes coming in.

Version 1.36.5.1 - June 2020


This release is a Hotfix patch to fix a few bugs that popped up in the latest release.


BUG FIXES
  • Invisible FRUs should now be fixed
  • FPS loss when stacking multiple straight Sandbags together should now be fixed
  • Corrected an issue that allowed some PPOs to be placed under player units
  • HUD Waypoints should now disappear properly whenever the Mission Lead deletes them or the Mission closes
  • Implemented a change that should alleviate Firebugs
  • Fixed an issue that was causing continuous messages to appear for the new player AI Notification


UPDATES
  • The curved Sandbags should now be able to be attached to one another
  • The DB7's Bombardier's altitude gauge is now more visible whenever looking at the instrument view
  • Updated the pilot's view so that the top of the altitude gauges in the DB7 and Boston I can be fully seen
  • The DB7, Boston I and He111's altitude and airspeed gauge textures have updated, making them much easier to read
  • HUD Waypoints now have a separate Preference Options page with new Options
  • The ATG PPO can now be attached to the new Trench PPOs
  • The new Trench PPOs have had their wood and grass textures darkened in order to help blend them into their environment
  • The new Trench PPOs were updated to not have such a "rough" floor while walking/running on them
  • Combat Engineers have had their spawnlist selection menu image updated




NEW CONTENT
  • Opacity of HUD Waypoints can now be adjusted per player's preferences
  • The color of each HUD Waypoint can now be adjusted per player's preferences
  • The distance at which HUD Waypoints are no longer shown can now be selected per player's preferences
  • A new hotkey Keymapper Option (default shift+y) has been added to allow players to hide/show HUD Waypoints while spawned into the game
  • When it's night time in-game, HUD Waypoints will have their opacity reduced by 40% so that they aren't as bright during the night


Help us move forward and enlist now!
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/


S! Cornered Rat Software

Operation Rapid Strike Event and AWARD Announcement

Our 19th anniversary event "Operation Rapid Strike" was a huge success! American and British forces landed in occupied France on D-day but in 1943. A 4 hour air, land and sea battle ensued as the Allies pushed the Axis forces back to the east. To see the top winners of the event read below....

Operation Rapid Strike showcased the best of our game in a 4 hour special D-day event of intense battles. It was really crazy! We froze the live campaign and held this op on our training server. In this 1943 scenario both sides started the event without heavy armor. We were simulating a starting point where an early American landing would mean the Allied supply lines would not be as strong as they were by 1944. The Axis in 1943 were fully committed the war on the eastern front and the closest heavy armor divisions for both sides were more than two hours away. So most of the fighting in this event was done without heavy armor on both sides.

The Axis forces struck first with a capture of Gravelines and the Allies quickly followed with captures of Escoeuilles, Varengeville-Sur-Mer, Torcy-Le-Petit and recapture of Gravelines. The Allies finished the op with a capture of Samer and St. Omer right at the closing bell. As was historical, the Allies were successful in pushing the Axis east and liberating 5 French towns!

We Hope everyone enjoyed the op. We intend over the coming months to do more "pre-set up" ops on the Training server!

We hereby declare Allied Forces Victorious in Operation Rapid Strike with a net capture of 5 towns.
  • Allied total kills: 1,661
  • Axis total kills: 1,389


This year we recognize and award our Top Infantry, Tanker, Bomber, Fighter, and Navy from the event.

Top players in each category will receive a custom XXL 35" x 15" desk "mouse" pad with their name and WWII Online 19th Anniversary theme print. *Please be patient, these will take some time to be printed and shipped to players*

Our runner-up players will receive our standard sized WWII Online mouse pads and are available for immediate shipment.

The following players need to contact CHIMM @ CORNEREDRATS.COM no later than Friday, June 26th, 2020 to claim/coordinate their award arrangements. Player names in blue and red represent their respective ALLIED/AXIS sides.

TOP INFANTRY
  • barbiere (Axis) 87 kills
  • jonas41 (Allied) 58 kills


TOP TANKER
  • XOOM (Axis) 31 kills (not eligible for award)
  • berraco (Allied) 26 kills
  • rans (Allied) 26 kills
  • macalex (Allied) 21 kills


TOP BOMBER
  • drake1 (Allied) 12 kills
  • MANDRILL (Allied) 10 kills (not eligible for award)
  • allstar12 (Allied) 6 kills
  • kapropa (Axis) 6 kills


TOP FIGHTER
  • panda1k (Allied) 31 kills
  • radical (Allied) 21 kills
  • kardehk (Axis) 21 kills


TOP NAVY
  • kempi (Allied) 61 kills
  • dubane (Allied) 13 kills


(Yes, I caught Hell for denying the boss an award, and I'm assuming MANDRILL will charge me an "award denial fee" (inside joke) - hehe)

What an amazing event though, congratulations to everyone!


S! ~ CHIMM


P.S. - We would love to see pictures with you and your awards if you are willing to share

Version 1.36.5.0 Readme

Coming June 1st 2020, Cornered Rat Software will be releasing WWII Online version 1.36.5.0! This includes some highly anticipated content such as Server Tracked Bombs, STG44, HUD Waypoints, New Trenches + MORE! Join us for this exciting patch and get ready for our big 19th anniversary celebration / D-Day event on June 6th 2020 at 11AM. Please continue reading for patch notes and event details.

World War II Online


Version 1.36.5.0 - May 2020
This release is an assortment of bug fixes, updates and long awaited new features.

[h2]
BUG FIXES[/h2]
  • Fixed a Playgate (PC only) crash that wasn't allowing for it to download patch files
  • Corrected an issue that wasn't showing proper commands in the .help menu
  • Fixed the issue that caused engines to fall off whenever plane landing gear were shot
  • The M4A3 Sherman's ammo readout has been fixed to represent the proper ammunition being used
  • An error that was showing up in the log file has been resolved
  • Found and fixed the issue that was causing only Hurricanes to be listed in the Enemies tab of the AAR screen

[h2]
UPDATES[/h2]
  • Adjusted the Vickers Mk VIc's 15mm Besa penetration and ballistics to address the over performance issue
  • Added a section to the FlaK 36's user manual in regards to the "Look Over" feature
  • Straight Sandbag and Barbed Wire PPOs can now "stick" together, allowing for a solid line of PPO objects
  • The Copying Old Setup Files popup message has been updated to help make it less confusing
  • The in-game Credits have been updated
  • Language translations have been updated with this release's information
  • The Mac log file is now located at "Users//Library/Application Support/com.corneredrats.wwiiol"

[h2]
NEW CONTENT[/h2]
  • The Sturmgewehr 44 (StG 44) is being added to the German arsenal, in limited quantities
  • Kill credits will now be given for running over infantry units with various types of other units
  • Bombs have been added to Server Tracked Objects (STOs), this will now allow bomber pilots to kill infantry from above 700m
  • Mission Waypoints will now appear both on the player's map and their Heads-Up Display (HUD), this feature can be disabled within the Preference options
  • Mission Waypoints are now shared across multiple Missions that have the same Target location
  • Whenever a new player, rank 1, shoots an AI unit they will receive an alert that AI units can only be destroyed by larger caliber weapons or grenades
  • In-game chat transmissions may be temporarily revoked for violating the Terms of Service
  • Combat Engineers have been added to all countries which allow more defined focus on offensive operations
  • The Trench Player Placed Object (PPO) has been added to normal Engineer's equipment availability


S! Cornered Rat Software


[h2]ACTIVE AND UPGRADE YOUR ACCOUNT[/h2]

Support Cornered Rat Software's development of WWIIOL and subscribe!

https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/