From our president XOOM:
"
Soldiers, Sailors and Airmen of WWII Online. I'd like to congratulate you all on making it to our 20th Anniversary of WWII Online, which is an extraordinary accomplishment that you should all be proud of. With that being said, we need to be looking at the future. For sometime, CRS and the Community has desired innovation into the future, so as to create the next 20 years. 87% of you said we need to do something bold - and innovative to stay relevant. Today, we have a series of extraordinary announcements to share with you that help bring us in that direction. Please watch the videos in order contained in this article."Main Announcements
During our 20th Anniversary virtual convention, this 6th June, there were four key announcements we covered, which included:
- Integrated Voice Communications (IVC)
- Steam Release
- Pricing and Subscriptions
- Technology Advancements
https://www.youtube.com/watch?v=oR87WUFnC90&feature=emb_title
[h2]Integrated Voice Comms[/h2]
We are rapidly approaching internal testing phases to validate IVC. For the longest time we have wanted to bring voice comms into WWII Online, without relying on any third party software to accomplish this. We are on the brink of finally achieving this extraordinary achievement which will dramatically improve player retention and overall quality of game play. This is an exciting an immersive feature with tons of benefits.
[h2]Full Steam Release[/h2]
For sometime now, WWII Online has been in "Early Access" on Steam, and it has been really valuable for us to get feedback and make important changes to set us up for the most success. Several changes have since occurred, which has made us confident that
upon the completion and implementation of IVC, we will be in a position to transition from Early Access --> Full Release on Steam. We anticipate this will generate another large wave of players joining the game, populating our virtual battlefield tremendously.
[h2]Pricing And Subscriptions[/h2]
The following subscriptions will
no longer be available in WWII Online as of July 1st, 2021:
- Starter
- All Infantry
- All Air Forces
- All Ground Forces
All these active subscriptions will be transitioned to the Premium account at a rate of $9.99/mo.Our public line up for subscription plans as of July 1st 2021 will look like the following:
- 30 day free trial
- Free to Play (like we have now)
- $9.99/mo premium subscription
- Monthly & Yearly Hero Builder Plan(s) for our organic players (wwiionline.com)
[h2]Technology Advancements: migration to Unreal Engine[/h2]
During our convention we announced our intention to bring WWII Online into the Unreal Engine 4 (and eventually UE5). Our demonstration (within the above video) shows the conversion progress that we were making, that is bringing over our existing assets and popping them into the Unreal Engine to see how it'd look like.
We have a working plan that specifically states we need to bring over what we have into Unreal and then expand forward from there. We anticipate that this will take a few years to accomplish and there is some unknowns we are working to get past. The idea of getting into the Unreal Engine and then publicly announcing it to you now, is a really exciting and bold proposition.
We promised to keep you posted on the progress of these developments and need you to realize that making this move comes at a cost in some areas, some off hand would include:
- WWII Online 1.0 (current version) will receive primarily - production updates (vehicles, textures, terrain, etc)
- 1.0 will have almost no development taking place once IVC is completed
- All developers are to be transitioned to the WWII Online 2.0 (UE4 conversion) initiative
- We need the players to embrace this fully, as 70% of you requested we do this, and 87% of you said we need to do something bold and innovative
So we need 100% of your support in this effort, by subscribing - immediately - and going with the maximum plan that you can. You aren't just subscribing to keep the lights on, you are now backing us up to do some significant innovation that we must do.
We're hoping that by being this transparent and putting all the cards on the table that you have a renewed commitment - and stick with it long term. This will take years, it will not be simple and it comes at a cost as outlined above. But it IS the right call to make and we need to make the move, NOW.
Here are some
before and after screenshots (1.0 vs UE4 Demo) - Please remember that this is a heavy work in progress and may not reflect the final result.


















And here we have some night time screen shot tests that put together to test out lighting effects. Do note, these are only tests and may not include the full engines capabilities - yet.





Introducing, "WWII Online: Chokepoint"
https://www.youtube.com/watch?v=m-QRY_h9Wlk
In order to accelerate our migration towards Unreal Engine, we have acquired the company "Talos Interactive". They have been developing a game under UE4 called "Resistance & Liberation," which has now been re-branded to WWII Online: Chokepoint and is now a part of the WWII Online family / community.
They are now part of Cornered Rat Software as Wing 2, specializing in future development of 2.0 within the Unreal Engine 4 - soon to be Unreal Engine 5.
WWII Online: Chokepoint is an authentic F2P WW2 Multiplayer Tactical Shooter, driven by teamwork and built-in voice comms.
Join 1 of 4 fireteam size elements as either an NCO, Rifleman, Support Gunner, Machine Gunner, Sniper or Engineer - all who are performing a variety of essential tasks leading to the success of your team.
Chokepoint focuses on making experiences authentic and enjoyable, without making things gamey and unrealistic. Expect methodical play and enjoy a minimalistic HUD for maximum suspension of disbelief.
Chokepoint will be offered as a standalone game, where we can validate new assets, tools and concepts, to be ultimately used in WWIIONLINE 2.0 as well.
Here are some important benefits through this:
- We have a new team working on this - it doesn't take away from WWII Online 1.0-->2.0 conversion
- It will be F2P, with extras for players subscribed to our franchise
- We've been able to develop new content, assets and IP to support future growth into the Unreal Engine - the destination for WWII Online 2.0.
- Intellectual Property created in Chokepoint will be available for WWII Online 2.0
- Each game supports one another
- We'll attract more development personnel to bolster efforts
- We are tapping into a different demographic who can still appreciate our game
This acquisition represents the creation of the
WWII Online Franchise where users will access content in both games. So one account will open privileges in both games simultaneously.
WWIIOnline.com will host both WWII Online and WWII Online: Chokepoint under a single banner, and they will help attract players to one another and advance our technology forward in a big way.
Welcome aboard to the RnL community!https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/
Here's the short teaser trailer we plan to have on our Steam Store page (coming in June 2021).
https://www.youtube.com/watch?v=Y-d1qGy1hmw
Let's march into the future, together!
Now more than ever is a great opportunity for everyone who has ever been a fan of WWII Online, to embrace all of this exciting news as a call to action, on your part and ours. CRS is putting ourselves out there, listening to your feedback and now making an extraordinary high number of commitments to do the best we can. But it's not all on CRS, we need the community's support - 100% of it to pull this off. And we promise to keep you appraised of developments on a monthly basis (this isn't one of those things we announce and go quiet on).
Pick up your original yellow game box, and realize this is our moment to do that again, and this time we'll be doing it openly - with you.
To achieve these goals we need to solve our #1 problem: Getting full time developers working on WWII Online 2.0.
If you are a C++ programmer with the time and commitment, step up and volunteer with us so we can do this together, www.wwiionline.com/volunteer. If you're not a programmer, become a subscriber right away.
The future is bright and has tremendous potential. It's what we do now that makes the difference. Subscribe, right away, and support this. Standby for future funding initiatives which were requested during this convention.
One last thing:
Please spread the word. There's so much news that we're spilling out here for you that we need folks to really understand the magnitude of it. Share this article, the videos and let's rally around this.
We hope you are as excited as we are about the prospect of WWII Online's future. It's in our hands now - let's DO THIS!
Subscribe to WWII Online (account pages).
S!
Matt "Xoom" Callahan
President and CEO
Playnet, Inc. / CRS
[email protected]