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Rust gets an Elevator update and reworked map tomorrow

Rust, Facepunch Studios' multiplayer survival fest, gets a bit of a lift this week, with the arrival of its Elevator update. The update adds the deployable feature as an option for your player bases, as well as a rework for the survival game's map, and a bunch of other goodies, too.


The Rust Elevator update's eponymous new addition lets players travel easily between their base's different floors and levels, Facepunch announces in a press release, and it sounds easy enough to implement, too. All you have to do is plonk one on your settlement's ground floor, then stack multiple others on top of it to create a working elevator system. The release only mentions "additional floors", so it's not clear just how far you can go with this - but, hey, the sky's the limit, right?


Once you've powered your elevator, you can move it one floor up or down at a time using the controller's respective buttons, or send it straight to the top or bottom of its shaft. You can also add power inputs to your various floors which you can use to call the elevator directly to them. Neat. Just make sure you don't hang around underneath the elevators when they're moving. Ouch.


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Rust is getting a space suit and an in-game gaming chair from Secretlab

Building a base in Rust is about more than just size

Rust is turning fan designs into official merch


Merchandise News

The winners of the Merchandise contest are announced and the store is officially OPEN!

Up until the 1st October there is a 20% discount across the Rust store by using the code RUST20 at the checkout.

Click the link to visit the Store!

Rust is getting a space suit and an in-game gaming chair from Secretlab

Rust's staging branch has seen some curious new items appear over the past week. There's a full space suit costume you can wear, and for maximum comfort, what looks like an officially-branded gaming chair from Secretlab.


Rust YouTuber ShadowFrax has a helpful rundown of all the latest topline changes that have appeared on the staging branch, which is where Rust tests out upcoming patches. It's a reasonably certain indication of what will be showing up in the main game branch in the next patch, so all Rust players can probably expect to see these in October's update.


First, the space suit. Like everything in Rust, it's a bit on the shabby side, but it works exactly like a standard hazmat suit - mainly because it is a standard hazmat suit. The astronaut appearance is a skin, and the design looks to be based on American space suits of the 1960s Apollo program. Admins and owners can try it on by using the command 'give spacesuit', which is nice and straightforward.


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Building a base in Rust is about more than just size

Rust is turning fan designs into official merch

Rust players find ways to break everything, and now they have cars


Building a base in Rust is about more than just size

When it comes to building your base in Rust, you should always consider how your creation will fail. After all, given the game's cutthroat nature, it's only a matter of time before your base attracts the wrong type of attention, whether that's an ambitious solo raider looking for a big score or a ruthless clan hoping to spread their dominance throughout the server.


But not to worry, as this is where the Rust building community can help. A crack team of security experts, these individuals are obsessed with finding the best ways to lock down and defend your base. They draw on game exploits as well as careful planning to outwit and outmanoeuvre any potential thieves, and share what they learn in the form of useful tips.


To bring you the very best advice, we reached out to a couple of Rust YouTubers to get their thoughts on base building in Rust and what players need to keep in mind when constructing their own bases. One of these was the YouTuber Rust Daddy.


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RELATED LINKS:

Rust is turning fan designs into official merch

Rust players find ways to break everything, and now they have cars

If you don't know about Rust's trap bases you're probably in one


Boat Vendor Update

Long gone are the days of having to roam the shores of the Rust island in hopes of finding a seaworthy vessel. You'll now be able to acquire a Rowboat or a RHIB at one of the three new fishing villages we've added to the game. Here's the run down:

  • You'll now find 3 Fishing villages around the map varying in size.

  • Boats are no longer procedurally spawned along the beach and ocean and instead can be purchased from the Boat vendor found at the Fishing villages, 250 for rowboat / 400 for RHIB.

  • Fishing villages are safe zones and hostile action will result in a swift death.

  • If you're unable to afford a rowboat, you can opt to purchase the blueprint for a Kayak & paddle which you can then craft yourself any time.

  • You can also purchase each piece of scuba gear at the fishing village


Moving forward, you can expect to see some more NPC Villages added to the game (stables anyone?) as well as seeing the impact of these micro monuments have in the game increasing. We're working on a mission system which will allow players to acquire items and blueprints from means other than simply farming scrap, and you'll likely find the mission providers here first.

For more details and changelist visit the blog