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RETINA Update Testbranch #2 (WINDOWS)

[p]Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #2
[h2]November 1 Mini-Hotfix[/h2]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes,[/p]
  • [p]Fixed typo with Duelist unlock text,[/p]
  • [p]New locations added to respective decks,[/p]
  • [p]New characters added to respective decks[/p]
  • [p]Added blue sparks for tiphits on Duelist chars,[/p]
  • [p]Reworked RPG mode powerup table to be fairer,[/p]
  • [p]Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
[p][/p][h2]Initial Changes[/h2]
  • [p]Added MUTATION mode,[/p]
  • [p]Added INFECTION mode EXTREME,[/p]
  • [p]Fixed bug with marshland gunner appearing when they weren't meant to,[/p]
  • [p]Fixed bug where Hero Type chars couldn't work off screen,[/p]
  • [p]Fixed bug where some Viaduct tiles swallowed you whole,[/p]
  • [p]Improved depth illusion in Viaduct,[/p]
  • [p]Fixed bug where MOAR was invisible,[/p]
  • [p]Fixed bug where some marsh cliffs didn't have overhangs,[/p]
  • [p]Renamed Fencer to Duelist,[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,[/p]
  • [p]Nerfed beach loot,[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks[/h3]
  • [p]Fencer perk added[/p]
  • [p]Big Shot perk added[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch starts now!

[p]It hasn't even been a month since QUADRICEPS, but there's another massive update coming soon, RETINA! More features will be coming, mostly in the form of tweaks, another set of reworks to Bow and Arrow, and new Gameplay Modes.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks[/h3]
  • [p]Fencer perk added[/p]
  • [p]Big Shot perk added[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]More fixes I'm forgetting about[/p]

Death Road to Canada gets a major free update with new game modes

9 years after the original release, Death Road to Canada is still going with a major update released with fun new game modes.

Read the full article here: https://www.gamingonlinux.com/2025/10/death-road-to-canada-gets-a-major-free-update-with-new-game-modes/

Death Road to Canada QUADRICEPS Update + Space Dingus Playtest Signups!

[p]QUADRICEP is the biggest Death Road Update in quite awhile! There are lots of big new mechanics and changes. It features 4 new gameplay modes with all new mechanics, and giant reworks to both bows and rifles. There is also a lot of new content, including special characters, weapons, hats, locations, and more!

If you like the update, please tell your friends and leave a positive review for the game! We are just on the verge of Overwhelmingly Positive again. It would be incredible to get that.[/p][p][/p][p]Read below for a full list of changes.[/p][p]This update is all thanks to Professor Sycamore on the Official Discord. Here's a message from the developer of this update:

"Hello my beloved community! Professor Sycamore here. I worked hard on this update, and I'm looking forward to the feedback everybody has! Feel free to reach out. Enjoy all the new content! Lots of love, Sycamore Sign up for the Playtest and Wishlist the game, here:[/p][p][dynamiclink][/dynamiclink]
I will post more news on our plans for the first Playtest on the Space Dingus Steam news section, this Friday! I will also post a big developer log about what we've been working on, and what's next.[/p][p][/p]
Death Road to Canada Future Update Plans
[p]
More big updates coming! The next update is going to be started soon, and Sycamore already has some plans laid out for it. When we're about halfway done with the update, I'll make a news post on the upcoming content, so we can get early feedback.[/p][p][/p][p]Early plans involve more gameplay modes, further tweaks to the Bow Rework from this update, old Trait buffs and reworks, and maybe WHIPS added as a general weapon class.[/p][p][/p][p][/p][p][/p]
QUADRICEPS Update Full List of Changes
[h2]Gameplay Modes[/h2]
  • [p]INFECTION[/p]
    • [p]Time is ticking until you all turn into zombies. Every zombie you kill increases the timer, but only once you leave the mission to rest![/p]
  • [p]SEVERE WEATHER MODE[/p]
    • [p]Less zombies, but now it's you versus the elements. New, dangerous weather patterns. And all this inclement weather makes everyone more hungry.[/p]
  • [p]RPG Mode[/p]
    • [p]Classes and powerups, in my Death Road? TRIPLE the zombies.[/p]
  • [p]4 Jerks SCEPTER Mode[/p]
    • [p]Start with 4 people, all with strange new powers. ALSO TRIPLE the zombies.[/p]
[p][/p][h2]New Locations[/h2]
  • [p]Beach[/p]
    • [p]Nice and relaxing ocean views[/p]
  • [p]Warehouse[/p]
    • [p]A grab bag of special weapons and items at the end![/p]
  • [p]Bus Depot[/p]
    • [p]Contains a MYSTERY SURPRISE (it's a bus)[/p]
  • [p]Prison[/p]
    • [p]Avoid the cameras![/p]
[p][/p][h2]Special Characters[/h2]
  • [p]Dr Hawke: Healer extraordinaire[/p]
  • [p]Ember: Gas powered robot[/p]
  • [p]Ringmaster: Has a whip, and a cuddly pet[/p]
[h2]New Weapons[/h2]
  • [p]3 Round Burst rifle: So bursty[/p]
  • [p]Mamba: A special pistol with a kick, that pierces nearly as well as a high powered rifle[/p]
  • [p]Autorevolver: A solid pistol, added to several different loot tables![/p]
  • [p]Flechette Shotgun: Close range specialization[/p]
  • [p]Longbow: An extremely powerful bow, that you get for picking Bow+Arrows plus Specialist[/p]
[h2]Rifle and Bow Rework[/h2]
  • [p]Slow Rifle Rework![/p]
    • [p]Rifles now have much more consistent ranges for zombie penetration[/p]
    • [p]Affects Cowboy, Hunting, Sniper rifles, and Slug shotguns[/p]
    • [p]QUICK CHART (penetration depends on shooting skill):[/p]
      • [p]Cowboy: 1-3[/p]
      • [p]Hunting: 2-6[/p]
      • [p]Sniper: 2-5[/p]
      • [p]Slug: 3-8[/p]
  • [p]Bow Rework![/p]
    • [p]Cupid Bow arrows nerf 60 -> 50[/p]
    • [p]Arrows move faster and have air trails during flight[/p]
    • [p]Arrows may drop on the floor, so you can pick them up again[/p]
    • [p]Arrows that don’t kill a target may embed in them, slowing them down[/p]
[p][/p][h2]New Perks (Now 30 Perks and 30 Traits total!)[/h2]
  • [p]CHAIRMASTER: Gives new powerful bonuses to throwing furniture[/p]
  • [p]RANGER: 30% faster ranged weapons firing, 50% longer cooldown in melee[/p]
  • [p]KENSAI: 15% faster melee weapons, 80% longer cooldown on all ranged[/p]
[h2]More Changes[/h2]
  • [p]New HATS[/p]
  • [p]Loot table updates for Police Station and Military Depot, to support the new weapons[/p]
    • [p]Also updated for nicercommon-gun, niceranged, and exoticweapons loot pools[/p]
  • [p]New car wrecks[/p]
  • [p]Jukebox added to bars[/p]
  • [p]Honcho fix[/p]
  • [p]Fixes for punchbot bugs[/p]
  • [p]Endings for the Pancreas and Quadricep characters[/p]
  • [p]Blowtorch is now 1.5x more ammo efficient[/p]
  • [p]Duckhunter art update[/p]
[p][/p][p]Thanks for reading the full post! As always, Death Road to Canada has thrived almost entirely on word of mouth. Tell your friends about our latest update, and maybe buy them gift copies when it's on sale![/p]

QUADRICEPS Update PRE-RELEASE (WIN+MAC+LINUX)

[p]Wrapping up. Some art updates, and the beta should now be available for Linux and Mac for final testing.

Help us test! With enough testing, we may even be able to get this update out next week, if things go well.[/p][h3][/h3][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
Latest Changes
  • [p]UPDATE 9/30: Changed an incorrect perk description[/p]
  • [p]Various new art[/p]
  • [p]Console is on longer accessible[/p]
  • [p]Beta branch is now using retail/live saves again, which we always do for the last or near last testing branch updates.[/p]
  • [p]Linux and Mac versions available[/p][p][/p]
Previous List of Changes for QUADRICEPS
  • [p]4 new gameplay modes![/p]
    • [p]INFECTION: Time is ticking until you all turn into zombies. Every zombie you kill increases the timer, but only once you leave the mission to rest![/p]
    • [p]SEVERE WEATHER MODE: Less zombies, but now it's you versus the elements. New, dangerous weather patterns. And all this inclement weather makes everyone more hungry.[/p]
    • [p]RPG Mode: Classes and powerups, in my Death Road? TRIPLE the zombies.[/p]
    • [p]4 Jerks SCEPTER Mode: Start with 4 people, all with strange new powers. ALSO TRIPLE the zombies.[/p]
  • [p]New locations:[/p]
    • [p]Beach[/p]
    • [p]Warehouse[/p]
    • [p]Bus Depot[/p]
    • [p]Prison[/p]
  • [p]3 new special characters, works in progress[/p]
    • [p]Dr Hawke: Healer extraordinaire[/p]
    • [p]Ember: Gas powered robot[/p]
    • [p]Ringmaster: Has a whip, and a pet[/p]
    • [p]New rare characters can now be found via random road recruit events[/p]
  • [p]New HATS[/p]
  • [p]New vehicle with a special property (also not accessible yet)[/p]
  • [p]New Weapons[/p]
    • [p]3 Round Burst rifle[/p]
    • [p]Mamba[/p]
    • [p]Autorevolver[/p]
    • [p]Flechette Shotgun[/p]
    • [p]Longbow[/p]
  • [p]Slow Rifle Rework![/p]
    • [p]Rifles now have much more consistent ranges for zombie penetration[/p]
    • [p]Affects Cowboy, Hunting, Sniper rifles, and Slug shotguns[/p]
    • [p]QUICK CHART (penetration depends on shooting skill):[/p]
      • [p]Cowboy: 1-3[/p]
      • [p]Hunting: 2-6[/p]
      • [p]Sniper: 2-5[/p]
      • [p]Slug: 3-8[/p]
  • [p]Bow Rework![/p]
    • [p]Cupid Bow arrows nerf 60 -> 50[/p]
    • [p]Arrows move faster and have air trails during flight[/p]
    • [p]Arrows may drop on the floor, so you can pick them up again[/p]
    • [p]Arrows that don’t kill a target may embed in them, slowing them down[/p]
    • [p]Specialist weapon for Bow+Arrows gives a Longbow[/p]
  • [p]New Perks (now 30 Perks and 30 Traits total!)[/p]
    • [p]CHAIRMASTER: Gives new powerful bonuses to throwing furniture[/p]
    • [p]RANGER: 30% faster ranged weapons firing, 50% longer cooldown in melee[/p]
    • [p]KENSAI: 15% faster melee weapons, 80% longer cooldown on all ranged[/p]
  • [p]Loot table updates for Police Station and Military Depot, to support the new weapons[/p]
    • [p]Also updated for nicercommon-gun, niceranged, and exoticweapons loot pools[/p]
  • [p]PANCREAS weapons added to sellable lists[/p]
  • [p]New car wrecks[/p]
  • [p]Jukebox added to bars[/p]
  • [p]Honcho fix[/p]
  • [p]Fixes for punchbot bugs[/p]
  • [p]Endings for the Pancreas and Quadriceps characters[/p]
  • [p]Blowtorch is now 1.5x more ammo efficient[/p]
  • [p]Duckhunter art update[/p]
[p] [/p]